Olothontor! To War!
Moderators: Timedude, Olothontor
Olothontor! To War!
Olothontor, this shall be the thread where we have our vanguard based battle. Feel free to spend as much money as you want on your ship and I shall simply match your price.
It is on.
It is on.
- Olothontor
- Clown-Face Bologna
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Well, let me mod my ship from the previous post, and I'll be good to go. It's on, punk!
Price should be around $1,050,000,000.
In the meantime, why don't we choose starting positions and a mission-type set up sort of thing? Each of us has a goal to accomplish, maybe (whether that goal be to destroy the opposing ship or activate a planet-seeking nuke is under question, but...)
Price should be around $1,050,000,000.
In the meantime, why don't we choose starting positions and a mission-type set up sort of thing? Each of us has a goal to accomplish, maybe (whether that goal be to destroy the opposing ship or activate a planet-seeking nuke is under question, but...)
The scenario? I have a pirate fleet and a littering of pirate stations. You have a strong desire to stop my pirating and make money. I have a strong desire to live and keep pirating.
You're only 3 AU away from where I am, your ships FTL would put you right smack next to me in the outer reaches of the solar system. I have 6 stations spread out across a 1 AU long line of space. I have to prevent you from popping as many stations as possible. If you show up and I do not have a ship to contest you being there, you can either shoot the base dead or dock with it and shut off the containers on the fusion generators.
So, you make them go boom, I try to make you go boom. Lots of happy fun explosions.
You're only 3 AU away from where I am, your ships FTL would put you right smack next to me in the outer reaches of the solar system. I have 6 stations spread out across a 1 AU long line of space. I have to prevent you from popping as many stations as possible. If you show up and I do not have a ship to contest you being there, you can either shoot the base dead or dock with it and shut off the containers on the fusion generators.
So, you make them go boom, I try to make you go boom. Lots of happy fun explosions.
- Olothontor
- Clown-Face Bologna
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- Olothontor
- Clown-Face Bologna
- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
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- Olothontor
- Clown-Face Bologna
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- Hero
- Posts: 92
- Joined: Sun Apr 13, 2008 10:50 am
I would like to ask the same question.
Last edited by youaredoome0 on Mon May 05, 2008 2:49 pm, edited 1 time in total.
The solution to simple 3d?
All the other possibilities for representing everything have been explored, all work and all are quite acceptable. Ships are markers and/or small models. Planets are balls of plastic. Asteroids are represented by rocks I washed and may or may not color and modify.
But the main factor, the big thing holding all of this back... the 3rd dimension itself. Laying all these elements on a table with little stands is easy, but most of the solutions for the up and down motions were cumbersome. From stacking to sliding things, it was all a bit technical and involved and not easily accessible. It'd cost as much as WH40k to represent terrain and a fleet in the cost of stacking or slide mechanism stands alone.
Then my cousin pointed out the obvious solution. Telescoping... get a bunch of cheap antennae from the hardware store or where-ever. No need fiddling with a slide and clamp, and no need getting a bunch of pieces to stack. Just a bunch of radio antennae, without the receiver component, solves it all.
So with simple wires holding up the 'fixed' elements such as planets and the like, and antennae acting as adjustable stands for ships, missiles, and expected move location markers, we have a fully functional mechanism for a scaled space war game taking place in a field 1m x 1m x 1m. 1cm = 2500km. So it's a 250,000 cube in which to fight. Longest weapon range is only 100,000km, or 40cm on the board. Use of asteroids and planetoids as battle terrain is accessible.
So I can have fusion powered, mega-ton heavy starcraft flying at hypersonic speeds and sending many gigawatts energy at each other every second, scarring up moons and ablating asteroids and changing plasma cloud dynamics as they attempt to fry each other.
This is assuming meeting engagements. Passing engagements can still be handled in the abstract and I am not obligated to find a mechanism to force meeting engagements. In fact I like the idea of your fleet and/or mine rolling for opening missile salvos before we have to placed battle damaged and out of control fusion craft on the board.
All the other possibilities for representing everything have been explored, all work and all are quite acceptable. Ships are markers and/or small models. Planets are balls of plastic. Asteroids are represented by rocks I washed and may or may not color and modify.
But the main factor, the big thing holding all of this back... the 3rd dimension itself. Laying all these elements on a table with little stands is easy, but most of the solutions for the up and down motions were cumbersome. From stacking to sliding things, it was all a bit technical and involved and not easily accessible. It'd cost as much as WH40k to represent terrain and a fleet in the cost of stacking or slide mechanism stands alone.
