Another Lego-style game called Minifigz

For all those games that happen to not be BrikWars

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Another Lego-style game called Minifigz

Postby Stoob » Mon Apr 19, 2010 12:29 am

Hey all, thanks for reading. I accept that many people will critisize me for posting a ruleset for Lego-type-man gaming, on this the mother-of-all Lego games forum board. But alas, here it goes.

http://www.consortiumgames.com/minifigz/Minifigz.pdf

I read Brikwars and it wasn't for me. I'm not dissin', I'm just sayin'. It wasn't my style. A little too...wordy, maybe? Too full of rules that don't need to be there, maybe? Too full of little record paper-cards on the side of the table, maybe? I mean Brikwars does have really cool illustrations, and it's definitely well thought out, and that's cool if it's your thing, that's awesome. Just not my thing.

So here is Minifigz. Basically what I wanted to do is have a cross-genre lego-type wargame thing that has the most basic rules, and fits on 2 pages. That's right, dudes, TWO PAGES. No illustrations, clear rules, just two charts, and .... just... two...pages. You could print it on a single sheet of paper and take it wherever.

Also, you don't need any record sheets. Everything you need to know is on the minifigz themselves or on the 2-pager rulebook.

You might be asking, well if it's 2 pages, then it sucks, right? Well not really, it's actually pretty good. I've designed games before, and this one is playtested very thoroughly. So before you add something "you should do it this way cause your way sucks!" just try it ok? It works and it's fun, and it's fast. People seem to like it. And I hope you do too. Enjoy!

Have a lego-riffic day.

http://www.consortiumgames.com/minifigz/Minifigz.pdf
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Postby legacymedia92 » Mon Apr 19, 2010 6:25 am

Brikwars is more fun. and why did you past the link twice?
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Postby Ross_Varn » Mon Apr 19, 2010 8:17 am

Um. You idiot. This is Quikwars.

Seriously, read the rulebook before you do something like this- goddammit, these are the exact same mechanics as Brikwars, only Quikilized!

Buzz off, you f'ing tard. I like the way Rayhawk makes the rules, and blatently stealing from him just proves that we don't need your kind here.

Unless you're actually Stubby. And just trying to get a rise out of us.


God DAMMIT, I really suck, don't I? I need a new target since J+B left...
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Postby legacymedia92 » Mon Apr 19, 2010 9:43 am

Ross_Varn wrote:Unless you're actually Stubby. And just trying to get a rise out of us.


:no: :trap:
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Postby stubby » Mon Apr 19, 2010 10:50 am

Wow, that was an unusually hostile response. I thought it was more like QuikWars spiced with a little bit of D&D. It was tough reading though, I'm such a five-year-old now, it's hard for me to read anything without pictures.
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Postby legacymedia92 » Mon Apr 19, 2010 11:08 am

I prefer a substantial rule-book to fudge!
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hmm

Postby Stoob » Mon Apr 19, 2010 11:22 am

Well I expected a harsh critique, but this is definitely more hostile than I expected. Whatever, though. You guys are into your thing, you like your system, you like your guy, you like your illustrations ... and that's fine. I'm sure you got a kick out of trashing someone on the forums, so maybe it was inappropriate to post here where everyone appears to think Brikwars is the best. If that's true delete my post. If not, at least you had some fun telling me to get lost and calling me a f'ing tard, right?

I must say though, that Minifigz does not share the same attack mechanics as Qwikwars and adds several other mechanics that Qwikwars doesn't have. There are many Lego-style battle rules out there and they all have similarities. And FYI, anyway you can't steal a game rule - there is no way to copyright an armor bonus, attack modifier, or movement stat. I didn't plagiarize any sentences, didn't copy and paste any illustrations from anyone, so please don't accuse me of being a theif, especially when it's not true.

Brikwars has more stuff, but IMHO too much stuff, and isn't my thing. So I made my own, it's more my style, and I had fun... but you hate it...so there you go. If the world only needed one game where you could grab a sword, find some friends, and slay the dragon, we would all just play D+D and be done with it, right? Here's to variety!
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Postby Ross_Varn » Mon Apr 19, 2010 11:42 am

Eh, sorry. I get rather grumpy without coffee in the morning. I'll probably try your system sometime, so please ignore any of my criticisms until said time, alright? :P
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Postby Magic Soap » Mon Apr 19, 2010 1:12 pm

A bit unnecessary. 6/10 for effort.

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Postby stubby » Mon Apr 19, 2010 2:06 pm

The critiques were a little harsher than even I expected, but welcome to the BrikWars forum, conflict is how things are done here. Especially as a newcomer, if you've got an opinion as controversial as "I like ice cream" you can expect to be attacked and forced to defend your position.

Not that I want to discourage broadening the selection of Lego games, but Soap touches on a good point. Like you said, there are many Lego-style battle rules out there; that's not enough by itself to set a game apart anymore. What's the selling point that makes your game unique?

What is it about your game in particular that will make players prefer your game over the many other Lego games available? Once you've figured out what that is, you need hammer it home to readers starting on page one, and reinforce that selling point with every game mechanic and rules example.

Right now it feels like all the Lego tabletop games do when they start out: a loose collection of fiddly house rules with no real defining theme or focus, and about a page too long to try out just for the hell of it without a better hook to draw people away from flashier, more-established games. The rules themselves may work very well and be completely fun, but they don't do anything to get me excited enough about them to put in the effort to find out.
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Postby Ross_Varn » Mon Apr 19, 2010 2:08 pm

That's true, and it's also the basis of the trouble I'm having with trying to construct a Lego Space RPG from scratch. I'm having trouble finding a solid, lasting mechanic that will engage people.
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Postby stubby » Mon Apr 19, 2010 2:21 pm

Well to use BrikWars as an example, I don't think there's a single unique mechanic left in the game. Everything unique from earlier versions (ironically including the Mechanik) got scrapped out for simpler and more generic rules; the selling point right now boils down to something like "gonzo mayhem" or "violent chibi destruction."

I made sure last time around to be really selective about which rules I put in to reinforce that style of play, but none of the 2005 mechanics themselves are particularly original or unique. The selling point right now is 100% personality, 0% mechanics, although I expect that to change a little bit in the next revision.

Ross_Varn wrote:Um. You idiot. This is Quikwars.

Seriously, read the rulebook before you do something like this- goddammit, these are the exact same mechanics as Brikwars, only Quikilized!

Buzz off, you f'ing tard. I like the way Rayhawk makes the rules, and blatently stealing from him just proves that we don't need your kind here.

Quoting this to remind myself to reuse it whenever your space game is done, regardless of whether it ends up being quikwarsish or not.
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Postby Ross_Varn » Mon Apr 19, 2010 2:26 pm

Yeah, I really blew it with that comment, didn't I?

Ah well, now I actually have an excuse to continue working on the game. As long as it gets a spotlight when I actually finish it... :roll:
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Postby Coximind » Mon Apr 19, 2010 5:35 pm

stubby wrote:If you've got an opinion as controversial as "I like ice cream" you can expect to be attacked and forced to defend your position.


Really!? Somebody should try that!
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Bullshit.
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Postby Massam » Mon Apr 19, 2010 6:15 pm

I like cheese.
On a more serious note...that was a brutal reaction to his rules. Quite frankly..I'm disappointed.
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