ORK!
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- Keldoclock
- My Little Pony
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Am Torque. Torque am very smart Ork. Torque knows this because Torque can spell Torque. Torque so smart, Torque not tell other ork about name. Torque knows if grunks learn Torque's name they will steal all Torque's smarts right out of Torque's head!
Muscle :•••
Spunk :•••
Fumble Finger :••••••
Mojo :••••
Torque avoids the worst of the fighting and concentrates on throwing the heaviest rocks into the grunkpit.[/img]
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
- Silverdream
- Nice use of noise
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I was the smart one damnit!
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Dork strangle Torque with Dork lointrousers.
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Dork strangle Torque with Dork lointrousers.
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- knolli
- Dimmy
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Somehow you ended up with four of you being nearly as weak as Hobbits and only one of you being as strong as a trained human fighter.
+++++
Scotts, you couldn't find any other rock other than Rock in the pit, so you just hurled the next best small grunk at Snakes. They both go down. Now you see that two other grunks nearly your size "That grunk his pray you thow. That bad mistake!" one yells and they both attack you.
The grunk who is not Torque yet sees the biggest rock right in the middle of the brawl. It is the Rock rock. Two quite big grunks are about to attack you together, when you are suddenly grabbed from behind and
hurled in right direction. Unfortunatelly you miss the rock and crashland on top of a smaller grunk. That one seems to have a small but sharp stone in his hand.
Everyone else also gets jostled around and earns some hits and kicks just for being there. If you don't act fast, you will get beaten to death.
+++++
Scotts, you couldn't find any other rock other than Rock in the pit, so you just hurled the next best small grunk at Snakes. They both go down. Now you see that two other grunks nearly your size "That grunk his pray you thow. That bad mistake!" one yells and they both attack you.
The grunk who is not Torque yet sees the biggest rock right in the middle of the brawl. It is the Rock rock. Two quite big grunks are about to attack you together, when you are suddenly grabbed from behind and
hurled in right direction. Unfortunatelly you miss the rock and crashland on top of a smaller grunk. That one seems to have a small but sharp stone in his hand.
Everyone else also gets jostled around and earns some hits and kicks just for being there. If you don't act fast, you will get beaten to death.
Ross_Varn wrote:Knolli is awesome.
- Silverdream
- Nice use of noise
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What happened to my order of strangling Torque? Anywho,
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Dork only survive with weak orks. We combine attack to hurt big orks, orks go down, we big orks.
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Dork only survive with weak orks. We combine attack to hurt big orks, orks go down, we big orks.
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- Keldoclock
- My Little Pony
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Dork, we am work together to create better life for everyork! Many mightyfine new things be disk-disco- found every day! Like friend grunk with mightyfine sharp rock!
To Snork:
"Friend, how rock get so pointy? Me am can make you more if tell me how! We am form mightyfine pack and kill all other orks with deadly new teknologies!"
Torque tries very hard to appear as harmless as possible without tapping into Snork's predator instinct.
OOC: Knolli, have you read Orcs of Golarion?
To Snork:
"Friend, how rock get so pointy? Me am can make you more if tell me how! We am form mightyfine pack and kill all other orks with deadly new teknologies!"
Torque tries very hard to appear as harmless as possible without tapping into Snork's predator instinct.
OOC: Knolli, have you read Orcs of Golarion?
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
- knolli
- Dimmy
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Since you are "puppys", not better than wild animals and not full grown orks yet, nobody has cared to give you any kind of clothing. You would have eaten it anyway. And you don't think you would need it.Silverdream wrote:Dork strangle Torque with Dork lointrousers.
What happened to my order of strangling Torque?
I don't think so.Keldoclock wrote:OOC: Knolli, have you read Orcs of Golarion?
Ross_Varn wrote:Knolli is awesome.
- SnakeMittens
- Dimmy
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- knolli
- Dimmy
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For the sake of simplicity from now on I will use the names you chose to address your characters. Keep in mind that
6. any full grown ork will kill you instantly if he hears you address yourself or each other with that name.
7. the shaman will give you new, real names based on your heroic deed as soon as he acknowledges it as such and allows you to sing the song.
As long as there are grunks in the pit left, you can always take over one of them when your character dies. But then all progress you might have made with the dead char will be lost.
Since you asked: The game mechanics
Every skill roll (including combat) follows the same pattern:
Player rolles xdy + modifier
DM rolls what he thinks is appropriate.
Higher roll wins
x is your rank in the respective skill.
y is your respective attribute level times 2.
