Ok, this is just for my own refrence but here is an example of a Cyberpunk Character. I've tinkered with it, hope you like it Piltogg. Massam and Rody are next. Oh, and Cyberpunk is a D10 system so look em out lads.
Desc: bad, male, 6' 4" tall, brown eyes, fair complexion, very heavy build. Hires out as a freelance Rouge Hunter - The hunting of escaped Bioware experiments and or Cyborgs gone Psychotic. Between his Post Traumatic Stress Disorders and his own bordering psychosis due to too many cyber implants and not enough humanity, he has rationalised that Aliens live among us and the Cyborgs and escaped exotic Bioware he hunts are the product of Alien meddling. He is always up for a conspiracy theory too. He even thinks he's a Brit who escaped the Holy Trinity enclaves before the fall. Who knows, he just may be. He likes the ladies and is naturally handsome and knows it.
Special Ability: Combat Sense: 7
Appearance: Zanatar wears a blue trench coat with golden epaulets to show his rank and to hide his mostly mechanical body from the prying eyes of the inquisition. This bears the Brittanian flag across the back. He always wears his red-tinted shades and has short, spikey hair. His Cybernetics are especially prevalent in his arms, to provide extra strength for death-punches, and as such most of his skeletal system has been replaced by a metal one, so he wont break his own bones when delivering these punches.
(adds to Initiative and Awareness notice)
INITIATIVE: REF: 10 + 7 C/Sense, +3 Reflex Boost for 5 turns when active.
MOVEMENT ALLOWANCE: 8
(+2 seduction bonus)
(+3 Grafted Muscle Bioware)
[-7 Body Type Modifier, +6 Damage]
Strength Feat: +3
Awareness Notice: +5 (+7 C/Sense, +2 Enhanced Optics in Shades)
Wilderness Survival (General): +3
(Initiative = 10 +7 C/Sense, +3 Initiative Boost for 5 turns only)
Martial Art - Thia Boxing: +5
Heavy Weapons: +1
First Aid: +2
Central Processor: Makes all the stuff work, located in back.
Reflex Boost: +3 Initiative rolls. Lasts for 5 combat turns.Must wait a turn to activate.
Pain Editor: Bonus to Endurance and ignoring wound levels.
Subdermal Armour: SP18 Hard
Grafted Muscle: +3 to BODY
Right and Left Cyber Arms Both with
Hydraulic Rams: PUNCH: 3D6+6+5 damage. CRUSH: 6D6+6 damage
Reinforced Joints: SDP 35/40
Armour: SP20 Hard
Light Bullet-proof Vest: SP10 Soft
Armoured Trousers: SP18 Soft
Cybershades with: Antidazzle, Lowlite (night vision) and Enhanced Optics.
Armalite 44 with laser sight* (Base skill: 10+3+1 = 14+1D10)
Pistol +1* J E 4D6+1 (12mm) x8, RoF x1, VR 1-3m/12m/25m/50m/100m
One clip loaded and 3x Clips of spare Ammo, all Duel Purpose