Roll to dodge: Isolated world (Hero 1/5) FINISHED

For all those games that happen to not be BrikWars

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Postby Mr. FudgeDaRules » Wed Nov 10, 2010 4:42 pm

Roger
Repeat orders:
5
You finish off GW4.

"Mad Jack" Churchill
Repeat orders:
5
You charge at GW2, just barely finishing him off.

DM note:
I'm thinking of adding heroic feats, but it's just a theory right now. In a later RTD they may be present.
__________________________________________________________________________________________________________________________
GW5
Attack the nearest opponent (Roger): 1
The goblin swings his sword, and it clatters to the floor.
__________________________________________________________________________________________________________________________
GW5
HP = 6/6
[disarmed]
__________________________________________________________________________________________________________________________
On the ground in Room 1: (will disappear when you leave Room 2)
6 dead goblins
3 shortswords
2 crossbows
A bunch of crossbow bolts (but one person can only carry up to 40)


On the ground in Room 2:
4 dead goblins
5 shortswords
1 item in the corner
Dead Ezio + equipment

__________________________________________________________________________________________________________________________
Roger
HP = 2/6
Inventory: Medium Armor 82%|E|, Saber|E|, Shield|E|, Crossbow, Crossbow Bolts{37}
Bio-Chips: [none]

"Mad Jack" Churchill
HP = 5/6
Inventory: Medium Armor 92%|E|, Claymore|E|, Crossbow, Crossbow Bolts{18}
Bio-Chips: [none]
__________________________________________________________________________________________________________________________

Map:

__________________________
|I................................................|
|.................................................|
|......*.........................................|
|.................................................|
|.................................................|
|.................................................|_____
|...........*.....M.*.........*................_____
|.................?.....R........................|
|........................GW5...................|
|..................................................|
|..................................................|
|__________......____________|
___________|....|_____
|.....................*.............|
|.......*...........................|
|....................................|
|....*...* .........*.............|___
|.....................................___
|___________DD_*___|

* = dead goblin
GWx = Goblin Warrior x
D = door
? = Dead Ezio
R = Roger
M = "Mad Jack" Churchill
B = BioChip
I = Item
. = empty ground. Only way I can keep it from colapsing all the spaces.
__________________________________________________________________________________________________________________________
Orders.
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Postby chaplin-austin » Fri Nov 12, 2010 7:58 pm

We can rebuild him, WE HAVE THE TECHNOLOGY!
Umm, Repet orders...
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Postby OREMAWESOME1234 » Fri Nov 12, 2010 8:00 pm

slay the gobbo, then retrieve the item.
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Postby Mr. FudgeDaRules » Fri Nov 12, 2010 9:25 pm

"Mad Jack" Churchill
Repeat orders:
1
You trip and fall.

Roger
OREMAWESOME1234 wrote:slay the gobbo, then retrieve the item.

4
You attack the gobbo, dealing a hefty |5| damage. Your attack prevents you from retrieving the item.
__________________________________________________________________________________________________________________________
GW5
Retrieve weapon: 5
The goblin manages to grab his weapon, step back, and take a defensive stance.
__________________________________________________________________________________________________________________________
GW5
HP = 1/6
__________________________________________________________________________________________________________________________
On the ground in Room 1: (will disappear when you leave Room 2)
6 dead goblins
3 shortswords
2 crossbows
A bunch of crossbow bolts (but one person can only carry up to 40)


On the ground in Room 2:
4 dead goblins
4 shortswords
1 item in the corner
Dead Ezio + equipment

__________________________________________________________________________________________________________________________
Roger
HP = 2/6
Damage: Saber (1d6), Shield (1d3)
Inventory: Medium Armor 82%|E|, Saber|E|, Shield|E|, Crossbow, Crossbow Bolts{37}
Bio-Chips: [none]

"Mad Jack" Churchill
HP = 5/6
Damage: Claymore (1d6), Crossbow (1d6)
Inventory: Medium Armor 92%|E|, Claymore|E|, Crossbow, Crossbow Bolts{18}
Bio-Chips: [none]
__________________________________________________________________________________________________________________________
Map:

__________________________
|I................................................|
|.................................................|
|......*.........................................|
|.................................................|
|.................................................|
|.................................................|_____
|...........*........*.........*................_____
|.................?..M.R........................|
|..................................GW5.........|
|..................................................|
|..................................................|
|__________......____________|
___________|....|_____
|.....................*.............|
|.......*...........................|
|....................................|
|....*...* .........*.............|___
|.....................................___
|___________DD_*___|