Then my cousin pointed out the obvious solution. Telescoping... get a bunch of cheap antennae from the hardware store or where-ever. No need fiddling with a slide and clamp, and no need getting a bunch of pieces to stack. Just a bunch of radio antennae, without the receiver component, solves it all.
So with simple wires holding up the 'fixed' elements such as planets and the like, and antennae acting as adjustable stands for ships, missiles, and expected move location markers, we have a fully functional mechanism for a scaled space war game taking place in a field 1m x 1m x 1m. 1cm = 2500km. So it's a 250,000 cube in which to fight. Longest weapon range is only 100,000km, or 40cm on the board. Use of asteroids and planetoids as battle terrain is accessible.
So I can have fusion powered, mega-ton heavy starcraft flying at hypersonic speeds and sending many gigawatts energy at each other every second, scarring up moons and ablating asteroids and changing plasma cloud dynamics as they attempt to fry each other.
This is assuming meeting engagements. Passing engagements can still be handled in the abstract and I am not obligated to find a mechanism to force meeting engagements. In fact I like the idea of your fleet and/or mine rolling for opening missile salvos before we have to placed battle damaged and out of control fusion craft on the board.
- IVhorseman
- If she don't want the brick, she won't get the dick
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if one centimeter is 2500 km, how uh... BIG are your spaceships?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Olothontor
- Clown-Face Bologna
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Sounds like a plan. I think I can safely say most of the rest of us are rooting for you!
Alright, calculating... yeah, I'm thinking you guys are gonna need to check some of my numbers here...
The Acte Du Feu (Act Of Fire) - Heavy Destroyer
30,00 ton est.
409 ton FTL ($818,000)
2250 ton Standard Binary Fusion Drive ($450,000,000(1g w/ ful load))
2250 tons of fuel and 180-ton storage tank ($90,000)
Hull ($3,500,000)
4 adv. comms units ($200,000)
2 Military grade sensor units (2 tons($200,000))
Targeting Vskill of 4 (16 tons($64,000,000))
15 3rd class crew accomodations (75 tons($150,000))
A single small airlock (1 ton($10,000))
+1 Evasion
Defensive ECM: -1 (200 tons($30,000))
2 basic 10 person lifeboats (2 tons($10,000))
1500 tons adv. armor ($3,000,000)
Armor Value: 2,250
[5,200 tons for Hull and extras]
Total cost without weapons: $819,068,000
WEAPONS:
6 small laser apertures (300 tons($12,000,000))
2 medium laser apertures (200 tons($40,000,000))
1 large laser aperture (400 tons($115,000,000)
1 very large laser aperture (1600 tons($600,000,000))
2 large missile launch tubes (20 tons($100,000))
4 medium fusion missile payloads (800 tons($64,000,000))
[22,320 tons for weapons alone]
Total Ship Cost: $1,050,168,000
Total Ship Weight: 27,520 tons
Damage Index: 230
The numbers seem a bit insane, and yet I've re-checked every time and I can't find out what's wrong with it. Everything comes out right! That and I managed to double the ton estimate I made in the beginning...
Alright, calculating... yeah, I'm thinking you guys are gonna need to check some of my numbers here...
The Acte Du Feu (Act Of Fire) - Heavy Destroyer
30,00 ton est.
409 ton FTL ($818,000)
2250 ton Standard Binary Fusion Drive ($450,000,000(1g w/ ful load))
2250 tons of fuel and 180-ton storage tank ($90,000)
Hull ($3,500,000)
4 adv. comms units ($200,000)
2 Military grade sensor units (2 tons($200,000))
Targeting Vskill of 4 (16 tons($64,000,000))
15 3rd class crew accomodations (75 tons($150,000))
A single small airlock (1 ton($10,000))
+1 Evasion
Defensive ECM: -1 (200 tons($30,000))
2 basic 10 person lifeboats (2 tons($10,000))
1500 tons adv. armor ($3,000,000)
Armor Value: 2,250
[5,200 tons for Hull and extras]
Total cost without weapons: $819,068,000
WEAPONS:
6 small laser apertures (300 tons($12,000,000))
2 medium laser apertures (200 tons($40,000,000))
1 large laser aperture (400 tons($115,000,000)
1 very large laser aperture (1600 tons($600,000,000))
2 large missile launch tubes (20 tons($100,000))
4 medium fusion missile payloads (800 tons($64,000,000))
[22,320 tons for weapons alone]
Total Ship Cost: $1,050,168,000
Total Ship Weight: 27,520 tons
Damage Index: 230
The numbers seem a bit insane, and yet I've re-checked every time and I can't find out what's wrong with it. Everything comes out right! That and I managed to double the ton estimate I made in the beginning...
- james+burgundy
- I tend to just pile the shit on myself
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