by Mr. FudgeDaRules » Fri Nov 12, 2010 9:51 am
These will be updated when possible.
The RTD rules will vary slightly for Heroic Days.
Heroic Days Rules
You start with 6 HP, and in whatever curcumstance the GM puts you in.
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again until the RTD is finished.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
Every time you make an Overshot, you either get 1 maximum hit point, or a special bonus item (chosen randomly and in accordance with my name).
If at any time something threatens a player, except for an honest attack, that player may make a roll to dodge the threat.
Armor
Also, if a character has armor, there will be an armor roll for that character if said character is attacked. If a piece of armor goes down to 50%, then it is "damaged" and works at decreased efficiency (-1 to the effects of all armor rolls). If it drops to 20% then it is "critical" and works at -2 to the effects of all armor rolls. If it drops to 10%, then it works at -3 to the effects of all armor rolls, -1 to all damage rolls, decreased movement, and it takes an entire turn to remove and takes a roll to do so. If it drops to 0% then it is shredded, removed, and the wearer gets hurt an extra HP.
A shield has three statuses instead of the body armor's five; full, damaged, and destroyed. "Damaged" makes the shield work at 50%.
Armor rolls:
1 = Failure + armor damage
2 = Failure + armor damage
3 = Block weak attacks + armor damage
4 = Lessen most attacks + armor damage against strong attacks
5 = Block everything but very strong attacks
6 = Block everything
Shield rolls:
1 = Failure + damaged vs. strong attacks
2 = -1 damage + damaged vs. strong attacks
3 = -2 damage + damaged vs. strong attacks (50%)
4 = -3 or -4 damage + damaged vs. very strong attacks
5 = -4 or -5 damage
6 = Block everything
Weapons
Most weapons do 1d6. Special weapons will be different. Shields, for example, to 1d3 if you try to use them for combat. Assume that all weapons are the same, unless stated otherwise. Two-handed weapons allow some manuevers that one-handed weapons cannot do.
Heroic Feats
Your character may attempt one heroic feat per every 5 turns if you so desire. A heroic feat is classified as anything other than a normal action (attacking, defending, picking up items, etc.). Most heroic feats are simply attacking multiple enemies or something along those lines. However, there are some feats that are special to any one character. If you would like to know what the feats are for your character, please PM me.
All heroic feats are made in a different scale of successes:
[1]: Epically failed feat. Greatly backfires on you.
[2]: Failed feat. Backfires on you.
[3]: Failed but salvagable. Failed feat, but doesn't backfire. Instead you take an action somewhat related to the attempted feat, or you defend if this is not possible.
[4]: Barely made feat. You do the feat, but not as well as you intended.
[5]: Succeeded feat. You manage to pull off your feat.
[6]: Wonderfully executed feat. You go above and beyond.
Note: a [6] for an attempted feat does not count as an "overshot".
Creatures
Most creatures have 6 HP. Special creatures have more. Creatures will make actions to conform to their situation. If I post in the "On the ground" section that there are dead bodies, then those bodies are probably able to be looted. However, this is not always the case. Creatures like goblins have nothing on them. Creatures like bandits, however, do.
Other stuff
If you fail to post actions for three consecutive turns, your character dies from boredom.
If a "minion" character is at 1 HP, and their max is at least 2 HP, then you may attempt to knock them out for whatever purpose. This is done with an unarmed attack, and you must mention that you are attempting to knock out the character. You may knock out either friend or foe.
If you are currently in one of my Heroic Days RTD games, or have been eliminated from one of my RTD games in the past two weeks, you cannot join another one. Namely, one RTD per person at any given time, with a two week buffer before you can claim another spot. Also, if you have been dubbed a Hero or have been accepted into the Hall Of Fame, you may not enter any more Heroic Days RTDs except for the one labled "Heroic Days".
Last edited by
Mr. FudgeDaRules on Mon Dec 06, 2010 3:35 pm, edited 6 times in total.