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BRIKWARS FANS
July 20, 2005 - The Advantages of Brick Gaming

There's a message thread going on over in the Legofan forums, with the subject "What the heck is Brickwars [sic]?" I've done my best to avoid giving any real answer to the question, but Phillip Thorne has just put in a pretty good comment about BrikWars and brick gaming in general.

...[Brick] gaming is about building elaborate constructions, and then demolishing them in the most absurd manner devisable -- and *talking* about it. IMHO.

There's a strong role-playing component: players should devise names, stories, motivations for their armies; describe the circumstances of each attack; explain exactly what catastrophes befall enemies (or what miraculous escapes they make, if the dice roll that way). It's not just sterile calculations of relative stats, ranges, and probabilities.

The rules exist to supply just enough structure to minimize arguments -- and, if you've got sufficiently creative players, the GM can devise/negotiate new ones on the fly to handle unforseen circumstances. "You're riding a dinosaur? Okay, that's a steed, so it would normally have 3d6 Armor; but it's a lot bigger than a horse, so let's call it 5d6."

The advantages of brik gaming over conventional plastic or pewter miniatures are (a) customizability, (b) depicting damage, and (c) "playfullness" -- there's nothing *serious* in minifigs.


With every new edition, I try to nail this down more precisely - BrikWars is not just a strategy game with cuter miniatures. It's about play. The strategy-game features are just there to give a silly context to the playing you were already doing anyway.

Phillip Thorne's post
LEGOFan web portal


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