In the Cold North - Forum RPG
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Re: In the Cold North - Forum RPG
All things considered, I'd say that turned out well.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
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Re: In the Cold North - Forum RPG
I draw my bow and fire at the creatures behind us.
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Re: In the Cold North - Forum RPG
11 is better than 30. Maybe we should focus attacks on them and bolt.
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Re: In the Cold North - Forum RPG
Push through them, get them all on one side, then drop another firebomb.
I'll help push through, but we should really avoid slicing any more open if we can. I can handle losing a few hitpoints, but I can't lose any more turns or we're gonna get boned.
I'll help push through, but we should really avoid slicing any more open if we can. I can handle losing a few hitpoints, but I can't lose any more turns or we're gonna get boned.
Warhead wrote:my head burns with War.
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Re: In the Cold North - Forum RPG
Arrows will release less of that smell than slashes, that's my alternative.
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Re: In the Cold North - Forum RPG
You sure about dat?
Warhead wrote:my head burns with War.
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Re: In the Cold North - Forum RPG
I'm not sure, but we can assume slashing releases a lot of smell from the creature's body because it opens <a href='http://tinyurl.com/y42zurt'>alot</a> of it up.
Now an arrow should just penetrate the creature and leave a small entry wound. I hypothesize that this will only release a small amount of gas.
Now an arrow should just penetrate the creature and leave a small entry wound. I hypothesize that this will only release a small amount of gas.
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Re: In the Cold North - Forum RPG
I have a dagger and a short sword. We're in the thick of it, so I don't have enough time to make an improvised weapon of my rope.
Fisticuffs it is, then.
Let's make a push for the 11 and get as many of them with the 30, as Gerald suggests. Bottleneck their approach and stand to with knuckles and bludgeons. If we need to, we bolt.
Fisticuffs it is, then.
Let's make a push for the 11 and get as many of them with the 30, as Gerald suggests. Bottleneck their approach and stand to with knuckles and bludgeons. If we need to, we bolt.
Re: In the Cold North - Forum RPG
Saucix releases an arrow at the fat beasts coming from behind.
Rolled Ranged 20+2 vs. AC, rolled damage 3+1
The arrow hits the creature right in the eye and continues through the back of its head, striking another beast behind it. (3+1 damage) Both of them fall over dead. There is a waft of stench from them, but not strong enough to cause a reaction in you.
Gerald takes point as you go back down the tunnel, and he starts pushing through the beasts with his shield.
Rolled Melee 8+2 vs. Fort
Though short, the creatures are broad and heavy. And many. They refuse to budge.
Gregor aims a punch at a beast trying to get at Gerald's flank.
Rolled Melee 16-2 vs. AC, rolled damage 3-2
He hits the creature in the face, and it staggers backwards.
Adarim carries the unconscious Nisos, I assume.
Two beasts claw at Gerald's armor with their long fingers. One of them manages to find the opening behind his knee. With a lucky scratch, Gerald becomes unbalanced and falls over. 2 damage
Rolled Ranged 20+2 vs. AC, rolled damage 3+1
The arrow hits the creature right in the eye and continues through the back of its head, striking another beast behind it. (3+1 damage) Both of them fall over dead. There is a waft of stench from them, but not strong enough to cause a reaction in you.
Gerald takes point as you go back down the tunnel, and he starts pushing through the beasts with his shield.
Rolled Melee 8+2 vs. Fort
Though short, the creatures are broad and heavy. And many. They refuse to budge.
Gregor aims a punch at a beast trying to get at Gerald's flank.
Rolled Melee 16-2 vs. AC, rolled damage 3-2
He hits the creature in the face, and it staggers backwards.
Adarim carries the unconscious Nisos, I assume.
