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Lay out violent punishments for those who go off-path.


Robot Monkey wrote::protip: Lay out violent punishments for those who go off-path.
(I.E. heinously overpowered monsters and traps when someone goes off the path.)


Robot Monkey wrote::protip: Lay out violent punishments for those who go off-path.
(I.E. heinously overpowered monsters and traps when someone goes off the path.)
Hoboman wrote:Robot Monkey wrote::protip: Lay out violent punishments for those who go off-path.
(I.E. heinously overpowered monsters and traps when someone goes off the path.)
If you have to force the players to play what you want them to, you have failed as a DM. A good DM can get the players where he wants them to be without resorting to cheep tricks like this.
Robot Monkey wrote: I was just saying, that'd be good if you wanted them to stay the path, but it tends to be more fun if they choose their own path.


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