In the Cold North - Forum RPG

For all those games that happen to not be BrikWars

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Arkbrik
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Re: In the Cold North - Forum RPG

Post by Arkbrik » Sun Apr 28, 2013 4:49 pm

Ok, retconned. You can try something else if you want.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Sun Apr 28, 2013 4:51 pm

Nope. I reach for it, realize my mistake, and swear loudly.

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Sun Apr 28, 2013 4:52 pm

The goblin reaches the other door and runs into the next room.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Sun Apr 28, 2013 4:55 pm

I draw my longsword and charge headlong into the darkness.

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Re: In the Cold North - Forum RPG

Post by Silverdream » Sun Apr 28, 2013 5:03 pm

I charge in after. "WAIT GERALD!" I light a Lantern and draw my sword.
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Re: In the Cold North - Forum RPG

Post by Arkbrik » Sun Apr 28, 2013 5:12 pm

Gerald charges forward and through the other door, followed by Saucix. They come into a corridor that leads off to the left. The goblin is running down the left side of the corridor. At the end of the corridor are two doors; one on the left wall and one at the very end.

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Re: In the Cold North - Forum RPG

Post by mgb519 » Sun Apr 28, 2013 5:16 pm

Adarim
I follow behind, and loose an arrow if I can get into that second room in time.
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Re: In the Cold North - Forum RPG

Post by Silverdream » Sun Apr 28, 2013 6:01 pm

Saucix

Charge and Stab the goblin before it can escape!
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Re: In the Cold North - Forum RPG

Post by Scratch » Sun Apr 28, 2013 8:40 pm

I cast protection from evil, draw my mace, and move to slightly behind the rest of the party, and out of sight.
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Re: In the Cold North - Forum RPG

Post by Quantumsurfer » Sun Apr 28, 2013 9:26 pm

I bring up the rear, moving more slowly and keeping as much to the darkness as possible.

My intent is to remain fairly hidden but relatively close to the group.

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Re: In the Cold North - Forum RPG

Post by IVhorseman » Sun Apr 28, 2013 11:54 pm

Silverdream wrote:Saucix

Charge and Stab the goblin before it can escape!
"Now we're on the same page!" I run down the goblin, and chase it into the next room if need be.

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Mon Apr 29, 2013 1:13 am

Adarim rolled Initiative 10+0

Saucix rolled Initiative 2+1

Gerald rolled Initiative 14+0

Goblin rolled Initiative 2+1 (Rolled again, the goblin wins the tie against Saucix)

Gerald catches up with the goblin and attacks it from behind.

Rolled Melee 1+2 vs. AC

Gerald makes a clumsy swing that brings him off balance. He stumbles into the middle of the corridor, where a trap door opens under his feet! He falls ten feet towards a set of sharp spikes. Fortunately he lands on the corpse of an already impaled goblin, which shields him somewhat. 1 damage

Drawing an arrow, Adarim follows into the corridor, and fires at the goblin in the nick of time.

Rolled 17+1 vs. AC, rolled 5 damage

The arrow hits the goblin in the back of the neck, and it drops to its knees, coughs, and falls over dead.

Saucix halts halfways through the corridor, somewhat disturbed by the trapdoor that opened right next to him.

Nisos concentrates, and his elven powers create a protective aura around him. He draws his mace and moves into the first room, followed by Gregor.

Situation:
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Saucix: 6/8 HP

Gerald: 6/8 HP, in pit trap

Gregor: 1/6 HP

Nisos: 1/1 HP, has Protection from Evil

Adarim: 1/7 HP

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Re: In the Cold North - Forum RPG

Post by Silverdream » Mon Apr 29, 2013 1:53 am

"Gerald! Are you alright?"

If he yells back I will get out my rope.
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Re: In the Cold North - Forum RPG

Post by mgb519 » Mon Apr 29, 2013 5:55 am

Adarim
Look cautiously for traps. call them out if I find any.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: In the Cold North - Forum RPG

Post by Arkbrik » Mon Apr 29, 2013 6:49 am

How do you look for traps?

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