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For all those games that happen to not be BrikWars

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Postby enders_shadow » Tue May 10, 2011 8:43 pm

ok, I remember now :) .... and ASE, if we leave and shut the door to a room w/o killing the creatures in it, we lose the loot?

regardless, Ross, I think we should go explore the locked door next (unless we need a key... :? )
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Postby Olothontor » Tue May 10, 2011 8:53 pm

You guys have a way to deal with locked doors: the Fighter has an AP ability called Bash.

And yes, if you shut the door on an encounter in the first round, you only get +1 to Rooms Explored (meaning the more rooms you skip, the closer you get to the Boss anyway, and the less loot you have to show for it). That being said, you do still get Bonus Points for skipped rooms, since they count towards the total number of rooms explored.

@Ross: When you get here, check the previous page. Turn #14 is here at long last (sorry if you already saw it, I didn't want you to miss it).
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Postby enders_shadow » Tue May 10, 2011 8:55 pm

but we're allowed to reopen them, right? it doesn't just disappear? and also, is that the only way to get through a locked door?

if it is, @ Ross: let's not, and just go back to it when we have either 6.more health, or 7. more AP (or 8. both)
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Postby Ross_Varn » Wed May 11, 2011 10:45 am

The locked door is not a higher difficulty- in fact, we could finagle it to the point of where it could become the boss room. It's just a matter of how many doors we open first.

Go and bust open that chest, this was a rather long combat round.
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Postby Olothontor » Thu May 12, 2011 7:48 pm

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Announcement wrote:Calculating contents of chest...


Announcement wrote: Gained: -=- Rapier (R1 D1 H2 1Hnd (Attack skill: Dex)) -=- Potion of Healing -=- Claymore (R1 D3 H0 2Hnd (Attack skill: Strength). Divide amongst players appropriately.
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Postby enders_shadow » Thu May 12, 2011 7:57 pm

:csi: awesome loot!
keep the potion, you're gonna need it more than I will, and I have one already
give the claymore to Ross, and take the rapier from him

EDIT: Should I toss the daggers? they're obsolete, as I have a melee weapon that relies on dex..... or should I keep them and hope to sell them later?
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Postby Olothontor » Thu May 12, 2011 8:16 pm

enders_shadow wrote::csi: awesome loot!
keep the potion, you're gonna need it more than I will, and I have one already
give the claymore to Ross, and take the rapier from him

EDIT: Should I toss the daggers? they're obsolete, as I have a melee weapon that relies on dex..... or should I keep them and hope to sell them later?


I can tell you with certainty that there WILL be at least one shop along this level of the dungeon.

Also, the loot this time turned out oddly in your favor... you guys just became a lot more dangerous. There may be a slightly more Medium Difficulty encounters in your future than normal, since Easy encounters just became Casual encounters for you.
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Postby enders_shadow » Thu May 12, 2011 8:23 pm

but those are the most fun! except the bosses, of course. :D
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Postby Olothontor » Thu May 12, 2011 8:25 pm

enders_shadow wrote:but those are the most fun! except the bosses, of course. :D


Bosses? Plural? ... I like it. Let's do that!

That actually works out, since the sub-bosses can feed into the storyline. And yeah, there is a plot to this.
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Postby enders_shadow » Thu May 12, 2011 8:28 pm

hmmm.. kinda like levels, then. and also... PLOT!? yay!

EDIT: maybe they could also drop something more useful than the chests then? just to make it fun?
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Postby Olothontor » Thu May 12, 2011 8:31 pm

enders_shadow wrote:hmmm.. kinda like levels, then. and also... PLOT!? yay!

EDIT: maybe they could also drop something more useful than the chests then? just to make it fun?


Are you nuts? More useful than what you guys just got? I don't think so! I'm just glad you guys don't have any bonus points!

There will be rewards, however.
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Postby enders_shadow » Thu May 12, 2011 9:02 pm

what I meant is, rarer stuff, like armor or something.... stuff not usually found in chests, not necessarily more useful (though that would be kinda nice)
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Postby Olothontor » Thu May 12, 2011 9:08 pm

enders_shadow wrote:what I meant is, rarer stuff, like armor or something.... stuff not usually found in chests, not necessarily more useful (though that would be kinda nice)


ALL equipment has a chance to show up in a chest.
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Postby enders_shadow » Thu May 12, 2011 9:16 pm

then maybe magic stuff or something? or an item that you come up with? I just think that it would be really cool if killing a boss gave you something you couldn't get anywhere else... but that's probably because I've been watching too many of these. seriously, if you haven't seen these, check them out. this game looks amazing!
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Postby Olothontor » Thu May 12, 2011 9:20 pm

That game comes out in four days on Steam.
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