Fallout III RP START

For all those games that happen to not be BrikWars

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Postby Dragonfire666666 » Sat Jun 19, 2010 4:45 pm

I keep shooting.
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Postby Elmagnifico » Sat Jun 19, 2010 4:57 pm

I shoot for the raider with the minigun.
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Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
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Postby naussica » Sat Jun 19, 2010 9:49 pm

I shoot the raider with the minigun in the head. If he's dead, I'll shoot the other raider.
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Postby 501stCadians » Tue Jun 22, 2010 5:31 pm

Candlejack's lever-action rifle opens up. a .44 Round rips into the raider with assault rifles head. It explodes, and his eyeball lands in candlejack's lap.

Elmagnifo,naussica,and dragonfire all fire on the minigun raider. The force of all the rounds causes his legs to fly off, and his torso explodes in a bloody mess.

That appears to be it.


How ever....

*whomp whomp whomp whomp whomp*

Faint footsteps are heard. Heavy foot steps. It should take around three turns for the suspected super mutants to get to where we are.

I run back to the robots, and get back to repairing them.

Candlejack's foot wound will bleed out and cripple in one turn.
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Postby Elmagnifico » Tue Jun 22, 2010 5:32 pm

Forget this, I call dibs on the minigun!

I move foward and equip the minigun.
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Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
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Postby Dragonfire666666 » Tue Jun 22, 2010 5:34 pm

I look througt the unlocked ammo boxes, then if I head back to cover.

Come get some bitch .

:D
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Postby Candlejack » Tue Jun 22, 2010 5:45 pm

Dangit, *I* want the minigun!

On second thought, I have more important things to do. I use my medkit to heal my leg.
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Postby 501stCadians » Fri Jun 25, 2010 6:06 pm

We need one moar person. Someone try and breach the safe with an explosive.
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Postby chaplin-austin » Fri Jun 25, 2010 6:28 pm

With my half-crap skills of makeshift bombs, I attempt to breach the safe.
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Postby 501stCadians » Fri Jun 25, 2010 6:48 pm

Elmagnifico gets to the minigun. It needs some repairs, as it's got many chips and what not in it.
Candlejack plops down and starts to use his medical supplies to heal his leg(you don't have a stimpack). He stops the bleeding, but needs a real doctor to take a look at it.

I manage to get the two robots, and send them out to look for stimpacks and some ammo and repair items for the minigun. The waddle off into the gloom, shouting about how Communism is a terrible thing, and how this is now a free fire zone.

Austin uses candlejacks missiles to make a pesudo bomb, and runs off hauling candlejack behind him.


*tick tick tick tick*

KA-FOOOOM!!!

The pesudo bomb sets off the contents of the safe- A Mininuke. The blast sends austin and candle jack flying, where they crash into the other side of the hanger. 501st Is flung beside elmagnifico, and blacks out.

Injueries incurred:
Austin now has a broken arm(crippled) and is bleeding from his chest(almost crippled).
Candlejack's leg is bleeding again and is now broken(crippled).
501st Has numerous small injuries, is knocked out, and is bleeding from the head(crippled).
Elmagnifico gets a small chunk of metal in his thigh that is bleeding profusely.

The safe is no longer there. There is a large hole in the wall.
As the smoke clears, everyone but 501st sees what was behind it- a large pre-war weapons cache.

The Super mutants will arrive in 3 turns, as they stopped to discuss what that loud explosion was.
In addition, you can hear ghouls in the distance, coming towards the hanger. They will arrive in 3 turns.
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Postby chaplin-austin » Fri Jun 25, 2010 6:52 pm

I attempt to drag my self to the shelfs, where I hope to megaton their is a stimpack!
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Postby Elmagnifico » Fri Jun 25, 2010 6:59 pm

All right people, it's time to stop messing about. We've got three rounds to get the Frank Horrigan out of dodge, and as such we need transportation.

I throw the minigun down and examine our vehicular options more closely. If I still have some action left, I grab one of the Raider's corpses and haul it towards the truck, watching the body to see if any useful stuff falls off.
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Postby naussica » Fri Jun 25, 2010 10:23 pm

I check an unlocked ammo box and reload my hunting rifle.
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Postby Dragonfire666666 » Sat Jun 26, 2010 2:57 pm

:shock:
Um.... I'm gonna look for any healing equpmeint to heal people in this order.

1. Austin
2. 501st
3. Candlejack

Then If no healy stuff. start draging people behind cover.
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Postby IVhorseman » Sat Jun 26, 2010 6:46 pm

LOL
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