Fallout 3 Forum RP Char Creation

For all those games that happen to not be BrikWars

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Postby naussica » Sat May 29, 2010 9:29 pm

S***!

Fine, how about armored vault 101 jumpsuit and security helmet. And my previous weaponry and ammo.
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Postby chaplin-austin » Sun Jun 06, 2010 1:34 pm

Forum Name: Chaplinaustin
Equipment: Hunting rifle, laser pistol, auto axe, roving trader outfit, stormchaser hat, 64 .32 rounds, 64 energy cells.
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Postby 501stCadians » Mon Jun 07, 2010 6:19 am

2 more people and we can start.
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Postby ShapeShifter » Mon Jun 07, 2010 12:41 pm

i think im doing this right...combat knife, sledgehammer, laser pistol, laser rifle, http://fallout.wikia.com/wiki/Wanderer% ... ther_Armor , 64 energy cells, 64 microfusion cells

EDIT: updated
Last edited by ShapeShifter on Mon Jun 07, 2010 5:02 pm, edited 1 time in total.
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Postby 501stCadians » Mon Jun 07, 2010 2:12 pm

Energy weapon ammo goes as follows:
Pistols: Energy Cells
Rifles: Microfusion cells
Big guns: Electron cells
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Postby Candlejack » Tue Jun 15, 2010 11:33 am

I can has game?

Weapons: Plasma Pistol, Lever-Action Rifle, Chinese Officer's Sword
Armor: Leather Armor
Ammo: 40 10mm rounds, 20 energy cells, 4 missiles.
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Postby Dragonfire666666 » Tue Jun 15, 2010 3:22 pm

Dragonfire

Weapons: Combat Armor, Combat Helmet, Plasma Pistol, Laser Rifle CHinese Officers Sword

1 Clip for pistol, 2 Clips for laser rifle.

Happy?
Last edited by Dragonfire666666 on Wed Jun 16, 2010 8:27 pm, edited 1 time in total.
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Postby naussica » Tue Jun 15, 2010 8:27 pm

You need shishkabob ammo. :lol:
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Postby ShapeShifter » Tue Jun 15, 2010 8:28 pm

didn't he say '2 clips for laser rifle'?
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Postby Fulizer » Sat Jun 19, 2010 2:06 am

wait, is this being done by your own accord or using Exxodus? (the fallout D20 game which was renamed for copyright reasons)
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Postby 501stCadians » Sat Jun 19, 2010 9:07 am

There is fallout roleplay?

*Google*
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Postby 501stCadians » Sat Jun 19, 2010 9:11 am

On June 10, 2006 GCG finished contract negotiations with Interplay for a license to create a d20 Modern OGL setting for Fallout. The products announced by Glutton Creeper were the Player's Guide, the Campaign Guide and the Organization Companion Guide.
On May 8th, 2007 ZeniMax Media/Bethesda Softworks threatened to file an injunction against GCG for damages, should they not cease and desist production of Fallout PnP d20 products. They stated that Interplay never had the rights to license a Pen and Paper to GCG under their license of Fallout from 2004 before the purchase of the IP. They also claimed that it may damage the Fallout brand and the Fallout 3 release by linking the two. As a result, the Fallout d20 page on GCG website was removed.
On June 19th, 2007 GCG finished the conversion of its Fallout d20 project to another post-apocalyptic PnP setting named Exodus that encompasses the Southwest of the United States (to include New Mexico, Arizona, California, Northern Mexico, Utah, and Nevada). They made it generic enough to use in any setting, but had added a new storyline that is based on a classless system. There were two classless options to choose from (aggressive and non-aggressive), which determined Base Attack, Save Bonuses, Hit Die, and so on like Bonn-o-Tron. Backgrounds, Occupations, Race and Tag Skills determined class skills. All characters got a background and could choose to take an occupation. Traits were present with all of the classics from Fallout, as well as many more new options.
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Postby Fulizer » Thu Jun 24, 2010 2:38 am

this is fail, if this was a real "fallout" RP, it would have refrences to the real Fallout games, not the bullshit new one that was chronically untrue to the origional and contradicted it in several ways.
Suggestion: rename it fallout 3 RP
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Postby chaplin-austin » Fri Jun 25, 2010 6:45 pm

I made this drawing of my fallout character! 8)
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Postby RunsWithLegos » Thu Jul 15, 2010 1:59 pm

could i have a spot if anyone ever stops playing?
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