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Egor_Redcloak wrote:Thoughts? Suggestions?
Egor_Redcloak wrote:I also aim to fix my pet peeve that is the awful ranged weaponry rules in 2005ed which virtually make ranged weapons just a crappy gimmick.

Blitzen wrote:Egor_Redcloak wrote:I also aim to fix my pet peeve that is the awful ranged weaponry rules in 2005ed which virtually make ranged weapons just a crappy gimmick.
How so?
Warhead wrote:my head burns with War.

Silverdream wrote:As you can see the majority of sex workers in BC are not only children, but aboriginal children. It's mostly because we treat them like shit.
Rody wrote:I seem to remember that the 2001 rules seemed to have a system in it where youre UR depended somewhat on range, or cover speed, etc..
but I'm not sure.
Warhead wrote:my head burns with War.

Rody wrote:I seem to remember that the 2001 rules seemed to have a system in it where youre UR depended somewhat on range, or cover speed, etc..
but I'm not sure.
Egor_Redcloak wrote:I've been working for a while (on and off) on a brick wargame its fairly long but in a similar vain to brikwars it discourages following the rules to the letter at the expense of fun.
The main point of the game is to encourage creativity and for players to build interesting armies where every army not only looks different but fights different.
I also aim to fix my pet peeve that is the awful ranged weaponry rules in 2005ed which virtually make ranged weapons just a crappy gimmick.
Its almost exclusively sci-fi too, though I do intend to make fantasy rules.
Thoughts? Suggestions?


Warhead wrote:my head burns with War.

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