ROBOT MASTER: A CYOA
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- IVhorseman
- If she don't want the brick, she won't get the dick
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Uncreative posts entirely focused around pre-made characters who may or may not be old or gregg are UNNACCEPTABLE.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IVhorseman
- If she don't want the brick, she won't get the dick
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There's already a beer-man
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
old-man
with amazing powers of dementia, arthritis and generally being ignorant towards new technologies.
will run you over using their rollator of doom.
may bore you with long talks about "the old days" or "when I was your age we..."
with amazing powers of dementia, arthritis and generally being ignorant towards new technologies.
will run you over using their rollator of doom.
may bore you with long talks about "the old days" or "when I was your age we..."
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
Si Hoc Legere Scis Nimium Eruditionis Habes
- Bonn-o-Tron
- Mega Blok
- Posts: 1444
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TRAIN MAN
Main Power:
FIREY HOT COALS (SERIOUSLY HOT LIKE MAGMA OR SOME SHIT, WATCH THE FUCK OUT)
Shoot firey hot coals and watch as your foes pray to god that their pansy ass doesn't get in your projectiles' way.
Secondary powers:
SUPER FUCKING TRAIN MODE:
Gain an extra %500 movement speed, and make choo choo sounds and just generally act bad-ass like a train.
Main Power:
FIREY HOT COALS (SERIOUSLY HOT LIKE MAGMA OR SOME SHIT, WATCH THE FUCK OUT)
Shoot firey hot coals and watch as your foes pray to god that their pansy ass doesn't get in your projectiles' way.
Secondary powers:
SUPER FUCKING TRAIN MODE:
Gain an extra %500 movement speed, and make choo choo sounds and just generally act bad-ass like a train.
- IVhorseman
- If she don't want the brick, she won't get the dick
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- Joined: Tue Dec 11, 2007 10:12 pm
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Alrighty then, looks like we're all set to play! Good luck, and remember that megaman starts out with three, hideous lives!
Megaman arrives at the scene of the robot uprising. Dr. Wily swears it wasn't him, but eight robot masters are destroying the city! Megaman notices a bunch of robot activity near the retirement home, and decides to investigate. When he got there, things were looking grim. Robotic bedpans and foot massagers attack, while the television goes nuts and shoots rays of badly themed television! Lucky for you, the miniboss managed to get some tapioca on megaman right after he filled up his whole health bar, but he's also packing an E-tank. But megaman stands at the door of oldman's arena!
Obviously Rody will have the biggest say in determining Old Man's actions, but you all have a sway in deciding what exactly old man will do! Just say what you want to do, i'll check how effective it is, and you can go to work!
The room is a perfectly normal rectangular room, with nothing special but the faint smell of old people.
Megaman arrives at the scene of the robot uprising. Dr. Wily swears it wasn't him, but eight robot masters are destroying the city! Megaman notices a bunch of robot activity near the retirement home, and decides to investigate. When he got there, things were looking grim. Robotic bedpans and foot massagers attack, while the television goes nuts and shoots rays of badly themed television! Lucky for you, the miniboss managed to get some tapioca on megaman right after he filled up his whole health bar, but he's also packing an E-tank. But megaman stands at the door of oldman's arena!
Obviously Rody will have the biggest say in determining Old Man's actions, but you all have a sway in deciding what exactly old man will do! Just say what you want to do, i'll check how effective it is, and you can go to work!
The room is a perfectly normal rectangular room, with nothing special but the faint smell of old people.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
An iPod appears from no-where in front of Old-Man. He reaches for it, fiddles with it a bit, and says "What is this thing-a-ma-jig?! What's this for?!"
He somehow finds a hidden control on the iPod which no one who could actually use it knew about and lightning shoots from the iPod towards Mega-Man.
He somehow finds a hidden control on the iPod which no one who could actually use it knew about and lightning shoots from the iPod towards Mega-Man.
- IVhorseman
- If she don't want the brick, she won't get the dick
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Keep in mind, the more unlikely and harder to pull off successfully, the harder it will be to try.
I'm randomly getting a number between 1 and 100, and making rough estimates as to whether a certain number is enough to do it or not.
I'm randomly getting a number between 1 and 100, and making rough estimates as to whether a certain number is enough to do it or not.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Warhead Man
He's mental he is.
Super Power: Blood Frenzy! Each time he kills his skill and armour abilities increase. However, he might lose control (1D6 Critical Fumble - rolled for at the start of each turn) and when he does he will attack the closest target without hesitation, friend or foe.
Basic Power I: Scary bastard. Other minifigs within 6" must roll a 4+ on a D6 or run away crying, losing their action.
Basic Power II: King of the Hill! When on high ground (higher than his enemy) he gets some sort of bonus to his Ego which allows him a better chance of success when attempting a Hero Feat.
If possible (if not then what would his weapons be?) can he have two Cyberarms. One with a short range flamethrower (maybe one shot) and the other fires micro missiles that have a small blast effect but not much more damage than a rifle.
He's mental he is.
Super Power: Blood Frenzy! Each time he kills his skill and armour abilities increase. However, he might lose control (1D6 Critical Fumble - rolled for at the start of each turn) and when he does he will attack the closest target without hesitation, friend or foe.
Basic Power I: Scary bastard. Other minifigs within 6" must roll a 4+ on a D6 or run away crying, losing their action.
Basic Power II: King of the Hill! When on high ground (higher than his enemy) he gets some sort of bonus to his Ego which allows him a better chance of success when attempting a Hero Feat.
If possible (if not then what would his weapons be?) can he have two Cyberarms. One with a short range flamethrower (maybe one shot) and the other fires micro missiles that have a small blast effect but not much more damage than a rifle.
I'd say he throws the after many attempts to use it as a remote for his TV obviously angered by its refusal to work.OneEye589 wrote:An iPod appears from no-where in front of Old-Man. He reaches for it, fiddles with it a bit, and says "What is this thing-a-ma-jig?! What's this for?!"
He somehow finds a hidden control on the iPod which no one who could actually use it knew about and lightning shoots from the iPod towards Mega-Man.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
Si Hoc Legere Scis Nimium Eruditionis Habes