This game's players are as follows:
--- ... and I.
Now, to keep things balanced, I've decided that classes will be assigned by random lottery, to keep everyone from wasting time bickering over who gets to be what. The results from my hat drawing are as follows:
--- kidko - Ranger
--- Ross_Varn - Warrior
--- Keldoclock - Thief
--- And I - Wizard
As for the exposition...
A wealthy aristocrat by the name of Clinn Bosworth has recruited your skills as part of a dungeoneering brigade, sent to investigate the potential of a diamond mine deep within the bowels of Zyphos Peak, notorious for its supernatural- and often hostile- inhabitants. You have come to this place, knowing only that the promises of riches, glory, and battle are ahead of you.
And with that, make your characters! I will correct you if you do something wrong (forgive me if I state something that's not clear in the rules as-written; there are a few things that are not well-explained, so I may correct you with an unstated house rule or something). Your characters should conform to the following template (feel free to copy+paste):
- Code: Select all
HOUSE RULE INDEX:
This is for keeping track of all the House Rules that I fail to remember and invariably am forced to correct as we progress through the game. Again, apologies for this.
- #1 - Fudge Points can not be used as a Die Adjustment in PDOnline; however, they can still be used as an experience system (i.e. Spend 3 Fudge pts. increase an attribute by 1, or gain 3 permanent HP). Just let me know somewhere in your turn post that you'd like to use your Fudge points and it shall be done.
- #2 - Any character that is permitted the use of a Spellbook may spend one Fudge point and two turns copying a spell from a Scroll in your inventory into your Spellbook permanently. This burns the Scroll.
- #3 - If a room is empty (no monsters), a player may use one turn to skip straight to a door of his choosing in the same room, regardless of distance.