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It would be impossible to list all the people and groups
who have contributed their time, ideas, suggestions, and criticism
to make BrikWars what it is today. We're not going to
let that stop us from trying to mention as many of them as
possible. So, without further ado, we'd like to give
special thanks to the following individuals, in order of appearance:
Eric O'Dell and
Todd Ogrin, who pioneered the plasic brick wargame
genre in 1991 with Lego Wars and reinvented the game in the
1995 sequel, Lego Wars II. The two of them went into
hiding following legal persecution by the Lego Group, who
questioned the appropriateness of their unauthorized use of
the trademarked word LEGO® *.
* - The word LEGO®
is a registered trademark of The Lego Group. For more
information on this and other astonishing legal revelations
please see our disclaimer.
Brian "BJ"
Rea, who taught us everything we know about
gaming philosophy, including a Nazi-like intolerance for the
disgusting antics of the cursed Anorak. Through dedicated
field experimentation, BJ developed the methodology for the
employment of the very first Hammer of Discipline, providing
the long-sought empirical proof that repeated concussions
improve the playing style of even the most recalcitrant nerds.
Joe and Dave Rayhawk
and Company, who usually get the first crack
at playtesting and editing new rules and ideas, but are otherwise
mostly useless. Many of the statistics for collisions
and weapon damage were determined by whacking Joe with a variety
of large objects and making a comparative analysis of the
results.
Chad Bagaasoc,
who in 1997 agreed to put BrikWars up on his student website
at Oregon State University, making it the first BrikWars home
page on the Internet. He even went so far as to make
a graphic out of the word 'BrikWars' built out of Lego bricks,
an early ancestor to our current logo above. Chad hosted
the BrikWars site until October 1998, when we finally got
off our lazy butts to create and host a site ourselves.
Eric Joslin and
Shaun Sullivan, who played a small game of BrikWars
in February 2000, and went on to make a website about it.
Their little website sparked interest on LUGNET and in Lego
users' groups around the world, and eventually inspired the
BrikWars 2000 revision. Since that time, Eric and Shaun
have been BrikWars' poster children. Besides staging
regular battles with awesome models, their ideas, suggestions,
and stories have had (and continue to have) a huge influence
on the development of the game.
Todd Lehman and
Suzanne Rich, who created the LEGO® Users' Group
Network™ (www.lugnet.com)
in 1999. What would the Lego community be without LUGNET?
It would still be mired in the rec.toys.lego newsgroup, a
sad prospect at best. The lugnet.gaming.brikwars
discussion group has become the unofficial forum where players
discuss BrikWars and organize games, and BrikWars continually
benefits from the ideas raised in this ongoing conversation.
Gino Melone and
Adrian Drake, who are never satisfied with what
the rulebook has to offer. Not only are these guys a
veritable fountain of new ideas, they take the added steps
of drafting new rules to support their ideas, playtesting
the proposed rules, and then making nifty web pages about
them.
NELUG, BLOC, WAMALUG,
STUDS, and all the local clubs that make web
pages about their BrikWars battles. The pictures and
commentary on these sites are more entertaining than anything
the rulebook could possibly offer and have been a huge inspiration
to everyone.
Wayne McCaul,
whose generosity in donating time and effort to designing,
formatting, and producing BrikWars in .pdf format defies explanation.
We'd also like to thank Stephen
F. Roberts for Jain's Battle Reports and MiniFig
Death; Neil Silverman,
for his careful analysis and fine-tuning of some of BrikWars'
mathematical foibles; Jason
Catena, for many valuable suggestions, especailly
concerning Japanese medieval combat; Jason
Rowoldt, for his inspired scenario-based battle
campaign; Jeff Christner,
for a wealth of suggestions while the 2000 revision was coming
together; and all the dozens of other people who sent in great
ideas through email or on LUGNET.
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