Example: Snork attacks the stoopid little grunk aka Torque, that dared to fall on top of him.
He rolls an attack. His Muscle is 3, so he uses a d6. If he had Muscle 6 he would use a d12 instead. You are all untrained in combat, so you use only one die. His primitive weapon adds a bonus of 1 to the result.
Keldoclock tries to block the attack, using his Spunk of 3. He has no protective gear, so his defense simply is 1d6.
Fortunatelly for Keldo, Snake rolls a 1+1=2 and he rolls a 6. 6 > 1, so he can parry the attack without taking damage.
+++++
Torque tries to talk to Snork: "Friend,..." but doesn't get any further because he has to block a hit to his head. He then steps down from Snork. They both are covered in mud from head to toe. He tries again: "How rock get so point-URGH" another nameless grunk runs into him and nearly knocks him over. Torque shoves him back and he disappeares in the meelee again. By know the screaming is so loud that he nearly can't understand his own voice anymore, so he gives up. By now Snork has also gotten back to his feet.
Not far away (Scottsman) is attacked by two grunks (3,6). They try to tackle him, but the can dodge them both (3 and 7). He tries to kick them the moments they storm by (1), but the slips in the mud. When he is back on his feet again the two are advancing again.
On the other side of the pit the two small grunks Dork and Pork meet each other. After a moment they instinctively work together to surprise a bigger grunk. Dork jumps at him (4) and bites into his shoulder while Pork burries his tusks in the bigger ones' lower leg (6). The grunk grunts loudly:"Auuuuh! Drop it!" and tries to get rid of the two. He can't reach Dork at his back (2 vs. 3), but he kicks Pork until he lets go of his leg (5 vs. 3).
All the time the shaman is watching all of you.
6. any full grown ork will kill you instantly if he hears you address yourself or each other with that name.
7. the shaman will give you new, real names based on your heroic deed as soon as he acknowledges it as such and allows you to sing the song.
I wanted to explain the rules as the game goes on. In most cases it not very important for the players to know all the specifics. But since you play ORKS! I asumed that at least three of you would do a 6,6,2,2-character, the stereotypical stupid brute.Scottsman wrote:To be fair, you never really gave us much infromation. With this in mind, can I make a new orc?
As long as there are grunks in the pit left, you can always take over one of them when your character dies. But then all progress you might have made with the dead char will be lost.
Since you asked: The game mechanics
Every skill roll (including combat) follows the same pattern:
Player rolles xdy + modifier
DM rolls what he thinks is appropriate.
Higher roll wins
x is your rank in the respective skill.
y is your respective attribute level times 2.
Example: Snork attacks the stoopid little grunk aka Torque, that dared to fall on top of him.
He rolls an attack. His Muscle is 3, so he uses a d6. If he had Muscle 6 he would use a d12 instead. You are all untrained in combat, so you use only one die. His primitive weapon adds a bonus of 1 to the result.
Keldoclock tries to block the attack, using his Spunk of 3. He has no protective gear, so his defense simply is 1d6.
Fortunatelly for Keldo, Snake rolls a 1+1=2 and he rolls a 6. 6 > 1, so he can parry the attack without taking damage.
+++++
Torque tries to talk to Snork: "Friend,..." but doesn't get any further because he has to block a hit to his head. He then steps down from Snork. They both are covered in mud from head to toe. He tries again: "How rock get so point-URGH" another nameless grunk runs into him and nearly knocks him over. Torque shoves him back and he disappeares in the meelee again. By know the screaming is so loud that he nearly can't understand his own voice anymore, so he gives up. By now Snork has also gotten back to his feet.
Not far away (Scottsman) is attacked by two grunks (3,6). They try to tackle him, but the can dodge them both (3 and 7). He tries to kick them the moments they storm by (1), but the slips in the mud. When he is back on his feet again the two are advancing again.
On the other side of the pit the two small grunks Dork and Pork meet each other. After a moment they instinctively work together to surprise a bigger grunk. Dork jumps at him (4) and bites into his shoulder while Pork burries his tusks in the bigger ones' lower leg (6). The grunk grunts loudly:"Auuuuh! Drop it!" and tries to get rid of the two. He can't reach Dork at his back (2 vs. 3), but he kicks Pork until he lets go of his leg (5 vs. 3).
All the time the shaman is watching all of you.
Last edited by knolli on Fri Nov 04, 2011 11:29 am, edited 3 times in total.
Ross_Varn wrote:Knolli is awesome.
- Silverdream
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- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

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- Killer Karetsu
- Galidor

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lol j/k