Two beasts claw at Gerald's armor with their long fingers. One of them manages to find the opening behind his knee. With a lucky scratch, Gerald becomes unbalanced and falls over. 2 damage
Spoiler
Show
Saucix: 8/8 HP, spells and prayers left: Cure Light Wounds
Gerald: 4/8 HP, on the ground
Gregor: 4/6 HP
Nisos: 0/1 HP, spells left: Magic Missile, Charm Person, Protection from Evil, unconscious
Adarim: 6/7 HP
Logan: Mostly healthy
In the cave:
Burning oil
30 fat beasts, approximately
5 sleeping fat beasts
In the tunnel:
9 fat beasts
Gerald: 4/8 HP, on the ground
Gregor: 4/6 HP
Nisos: 0/1 HP, spells left: Magic Missile, Charm Person, Protection from Evil, unconscious
Adarim: 6/7 HP
Logan: Mostly healthy
In the cave:
Burning oil
30 fat beasts, approximately
5 sleeping fat beasts
In the tunnel:
9 fat beasts
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Re: In the Cold North - Forum RPG
Draw another arrow and fire it at the beasts approaching Gerald.
"Get up you fool."
"Get up you fool."
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Re: In the Cold North - Forum RPG
Adarim
Fashion a dust mask of some sort for good measure. Kick them out of the way, rather than slashing them.
(Orders edited)
Fashion a dust mask of some sort for good measure. Kick them out of the way, rather than slashing them.
(Orders edited)
Last edited by mgb519 on Tue Nov 05, 2013 7:01 am, edited 1 time in total.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- IVhorseman
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Re: In the Cold North - Forum RPG
^It's a little late for that^
"Fool? I'm the one keeping these beasts at bay. Now help me up and keep us moving!"
Seriously, don't bother shooting them. push through until we have them all on one side instead of flanking and then we can start dealing with them. Right now we're kinda boned.
"Fool? I'm the one keeping these beasts at bay. Now help me up and keep us moving!"
Seriously, don't bother shooting them. push through until we have them all on one side instead of flanking and then we can start dealing with them. Right now we're kinda boned.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Re: In the Cold North - Forum RPG
(Maybe communicate with my character what you want him to do. I don't think the bat beasts speak English.)
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Re: In the Cold North - Forum RPG
Don't know what's unclear about that.IVhorseman wrote:"Now help me up and keep us moving!"
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: In the Cold North - Forum RPG
Adarim tears a piece of cloth off his sleeve and wraps it over his nose and mouth, getting some protection from the horrifying stench (+3 Fort against these attacks), and aims a kick at one of the beasts.
Rolled Melee 8+1 vs. AC
He can't a good hit in past the flailing Gerald.
Saucix fires another arrow.
Rolled Ranged 15+2 vs. AC, rolled damage 3+1
Another creature goes down, and another blast of stench is released. Saucix and Adarim endure it, but Logan screams, Gerald gasps for air and Gregor has to stop and lean against the wall. 1 damage
Gerald gets back to his feet and once more tries to push the critters back.
Rolled Melee 19+2 vs. Fort
This time it's more effective. The beasts tumble into each other and Gerald opens a path past them. It will probably only last a moment though.
Situation:
Rolled Melee 8+1 vs. AC
He can't a good hit in past the flailing Gerald.
Saucix fires another arrow.
Rolled Ranged 15+2 vs. AC, rolled damage 3+1
Another creature goes down, and another blast of stench is released. Saucix and Adarim endure it, but Logan screams, Gerald gasps for air and Gregor has to stop and lean against the wall. 1 damage
Gerald gets back to his feet and once more tries to push the critters back.
Rolled Melee 19+2 vs. Fort
This time it's more effective. The beasts tumble into each other and Gerald opens a path past them. It will probably only last a moment though.
Situation:
Spoiler
Show
Saucix: 8/8 HP, spells and prayers left: Cure Light Wounds
Gerald: 3/8 HP, on the ground
Gregor: 3/6 HP
Nisos: 0/1 HP, spells left: Magic Missile, Charm Person, Protection from Evil, unconscious
Adarim: 6/7 HP
Logan: Mostly healthy
In the cave:
Burning oil
30 fat beasts, approximately
5 sleeping fat beasts
In the tunnel:
8 fat beasts
Gerald: 3/8 HP, on the ground
Gregor: 3/6 HP
Nisos: 0/1 HP, spells left: Magic Missile, Charm Person, Protection from Evil, unconscious
Adarim: 6/7 HP
Logan: Mostly healthy
In the cave:
Burning oil
30 fat beasts, approximately
5 sleeping fat beasts
In the tunnel:
8 fat beasts