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For all those games that happen to not be BrikWars

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Postby Olothontor » Mon Aug 08, 2011 6:50 am

Baynir De'Carra, Footman
Image

Ah, man. Herping the derp today, I see.

Actions:
* Construct bed.
* Hunt.
* Hunt again, but do not create food rations from it. Create carnivorous bait.
"In a mad world, only the mad are sane." - Akira Kurosawa
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Postby Ogel96 » Mon Aug 08, 2011 8:39 am

Geoffrey
Actions:
Search for foodx2
Examine corpse
My doctor says I have an obsession with vengance. We'll just see about that
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Postby knolli » Mon Aug 08, 2011 8:49 am

Gerionar
"When I think about it, John: Why not keep our huts there? In fact it would be nice to have ones in every area. Wherever I go I won't have to fear neither beast nor weather. And the time will come when we have to travel more often. The trees at home will not last forever. Instead I will chop wood in the forest north east of here for some days. That should last for some time. You can use my logs for the palisade or the sholar's house.
Rade, would you be so kind to share your food with us?"

Actions:
* give 15 logs to John or whoever is willing to work on the village.
* Go to region 13
* Chop wood, twice.
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Postby 501stCadians » Mon Aug 08, 2011 9:35 am

John
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Build the scholar's house.

Extend palisade to cover as much as i can.
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Postby Arkbrik » Tue Aug 09, 2011 6:55 am

Note the new info categories after the End Turn!

Rade

(I'm afraid you can't save the skill point, since it has to be spent on a skill you used before you gained it.)

Smelts iron ore: 4
Smelts 2 units of iron ore into 2 iron bars, burning 1 log.

Forges iron pickaxe: 5
Forges an iron pickaxe from an iron bar.

(You'll need fuel to forge more stuff, so:)

Cuts down trees: 1-1=0: Epic fail
Rade cuts down a tree, but it sphincters apart and is useless.

Solvess

Image

Moves to region 12.

Moves to region 16.

Moves to region 11.

Baynir

Image

Makes bed from log: 5-2=3
Makes a bed.

Places bed in wooden house in region 16 (I assume you want to do this, and it's a free action)

Hunts animals: 1: Epic fail

While hunting, Baynir is attacked by a brute grunt!

Brute grunt
HP 10
Mace +2
Iron mace: 1d6

Baynir uses armor properly: 5+2=7: Success

Grunt attacks Baynir: 3+2=5: +1 damage
Baynir dodges: 5: -3 damage
Baynir takes 5+1-3-2=1 damage
Baynir attacks grunt: 4+4=8: +4 damage
Grunt dodges: 5: -3 damage
Grunt takes 3+4-3=4 damage
Grunt attacks Baynir: 1+2=3: -1 damage
Baynir dodges: 2: Fail
Baynir takes 4-1-2=1 damage
Baynir attacks grunt: 6+4=10: +6 damage
Baynir gains 1 XP!
Grunt dodges: 1: Epic fail, +1 damage
Grunt takes 2+6+1=9 damage
Grunt is killed!

Baynir picks up the brute grunt's iron mace.

Hunts animals: 2: Fail

Geoffrey

(Right now there is no way to find food other than hunting... which can be dangerous. Some of the other players have lots of food rations, maybe you can buy some from them?)

Examines corpse: 5
The rabbit corpse is successfully examined.

(I assume you'd want to write this down since you have leftover actions.)

Writes paper on rabbit anatomy: 2+1=3
Successfully writes the paper.

Gerionar

Image

Gives 15 logs to John.

Moves to region 13.

Cuts down trees: 3+3=6
Cuts down 4 trees.

Cuts down trees: 6+3=9
Gerionar gains 1 XP!
Gerionar gains 1 skill point!

Cuts down 7 trees.

John

Image

Builds house in region 9 with 10 logs.

Gives said house to Geoffrey.

Builds 2 lengths of palisade with 10 logs (enough to cover all buildings so far).

End Turn

Solvess is suddenly approached by an incredibly beautiful woman, with a green tinge to her hair.
"Let me handle the dead, I will put them to rest", she says as she nears Solvess...

Dryad
Charm +2
Unarmed combat +2
Unarmed combat: 1d6

Dryad charms: 1+2=3
Solvess resists: 1

Entranced, Solvess hands over 3 logs to the woman. She disappears among the trees.

The dryad moves to The Home of Roots, a lair in region 11.

No one else is attacked by wandering monsters this turn.

Everyone eats a food ration. Solvess & Baynir regains 1 HP. Baynir sleeps in a bed and regains 1 HP.

