Urban Dead

For all those games that happen to not be BrikWars

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Re: Urban Dead

Postby RoC77 » Fri Jan 06, 2012 8:15 pm

I've been playing this way too long, I'm lvl 41 so I'm everything....
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Re: Urban Dead

Postby enders_shadow » Sat Jan 07, 2012 12:06 am

yeah, I haven't ever needed the zombie traits (or wanted them), so that cuts out about twenty... And the rest I have no use for atm. Hence the stocked xp.
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Re: Urban Dead

Postby SnakeMittens » Sat Jan 07, 2012 2:52 pm

Got meself a first-aid kit and a pistol clip. Now all I need is a pistol.
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Re: Urban Dead

Postby mgb519 » Sat Jan 07, 2012 3:21 pm

Really...where is everyone?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Urban Dead

Postby RunsWithLegos » Sat Jan 07, 2012 3:24 pm

i am at Attrell Avenue, Havercroft , moving west.
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Re: Urban Dead

Postby enders_shadow » Sat Jan 07, 2012 3:48 pm

Just picked up a portable generator, gps, and mobile phone from a mall in Shearbank. Is it worth the 20% encumbrance to bring the generator? otherwise, I'm just going to drop it and pick up some more ammo.
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Re: Urban Dead

Postby SnakeMittens » Sat Jan 07, 2012 5:08 pm

Yes. Encumbrance doesn't do anything, just tells you how much more you can carry. It doesn't affect move speed or anything.
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Re: Urban Dead

Postby Silverdream » Sun Jan 08, 2012 2:26 am

I'm almost at Caiger mall(I think)
Image

mgb519 wrote:Seriously, you are now the first ever forum superhero.
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Re: Urban Dead

Postby SnakeMittens » Sun Jan 08, 2012 10:37 am

I made a wrong click and got stuck outside. :no:
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Re: Urban Dead

Postby mgb519 » Sun Jan 08, 2012 1:05 pm

I saw you. We need to get into that factory.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Urban Dead

Postby Ross_Varn » Sun Jan 08, 2012 1:27 pm

I'm in the factory after whaling on the zed for all of my AP. Seeing if I can get anybody out there to help you.
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Re: Urban Dead

Postby enders_shadow » Sun Jan 08, 2012 1:40 pm

SnakeMittens wrote:Yes. Encumbrance doesn't do anything, just tells you how much more you can carry. It doesn't affect move speed or anything.

Right... hence why I asked if the buildings need it... because ammo is always good use of encumbrance.
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Re: Urban Dead

Postby enders_shadow » Sun Jan 08, 2012 1:51 pm

Wow. Made it into the factory, but just barely. For some reason, Ross's map is extremely inaccurate in terms of entry points, I spent about 15 AP trying to find my way in, found a place (the hotel, I believe), and crashed in the factory.
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Re: Urban Dead

Postby RunsWithLegos » Sun Jan 08, 2012 3:46 pm

just got Revived in the north western part of molebank. the barstow building.
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Re: Urban Dead

Postby Ross_Varn » Sun Jan 08, 2012 3:55 pm

enders_shadow wrote:Wow. Made it into the factory, but just barely. For some reason, Ross's map is extremely inaccurate in terms of entry points, I spent about 15 AP trying to find my way in, found a place (the hotel, I believe), and crashed in the factory.


Yeah, it is, want to know why? Even if the school is the established entry point on the map for us, that doesn't mean the survivors are going to pay attention to the "official plan" laid out on the wiki. It's usually a tossup whenever you attempt to stick to the plan, unless you spray KEEP AS ENTRY POINT everywhere on the buildings.
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