ROBOT MASTER: A CYOA

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ROBOT MASTER: A CYOA

Postby IVhorseman » Fri Sep 11, 2009 1:49 pm

Lots of other forums do these, so I figured I'd give it a shot.

First off, this goes off the assumption that you've ever played a Mega Man game. Basically, it looks exactly like this:
Image

Now, in every megaman game, you play Megaman and you fight eight robot masters, and then you fight Dr. Wily's castle and then Dr. Wily, and it's all bullshit etc. etc. What will make this game different, is you play the robot masters!

Basically, I want you guys to put forward eight robot masters that you would like to use against the dreaded Megaman, who is coming to kill you all! If you put forward a robot master, I will assume you will be playing him or her.

To make a robot master, choose the following:
1. Stupid gimmicky name. Old megaman games have guys like bomb man, bubble man, heat man and quick man, who all act exactly like their names imply.
2. A crazy power that you spam. It usually has something to do with your name, so as an example, brick man would build brick walls or something. If/when megaman defeats you, he will gain this power, so watch out!
3. two other powers that are way less good, but still unique. up to one of these can be crazy movement, like teleporting or flying.

As for picking which robot masters will be in the final build, that will be judged by myself. I will mostly be picking based on how much I like a certain robot master's gimmick, which means i'll be picking up "Guitar Man" over "Nuclear Bomb man" or "LOL man".

As for how the game is played, I will be playing Megaman. Megaman will (randomly) choose one robot master to battle, and if he wins, he gains his power and goes to the next one. Battles will be mostly turn based, with me using a calculator to randomly generate a number between 1 and 100 for every action, with 100 being generally good and 1 being generaly bad.

And that's about it! Post your villains now and good luck with the blue bomber!
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Postby birdman » Fri Sep 11, 2009 2:30 pm

PINGAS Man.
Special Power: 12-Hit Mega Bukkake Combo attack.

EDIT: Forgot the other two powers:
Snooping As Usual: Stun or some other shit. I don't know.
Fap: Melee attack or something.
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Postby IVhorseman » Fri Sep 11, 2009 2:42 pm

Denied. If you're gonna make a dick joke, at least be creative about it
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Postby Warhead » Fri Sep 11, 2009 4:33 pm

birdman wrote:PINGAS Man.
Special Power: 12-Hit Mega Bukkake Combo attack.

EDIT: Forgot the other two powers:
Snooping As Usual: Stun or some other shit. I don't know.
Fap: Melee attack or something.


I actually threw up it was so funny! (Just a spot of bile, no Bothans died, is ok)

I was gonna' go for...

Flexi-Jerkoff Man but since Birdman got denied I think not. I'll need to look at some background and return when I'm being more serious.
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Postby warman45 » Fri Sep 11, 2009 9:02 pm

Gatling-Gun Man
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Postby ltobvious » Fri Sep 11, 2009 9:12 pm

Tank man.

Crazy power: the ability to shit out extremely small tanks.

Retarted-ass movement method: tread shoes.

Other mediocre power: turret hat that shoots shit.
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Postby OneEye589 » Fri Sep 11, 2009 10:03 pm

Man Man.

Special Power: The beard punch.

Other powers: "Put Some More Meat On That" and the Baby-Maker.
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Postby IVhorseman » Sat Sep 12, 2009 1:49 am

Tank-man and man-man approved. I'm ruling that tread feet let you move on walls and ceilings.

Come up with powers for gattling gun man and you're in.

PINGAS man can be approved if everything is changed to an actually clever dick joke and/or pun.
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Postby ltobvious » Sat Sep 12, 2009 7:16 am

OneEye589 wrote:Man Man.

Special Power: The beard punch.

Other powers: "Put Some More Meat On That" and the Baby-Maker.

Damn! why didn't I think of that?!
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Postby Rody » Mon Sep 14, 2009 8:40 am

Pot man

ability to obscure large portions of the map with smoke.
may summon pot plants in thin air.
moves quite slowly, and floats if he feels like it.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Postby Elmagnifico » Mon Sep 14, 2009 8:51 am

Beer Man

Crazy powah: Floods the screen with a certain liquid. If caught in it, Megaman's firing speed decreases and he sometimes moves in the opposite direction to where the player points him.

Movement Technique: Has two beer-jets that let him hover.

Lesser powah: Alcohol Blast
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Postby jmatthew » Mon Sep 14, 2009 2:54 pm

Ice-Man.
Retardedly too powerful power: OTC--an absolutely devastating melee attack.
Other Powers:
Freeze ray: shoots a ray of (fairly easily avoidable) icy ice-ness that will stun the hero for a couple seconds, making for easier melee strikes.
Ski-charge: Ice-Man's lair is obviously going to be filled with ice, allowing him to use his skis to charge the hero very quickly, and slice at him with his OTC.

Magic-Man

Pretty cool power: This is Your Card!--fires a three-way spread shot of razor-sharp-edged playing cards.
Other Powers:
Disappearing Act: disappears for a brief time, then reappears someplace else, immediately firing off his cards at the hero.
Levitation: hovers around a bit, throwing cards.
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Postby OneEye589 » Mon Sep 14, 2009 6:04 pm

Straw-Man

Special Power: Creates a replica of opponent and beats it down with heinous claims. This hurts the opponent for one reason or another.

Other Powers: Brain-Steal and "Needle In A Haystack"
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Postby IVhorseman » Mon Sep 14, 2009 7:48 pm

One more spot open!

I suggest "Old-man", "gattling-man" or "wo-man".

I'm also re-naming ice-man to blizzard-man because ice-man is already taken.
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Postby jmatthew » Mon Sep 14, 2009 7:58 pm

preface: i'm a bit drunk.
main post:

Fish-Man

Super Power: Mangina Flash--stuns and blinds all enemies who see it.

Other Powers:
The Funk: dances wildly around the screen, licking lips sensuously.
Baileys: mmm. creamy. (not really a power, but oh so true)
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