The RTS Development Thread

For all those games that happen to not be BrikWars

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RagnarokRose
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Post by RagnarokRose » Wed Feb 02, 2011 2:56 pm

\brainstorm:boot\
\ERROR:142\
\:toomuchonmymind:\

Sorry mates. I can't seem to come up with anything important. Progress is looking good though.
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Post by Olothontor » Wed Feb 02, 2011 2:58 pm

It's all good. If you guys have any faction ideas, feel free to pitch them to me. I can't promise your original idea will remain intact, but it may lead to other, better ideas and strange bunny trails.
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Post by thade » Wed Feb 02, 2011 3:10 pm

OH
MY
GOD
SPACE BUNNIES
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Post by Olothontor » Wed Feb 02, 2011 3:12 pm

Speaking of bunny trails... that one didn't go very far from home. Try harder next time.
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Post by thade » Wed Feb 02, 2011 3:18 pm

On chat yesterday, Ogel96 suggested being able to play as a guy boarding a ship
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Post by Ogel96 » Wed Feb 02, 2011 3:25 pm

You know, a battle on the inside, blow it up from within
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Post by Olothontor » Wed Feb 02, 2011 3:27 pm

Would be interesting, but would get tedious to manage in-game, switching back and forth. Plus, that would mean you wouldn't be able to board more than one ship at a time.
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Post by Olothontor » Thu Feb 03, 2011 10:22 am

Alright, so I've got some concepts to throw out here.

The ships I'm currently working on belong to what are colloquially known as the Junkers (since their race name in their own tongue is too tedious to pronounce). Their nickname comes from their instinctive tendency to scavenge just about anything they can lay their hands on; much of their fleet force is made up of ships designed to tear apart chunks of ship wreckage, or weld and make new parts without having to leave the ship. They're about 3 times as large as the average human, weighing in at about a ton each, and their ships fit the scale to boot. Their weaponry systems are mostly railgun-based, to the inclusion of the missile launchers (magnetic propulsion with post-launch ignition). Lasers and plasma warheads are not uncommon, but mostly for point-defense.

The two major Human factions will be fairly obvious: you'll have your generic space-age Human empire, just on the border between Capitalism and Socialism due to a society not yet adjusted to the implications of space travel and extraterrestrial life(we're presuming here that the Human race has carried on its current technological streak, shooting forward past the point of their own evolutionary boundaries), and so straining their government to encompass all of the new minutiae. Technology will be mostly pulsar and laser tech, with a smattering of kinetic force weapons and low-grade railguns.

The other Human faction will be the "browncoats" of our universe, the riff-raff raiders, brigands, thieves, and cutthroats (not necessarily Human, either) that make up the outer rim of Human territory, just barely outside of the reach of the law. Their technology will mostly be kinetic force, as these are cheap, easy to lay hands on, and easiest to integrate into ship mainframes without causing too much trouble. Low-grade lasers will also be relatively common on larger ships.

More to come, since this isn't enough variety. Considering the possibility of an evil biological-based faction not too far from the Tyranid mindset (that is, "EAT IT BECAUSE WE CAN"). Technology there will obviously be mostly corrosive and close-combat based (stomach-plasma suicide bombers?).
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Post by thade » Thu Feb 03, 2011 11:36 am

This

Very Shiny, Olly, Very Shiny. I especially like the browncoats and the Junkers and the earth guys and oh wait- That's ALL OF THEM.

Well done.
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Post by feuer_faust » Thu Feb 03, 2011 1:50 pm

Briefly: is there a way to set up controllers for Construct? No help on the help wiki...
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Post by thade » Thu Feb 03, 2011 4:29 pm

Double click to add a new object, then under game, click XBOX 360 controller
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Post by ForlornCreature » Thu Feb 03, 2011 5:07 pm

I don't think you're gonna follow this game through with the kind of scale you're talking about.
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Post by Olothontor » Thu Feb 03, 2011 8:43 pm

ForlornCreature wrote:I don't think you're gonna follow this game through with the kind of scale you're talking about.
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Post by feuer_faust » Thu Feb 03, 2011 9:11 pm

thade wrote:Double click to add a new object, then under game, click XBOX 360 controller
That sounds way the hell to easy. We'll see when I get home... :idea:

EDIT: It worked. I'm sort of getting how they handle this stuff. I've access to Visual Studio, but I think Construct will be a good way to briefly prototype some things since a programmer I'm not.
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Post by ForlornCreature » Fri Feb 04, 2011 2:27 am

Hey, I just remembered an idea I had ages ago about an RTS game with ants as the main force, and termites and bugs and stuff as the enemies.
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