* = dead goblin
GWx = Goblin Warrior x
D = door
? = Dead Ezio
R = Roger
M = "Mad Jack" Churchill
B = BioChip
I = Item
. = empty ground. Only way I can keep it from colapsing all the spaces.
__________________________________________________________________________________________________________________________
Orders.
EDIT: heroic feats have been added. When everyone has notified me that they have read the current rules all the way through in the thread "Project: Heroic Days == Heroes & Hall Of Fame", then heroic feats will be activated. The rules at the start of this thread are now outdated.
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Postby chaplin-austin » Sun Nov 14, 2010 9:03 am

I will get up, then pummel the goblin with my fists.
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Postby OREMAWESOME1234 » Tue Nov 16, 2010 6:57 am

I say kill them! then retreive the item
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Postby Mr. FudgeDaRules » Tue Nov 16, 2010 2:37 pm

"Mad Jack" Churchill
chaplin-austin wrote:I will get up, then pummel the goblin with my fists.

5
You get up, and slam your fist into the goblin's face. The goblin is now dead.

Roger
OREMAWESOME1234 wrote:I say kill them! then retreive the item

5
As they are already dead, you go to pick up the item. You indentify it as a runeblade-a very sharp sword. You add it to your inventory.
__________________________________________________________________________________________________________________________
"Cruuuuuuud!!" I really DID pick a few amatuers to play my game! Maybe I should have listened to them....they did say....well, no matter. You two are the only survivors out of your party of four? That seems a bit harsh. I had three floors of such wonderful fun waiting for you, and you go ahead and die or get hurt. So how about this? I'll only make you do two floors, and I'll send help. Whadya say?? Well, that doesn't matter either, as you don't have a choice!"
[insert 30 seconds of maniacal laughter]
"So what kind of help do you want? You have three choices. A battle warlock, a demon, or a channeler? Decide between yourselves, and tell me. But be warned, if you pick someone, then they very well might take advantage of any opportunity to appear way better than either of you. You know, if you care about showing off to a DM or anything like that."

Don't you love this guy?
__________________________________________________________________________________________________________________________
On the floor in Room 1: (will disappear when after this turn)

6 dead goblins
3 shortswords
2 crossbows
A bunch of crossbow bolts (but one person can only carry up to 40)


On the floor in Room 2:
5 dead goblins
5 shortswords
1 item in the corner
Dead Ezio + equipment

__________________________________________________________________________________________________________________________
Roger
HP = 2/6
Damage: Saber (1d6), Shield (1d3), Runeblade (1d7), Crossbow (1d6)
Inventory: Medium Armor 82%|E|, Saber|E|, Shield|E|, Runeblade, Crossbow, Crossbow Bolts{37}
Bio-Chips: [none]

"Mad Jack" Churchill
HP = 5/6
Damage: Claymore (1d6), Crossbow (1d6)
Inventory: Medium Armor 92%|E|, Claymore|E|, Crossbow, Crossbow Bolts{18}
Bio-Chips: [none]
__________________________________________________________________________________________________________________________
Map:

__________________________
|R...............................................|
|.................................................|
|......*.........................................|
|.................................................|
|.................................................|
|.................................................|_____
|...........*........*.........*................_____
|.................?...............................|
|................................M..*............|
|..................................................|
|..................................................|
|__________......____________|
___________|....|_____
|.....................*.............|
|.......*...........................|
|....................................|
|....*...* .........*.............|___
|.....................................___
|___________DD_*___|

* = dead goblin
GWx = Goblin Warrior x
D = door
? = Dead Ezio
R = Roger
M = "Mad Jack" Churchill
B = BioChip
I = Item
. = empty ground. Only way I can keep it from colapsing all the spaces.
__________________________________________________________________________________________________________________________
Orders. Include everything (picking up equipment, option for aid, etc.).
Make sure you discuss which AI character you want for help before posting. If you don't decide, I'll decide for you.
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Postby chaplin-austin » Thu Nov 18, 2010 8:00 pm

Can you explain the pros/cons of the three helpers?
I loot the floor for crossbow bolts and ezios stuffAnd t-bag ezios dead corpse =P
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Postby Mr. FudgeDaRules » Fri Nov 19, 2010 6:38 am

You'll find out most of the pros/cons as you adventure with your chosen helper. But here is just a lil help:

