Brikwars CCG

For all those games that happen to not be BrikWars

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Brikwars CCG

Postby Arkbrik » Sat Mar 20, 2010 5:25 am

I looked at my old Brikwars cards and found that they were terribly ugly. So I downloaded a CCG card maker and started to redo my old cards.

The rules

Making a deck

Every player needs a deck of an arbitrary number of cards, but the same amount as everyone else. The deck can not include more than 4 copies of any single card, except for standard Brikpiles and Creations marked as Common.

Starting the game

Everybody shuffles their deck and draws a hand of 7 cards. The players make a What I Say Goes roll to determine who goes first.

Phases of the turn

1. Start of turn
2. Draw
3. Untap
4. Minor
5. Attack
6. End of turn

Start of turn

Your turn begins! Awesome!

Draw

Draw a card.

Untap

All of your tapped cards are now untapped.

Minor

This is called the Minor phase because the Attack phase is obviously the main phase. During this phase you may do any of the following as often as you like:

- Play a Brikpile (only once per turn). Put it into play.

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- Play an Event. Pay its cost by tapping that many Brikpiles, do what it says and discard it to your corpsepile.

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- Play a Creation. Pay its cost by tapping that many Brikpiles and put the card into play. Creations come in three different main types: Creatures, Vehicles, and Buildings.

The two numbers in the bottom right corner are stats: Fight/Awesome. If the Awesome of a Creation is ever reduced to 0 or below, it is so lame that it is immideately destroyed.

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Attack

In this phase any of your untapped Creations can attack your opponents' Creations. Announce which Creation attacks and what enemy Creation it attacks. The attacking Creation is immideately tapped. Both players roll a D6 and add their Creation's Fight to the roll. The lower scoring Creation is destroyed. If the scores are equal, both Creations are destroyed.

The player with the winning Creation receives Victory points equal to the Awesome of the loser or winner, whichever is lower. The player with the losing Creation receives 1 Victory point. If the battle was a draw, both players receive Victory points equal to their own creation's Awesome.

End of turn

Your turn is over now.

Actions

Actions are a special type of card that can be played at any time, even during your opponents' turns. To play it, you need an untapped Creation which can take the Action. Some Actions have restrictions as to what Creations can take them. An Action costs nothing to play, but the Creation taking it is immideately tapped. Do what the Action says and then discard it.

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Heroes

Heroes are a special type of Creation. If a Hero is played and there is already a Hero of the same name in play, the old Hero is destroyed.

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Heroes can take a special type of Action called a Heroic Feat. This works like a normal Action, but one of the Clichés of the Heroic Feat must match the Cliché of the Hero taking it.

Heroic Feats can fail. When one is played, the player who used it and another player both roll a D6. If the player who used it scores equal or higher, the effect under 'Success' occurs. Otherwise, the effect under 'Failure' occurs.

Image

EDIT: Link to the album.
Last edited by Arkbrik on Sat Mar 20, 2010 6:03 am, edited 1 time in total.
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Postby Zahru II » Sat Mar 20, 2010 5:31 am

Sounds fun, liking it.
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Postby Warhead » Sat Mar 20, 2010 5:41 am

Yeah, great idea. Um, ever thought of including forum members as cards like J+B and so on like Bonn-o-Tron.
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Postby Arkbrik » Sat Mar 20, 2010 5:51 am

Thanks. Yeah, I was just going to ask what cards you would like to see?
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Postby Warhead » Sat Mar 20, 2010 6:00 am

Oh, all the derogatory ones first of course. Please. I'll reserve judgment until I see if I'm there too. :D
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Postby Arkbrik » Sat Mar 20, 2010 6:08 am

Well, I was more interested in which actual BrikWars units you wanted. But I'll make a J+B card, don't worry.
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Postby Ross_Varn » Sat Mar 20, 2010 11:05 am

Heavy, scout, Assyrian Troopers, and Madmen.

Also, Mech and Battlecruiser.

Good idea so far. Looks like this could be entertaining.
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Postby Massam » Sat Mar 20, 2010 4:09 pm

Space Vikings...you need those.
everyone> Image <massam
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Postby legacymedia92 » Sat Mar 20, 2010 7:28 pm

Deadly spacemen, evil canisters, offecers
Loosing your mind is a side effect to this fourm
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Postby aoffan23 » Sat Mar 20, 2010 8:39 pm

Ninjas and Pirates. And they should both be able to have extra brikpiles or something when one attacks the other.

Also, smoking t-rex, Cthulu, BoB, Jimmy, Jaw-Jaws.

And the OTC, gives any card enhanced attack.
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Postby Arkbrik » Sun Mar 21, 2010 3:59 am

New cards!

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Postby The Shadowscythe » Sun Mar 21, 2010 4:01 am

So lemme get this straight . . . a Collectable-Card-Game based off of a Collectable-Construction-Toy?

I think I need a drink for this, I can feel my brain start to bubble.
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Postby Warhead » Sun Mar 21, 2010 5:54 am

I like the pic of J+B very much.
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Postby dilanski » Mon Mar 22, 2010 2:36 am

I deas for cards:-
>Dungans
>Ban Hammer (heroic feat)
>Rayhawk
>Tank
>Small Mech
>Medium Mech
>Siege Vehicle
>Large siege vehicle
>Death Gun
>BFG
>FAILAGE
>Derailment
>Dimmy
>Pedobear
..............
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o/
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Postby Apollyon » Mon Mar 22, 2010 4:16 am

Zombie Lincolnand Manly Santa
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