Wargame WIP
Posted: Sat Sep 29, 2012 11:51 am
Just a quick note before I present you my idea for a wargame;
I remember that ever since I played Homeworld for the first time (before Brikwars), I've had a wish to develop a wargame. Myself and a close friend of mine have made one or two simple combat systems based on hex boards, fighter squads, large space ship engagements and overall cosmical warfare. It was running smoothly, we had a universe of ideas, but, unfortunately, we lost some interest and time for it.
After discovering Brikwars (and a bunch of other wargames and RPGs), I was thought quite a few important notions about table top gaming and got inspired to give it another try, having in mind this time, a smaller scale, more chaotic and a goofier setting, if you can put it that way. Sharing some founding pillars with Brikwars, both in mentality but also system-wise.
Now, you might be wondering, why would I want to develop another wargame which has the same spirit as Brikwars, but that doesn't use construction bricks? Well, I guess that the main reason is mixed with two concerns; costs and imagination. The second concern is directly related to the first one. Although everyone around here loves construction bricks (mainly Legos)(and those who don't should be purged!), and there's virtually the possibility to build anything we can imagine and get the very best out off the ABS bricks, we are still limited financially. Any decent MOCer and brikwarrior should have a nice stash of bricks, but we all know, the precious bricks are expensive, mainly when you have a big project in mind like a Super Death Tank, a SHIP, an Armored Core or even something larger or made up of special pieces. So, the most ambitious of us wouldn't be able to afford their megalomania and are confined to build things with the bricks available to them.
So, your next question would probably be, what would you use to make up the battlefield elements, the armies, etc.?
My idea might not please everyone, but I believe it's a good one. Paper, cardboard, glue, whatever "junk" you might have around, a bit of skill with arts and crafts or programs like PS or even just Paint and lots of imagination. This might have been somewhat explored in Junior General (a site with a large source of 2D printable armies of various eras of human history and a few sci-fi and fantasy themes) but my idea exceeds its straighter rules, mentality and historical accuracy. And that's where the brikwarsyness comes in. With no restrains for whatever you want your army to be about. This way, it would be much easier for anyone to fabricate, customize and reproduce their creations.
In terms of game mechanics, I would call it a bastard child between Brikwars and Warhammer, having some sort of regiment/squad layout but an easy and basic combat and movement system, only then modified by whatever abilities or special skills people would like their units to have. And that along with building their armies entirely would be the pearl of the game.
So before, I get anymore into it, I would like to know what you guys have to say about it. Ideas, commentaries, opinions, etc. Thanks for reading.
I remember that ever since I played Homeworld for the first time (before Brikwars), I've had a wish to develop a wargame. Myself and a close friend of mine have made one or two simple combat systems based on hex boards, fighter squads, large space ship engagements and overall cosmical warfare. It was running smoothly, we had a universe of ideas, but, unfortunately, we lost some interest and time for it.
After discovering Brikwars (and a bunch of other wargames and RPGs), I was thought quite a few important notions about table top gaming and got inspired to give it another try, having in mind this time, a smaller scale, more chaotic and a goofier setting, if you can put it that way. Sharing some founding pillars with Brikwars, both in mentality but also system-wise.
Now, you might be wondering, why would I want to develop another wargame which has the same spirit as Brikwars, but that doesn't use construction bricks? Well, I guess that the main reason is mixed with two concerns; costs and imagination. The second concern is directly related to the first one. Although everyone around here loves construction bricks (mainly Legos)(and those who don't should be purged!), and there's virtually the possibility to build anything we can imagine and get the very best out off the ABS bricks, we are still limited financially. Any decent MOCer and brikwarrior should have a nice stash of bricks, but we all know, the precious bricks are expensive, mainly when you have a big project in mind like a Super Death Tank, a SHIP, an Armored Core or even something larger or made up of special pieces. So, the most ambitious of us wouldn't be able to afford their megalomania and are confined to build things with the bricks available to them.
So, your next question would probably be, what would you use to make up the battlefield elements, the armies, etc.?
My idea might not please everyone, but I believe it's a good one. Paper, cardboard, glue, whatever "junk" you might have around, a bit of skill with arts and crafts or programs like PS or even just Paint and lots of imagination. This might have been somewhat explored in Junior General (a site with a large source of 2D printable armies of various eras of human history and a few sci-fi and fantasy themes) but my idea exceeds its straighter rules, mentality and historical accuracy. And that's where the brikwarsyness comes in. With no restrains for whatever you want your army to be about. This way, it would be much easier for anyone to fabricate, customize and reproduce their creations.
In terms of game mechanics, I would call it a bastard child between Brikwars and Warhammer, having some sort of regiment/squad layout but an easy and basic combat and movement system, only then modified by whatever abilities or special skills people would like their units to have. And that along with building their armies entirely would be the pearl of the game.
So before, I get anymore into it, I would like to know what you guys have to say about it. Ideas, commentaries, opinions, etc. Thanks for reading.