Necromunda

For all those games that happen to not be BrikWars

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Necromunda

Postby Keldoclock » Sun Nov 14, 2010 3:52 am

Stubby, you sure took alotof rules from it :P
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Postby Apollyon » Sun Nov 14, 2010 12:49 pm

Necromunda is great. Love that there is an abundance of vertical action.
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Postby Robot Monkey » Sun Nov 14, 2010 2:37 pm

Apollyon wrote: Love that there is an abundance of vertical action.
:twss:
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Re: Necromunda

Postby stubby » Sun Nov 14, 2010 5:32 pm

Keldoclock wrote:Stubby, you sure took alot of rules from it :P

I sure did! Except I don't think I've actually heard of that one. What's a necromunda? Somebody explain it so I don't have to waste an extra second googling it.
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Postby Keldoclock » Sun Nov 14, 2010 5:34 pm

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Re: Necromunda

Postby Apollyon » Mon Nov 15, 2010 8:01 am

stubby wrote: Somebody explain it so I don't have to waste an extra second googling it.


Well, it is a squad based skirmish tabletop game which takes place within a megapolis which in turn is located on some planet in the Warhammer 40K universe by Games Workshop.
Things that stand out:

    Hazardous environments all around, e.g. poisonous fumes in industrial areas, acid rain etc pp
    When under fire your units can get pinned down which means you cannot always fire back immedeatly.
    Due to the environment lots of vertical action and line of sight shenanigans.
    RPG elements: Your "gang" members gain experience and money from reaching objectives or gaining loot in game with which you can make them better.
    Gang members usually do not get killed in battles, instead you roll for injuries afterwards. Which means you may lose some limbs, your sight or what not. Solution: hire new members if you can afford them.
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Postby Olothontor » Mon Nov 15, 2010 9:08 am

So, Necromunda is like a 40k version of Mordheim? Cool.
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Postby Apollyon » Mon Nov 15, 2010 9:14 am

Olothontor wrote:So, Necromunda is like a 40k version of Mordheim? Cool.


Exactly. Necromunda is a lot older though. Oh, and there are only human factions if i remember correctly.
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Postby stubby » Mon Nov 15, 2010 4:54 pm

stubby wrote:Somebody explain it so I don't have to waste an extra second googling it.

Keldoclock wrote:Here ya go

What the fuck? Did I not just tell you that I didn't want to google it?

Apollyon wrote:When under fire your units can get pinned down which means you cannot always fire back immedeatly.

I actually was going to steal this rule for the Automatic Weapons section for awhile, but when I was trying it out I decided the Auto rules were complicated enough already. So which are the rules that I stole? Did necromunda do them better?
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Postby Keldoclock » Tue Nov 16, 2010 2:44 am

http://www.games-workshop.com/MEDIA_Cus ... lebook.pdf

Thar.

All of the Cover rules, Sprinting, some combat mechanics.

You seem to have adapted them to Brikwars quite well.

Games workshop still sells Necromunda minis, it seems, but I'm not gonna go spend 40 bucks on a gang just to paint them and never touch them ever again.


Best spent on 2 more squads of Brikan infantry.
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Postby stubby » Tue Nov 16, 2010 8:26 am

Oh good. I was about to write a strident defense of "seriously I have never heard of this game before you mentioned it in this thread," but looking through these rules, it doesn't look like they're any more related than any other tactical skirmish game. (Except that in all the GW games, victory seems to be based on morale, which doesn't figure into BW in even the slightest way.)

Miniature combat mechanics all cover the same kinds of ground, so I think if you compared BrikWars and Necromunda to, say, D&D minis rules, or Flames of War, or H.G. Wells' "Little Wars" from 1913, you'd see they're all just as similar. If anything, I drew more heavily from experience with Gurps-style mechanics than anything else.
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Postby feuer_faust » Tue Nov 16, 2010 11:21 am

Exactly. Necromunda is a lot older though. Oh, and there are only human factions if I remember correctly.


Yeah, a -lot- of them. Although the scavvies were some kinda mutants... and somewhere there were rules for taking on a single marine as a gang. Scary. :P
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Postby Ranger S2H » Fri Nov 26, 2010 4:14 am

I've been thinking about playing this game with brix for a while now. the main advantage would be you wont have to remodel your entire gang after each battle.

first things first though: I need to move to a new place and start my multi purpose 50 by 50 inch urban battle field project.
sigh, so many ideas, so little time and resources
- I refuse to be stopped by something as irrelevant as logic, the laws of physics, or common sense -

if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
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Postby Keldoclock » Sat Nov 27, 2010 6:33 pm

Ranger S2H wrote:I've been thinking about playing this game with brix for a while now. the main advantage would be you wont have to remodel your entire gang after each battle.

first things first though: I need to move to a new place and start my multi purpose 50 by 50 inch urban battle field project.
sigh, so many ideas, so little time and resources


Holy shit, thats almost two square yards of packed terrain!

Where does one acquire the bricks for such insane insanity?

On another note, I've been thinking of making a nice large forest. Treez for cover, and still a good bit of room for armor and maybe a few bunkers or camps in it.
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Postby Zahru II » Sun Nov 28, 2010 1:40 am

Mordheim is more fun

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