Warlock = magic
Demon = fighting/physical
Channler = support

This is, of course, slightly misleading, but it's better than nothing.
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Postby OREMAWESOME1234 » Tue Nov 23, 2010 6:30 pm

demon.
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Postby RedShirt » Fri Nov 26, 2010 7:07 pm

Is there any way I could join?
Brik-Hed will rule you all!!!!!!!
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Postby Mr. FudgeDaRules » Sat Nov 27, 2010 12:25 am

Turn coming tomorrow. I will simply edit this post, so don't post until it is edited.
__________________________________________________________________________________________________________________________
"Mad Jack" Churchill
Looting Ezio's corpse:

Medium Armor 100%
Combat knife in sheath
Healing kit
Armor repairing kit
__________________________________________________________________________________________________________________________
"Okay, so you chose the demon? EXCELLENT!!!!!!"

A circle suddenly appears in the room. It has strange symbols around it, and it glows. Then, a single dot appears in the center of the circle. Then, three lines equally spaced around the circle shoot toward that dot, but just miss it and hit the edge of the circle on the opposite side. The lines make a small equallateral triangle around the dot. Then, the entire circle flashes for a moment, and disappears. What's left is a large demon. If anyone knows what a balor is, this is one of them. If you don't, play Neverwinter Nights (PC).
__________________________________________________________________________________________________________________________
You proceed to the next room. You see a single Goblin warrior, and three snipers. The balor charges to the sniper hiding in the corner, and kills it rather efficiently.
__________________________________________________________________________________________________________________________
Roger
HP = 2/6
Damage: Saber (1d6), Shield (1d3), Runeblade (1d7), Crossbow (1d6)
Inventory: Medium Armor 82%|E|, Saber|E|, Shield|E|, Runeblade, Crossbow, Crossbow Bolts{37}
Bio-Chips: [none]

"Mad Jack" Churchill
HP = 5/6
Damage: Claymore (1d6), Crossbow (1d6), Combat Knife (1d6)
Inventory: Medium Armor 100%|E|, Claymore|E|, Crossbow, Crossbow Bolts{18}, Healing Kit, Armor Repairing Kit, Combat Knife in Sheath
Bio-Chips: [none]

Balor
HP = 10/10
Damage: Demonic Plane Silver-Amethyst Greatsword (3d5), Fist (1d6)
Bio-Chips: [red]
Immune to ranged attacks, takes 1/2 damage from CC attacks.
Demonic Plane Binding: Will return to the demonic plane in [6] turns.
__________________________________________________________________________________________________________________________

Map:

____________________________________________________
|.................................................|'''''''''''|*........................[Stairs]..|
|.................................................|'''''''''''|X......................................|
|......*.........................................|'''''''''''|........................................|
|.................................................|'''''''''''|........................................|
|.................................................|'''''''''''|........................................|
|.................................................|_____|.M...................................|
|...........*........*.........*................_____ .............GW1....GS2...GS3|
|.................?...............................|'''''''''''|.R......................................|
|....................................*............|'''''''''''|.........................................|
|..................................................|'''''''''''|.........................................|
|..................................................|''''''''''|..........................................|
|__________......____________|'''''''''''|_______________....____|
___________|....|_____
|.....................*.............|
|.......*...........................|
|....................................|
|....*...* .........*.............|___
|.....................................___
|___________DD_*___|

* = dead goblin
GWx = Goblin Warrior x
D = door
? = Dead Ezio
R = Roger
M = "Mad Jack" Churchill
X = Balor
B = BioChip
I = Item
. = empty ground. Only way I can keep it from colapsing all the spaces.
' = empty ground in walls. Only way I can keep it from colapsing all the spaces.
__________________________________________________________________________________________________________________________
Orders.
__
__
__
RedShirt wrote:Is there any way I could join?

For this one, no. It is starting to slow down a bit, so I want to get it finished quickly. However, there are spots available on the RTD "Broken Jedi". Two of the trooper spots are taken, and that's it. There are....either 3 or 4 jedi spots open, and at least one trooper spot open. Take them soon :D The topic is already there, but down a bit in the list. No one has posted for a while there. It hasn't started yet. It'll start when this one is finished, the Wyrmthax one reaches a set checkpoint, and all spots are taken.

Thanks for asking :D :D I do enjoy seeing interest in my RTDs. It means I'm not failing too horribly.
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Postby OREMAWESOME1234 » Sun Nov 28, 2010 5:24 pm

Chaaarge!
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Postby chaplin-austin » Mon Nov 29, 2010 10:39 pm

i GUESS we should take the demon...
I will run up and de-gut the nearest enemy and use their intestines to attach my crossbow bolts to my hands.
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Postby Mr. FudgeDaRules » Tue Nov 30, 2010 9:11 pm

Roger
OREMAWESOME1234 wrote:Chaaarge!

3
You charge up, but do nothing but take a defensive stance.

"Mad Jack" Churchill
chaplin-austin wrote:I GUESS we should take the demon...

That was the only opinion, and I waited long enough.
chaplin-austin wrote:I will run up and de-gut the nearest enemy and use their intestines to attach my crossbow bolts to my hands.

For Heroic feats, please state that it is such. I counted it as a normal move, which you should thank me for considering your roll.

2

You run up, and do nothing else.

Balor
Move rating: 6
Demonic Plane Binding cancels OVERSHOT bonuses.
The Balor charges forward, slicing the Goblin warrior with his rather impressive sword.
Damage roll(s): 10
The goblin is dead.
__________________________________________________________________________________________________________________________
Goblin Sniper 1
DEAD

Goblin Sniper 2
Seeing the balor, the goblin realizes that it is dead. Its only hope is to kill the two humans that it currently serves. Attacking "Mad Jack": 4
Damage roll: 3
Armor roll: 1
The armor does nothing, and "Mad Jack" takes |3| damage.

Goblin Sniper 3
In the same position as its buddy, the goblin attack Roger:4
Damage roll: 2
Shield roll: 1
Roll to dodge (defensive stance): 1
Armor roll: 5
After a series of really rather poor rolls, Roger escapes damage. However, if you failed your armor roll, I would have laughed and laughed :lol:

Goblin Warrior
DEAD
__________________________________________________________________________________________________________________________
On the ground:
2 dead goblins
1 shortsword
1 crossbow
10 crossbow bolts

__________________________________________________________________________________________________________________________
Goblin Sniper 2
HP = 6/6
Crossbow
Crossbow bolts{9}

Goblin Sniper 3
HP = 6/6
Crossbow
Crossbow bolts{9}
__________________________________________________________________________________________________________________________
Roger
HP = 2/6
Damage: Saber (1d6), Shield (1d3), Runeblade (1d7), Crossbow (1d6)
Inventory: Medium Armor 82%|E|, Saber|E|, Shield|E|, Runeblade, Crossbow, Crossbow Bolts{37}
Bio-Chips: [none]

"Mad Jack" Churchill
HP = 2/6
Damage: Claymore (1d6), Crossbow (1d6), Combat Knife (1d6)
Inventory: Medium Armor 96%|E|, Claymore|E|, Crossbow, Crossbow Bolts{18}, Healing Kit, Armor Repairing Kit, Combat Knife in Sheath
Bio-Chips: [none]

Balor
HP = 10/10
Damage: Demonic Plane Silver-Amethyst Greatsword (3d5), Fist (1d6)
Bio-Chips: [red]
Immune to ranged attacks, takes 1/2 damage from CC attacks.
Demonic Plane Binding: Will return to the demonic plane in [6] turns.
__________________________________________________________________________________________________________________________
Map:

____________________________________________________
|.................................................|'''''''''''|*........................[Stairs]..|
|.................................................|'''''''''''|........................................|
|......*.........................................|'''''''''''|........................................|
|.................................................|'''''''''''|........................................|
|.................................................|'''''''''''|........................................|
|.................................................|_____|..........M..X.......................|
|...........*........*.........*................_____ ...............*........GS2...GS3|
|.................?...............................|'''''''''''|...........R............................|
|....................................*............|'''''''''''|.........................................|
|..................................................|'''''''''''|.........................................|
|..................................................|''''''''''|..........................................|
|__________......____________|'''''''''''|_______________....____|
___________|....|_____
|.....................*.............|
|.......*...........................|
|....................................|
|....*...* .........*.............|___
|.....................................___
|___________DD_*___|

* = dead goblin
GWx = Goblin Warrior x
D = door
? = Dead Ezio
R = Roger
M = "Mad Jack" Churchill
X = Balor
B = BioChip
I = Item
. = empty ground. Only way I can keep it from colapsing all the spaces.
' = empty ground in walls. Only way I can keep it from colapsing all the spaces.
__________________________________________________________________________________________________________________________
Orders.
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