Fortifications

*Region 9 has 5/5 lengths of palisade.

Open Quests

*Solvess in region 8 wants 15 arrows, and offers 5 food rations as reward.

*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.

Mercenaries

*Solvess in region 8 and Baynir in region 16 will work for anyone who can pay. Hired by Gerionar

Monsters At Large

*A leprechaun dwells in The Green Hill in region 5.

*A dryad dwells in The Home of Roots in region 11.

Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
12/12 HP
11/15 XP
Region 9
Wooden bow (1d6 & range 2/1d4), -1 rock pickaxe, iron pickaxe, -1 rock axe, -1 rock metalworking tools, -3 rock anvil, iron anvil, glass bottle of whisky, 3 units of iron ore, 1 iron bar, 26 food rations, 30 gold coins.
The Twisted Cave with smelter and forge in region 9.
1 skill point to spend, either on HP or one of the following skills:
Archery +3
Barfighting +2
Survival +1
Tracking +1
Stealth +1
Dodger +1
Prospector +0
Rock Tool Improviser +0
Miner +0
Woodcutter +0
Smelter Operator +0

Solvess – solvess
Image
6/12 HP
5/10 XP
Region 11
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), -1 wooden shield, -1 wooden shield, 3 bundles of medical herbs, 3 -4 rock axes, 2 logs, 25 food rations, 30 gold coins.

John the Blacksmith - 501stCadians
Image
10/10 HP
4/5 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, 8 logs, 1 iron bar, 1 food ration, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter, and 1 wooden house, in region 9

Gerionar the Trapper – knolli
Image
11/11 HP
5/10 XP
Region 13
Iron axe (1d6), bone leatherworking tools, -1 rock carpentry tools, 13 logs, +5 animal trap, +4 cage trap, raw hide, set of teeth, set of tendons, 5 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9
1 skill point to spend, either on HP or on one of the following skills:
Wood cutting +3
Axe fighting +1
Alertness +2
Trapping +3
Prospecting +0
Herb collecting +0
Monster taming +0
Bone crafting +0
Tanning +0
Rock tool improvising +0
Carpentry +0

Baynir De'Carra, Footman – Olothontor
Image
10/10 HP
7/10 XP
Region 16
Iron halberd (1d6), iron armor (AV 2), iron mace (1d6) 4 cloth bandages, -2 rock carpentry tools, 4 logs, 6 food rations, 30 gold coins.
1 wooden house with bed in region 16.

Cerulean Mage Geoffrey
10/10 HP
1/5 XP
Region 5
5 skulls, 5 goblin hands, iron writing tools, paper on rabbit anatomy, 4 parchments, old rabbit corpse, 1 food ration, 25 gold coins.
1 wooden house in region 9.
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
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Postby knolli » Tue Aug 09, 2011 7:50 am

Gerionar
I spend my point in monster taming.

Actions:
Chop trees all day.
Ross_Varn wrote:Knolli is awesome.
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Postby 501stCadians » Tue Aug 09, 2011 9:42 am

John
Image
Invite Baynir and his troop to live in the village.

Build Gerionar's requested tools.
IVhorseman wrote:I'm the Several Hundred Dollar Man!

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Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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Postby mgb519 » Tue Aug 09, 2011 3:29 pm

Rade
Continue replacing tools, starting with the axe. Cut down the necessary trees for fuel beforehand. Also, spend the skill point on mining.
Last edited by mgb519 on Tue Aug 09, 2011 6:03 pm, edited 1 time in total.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Postby knolli » Tue Aug 09, 2011 4:21 pm

"Rade, if you allow the suggestion: Leave the woodcutting to those who are specialized in it. Try to learn other skills that are not so common. We have to work together and the more we complement one another the faster our village will grow.
You could be a miner or a hunter. You can have all the wood you need if you share your food with us. Trade 1:1? You may also use my charcoal clamp if you want to. The same goes for every member of our village."

Free action:
Give charcoal clamp to Village.
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Postby Ogel96 » Tue Aug 09, 2011 5:36 pm

Geoffrey
"Would anyone be interested in trading a bit of food for some entertainment (Illusions)?"
Actions:
Move to region 9
Study magic(Illusions)
Perform for anyone who wants.
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.
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Postby Olothontor » Wed Aug 10, 2011 10:55 am

Baynir De'Carra, Footman
Image

Actions:
* Chop trees. Lots of trees.
"In a mad world, only the mad are sane." - Akira Kurosawa
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Postby solvess » Wed Aug 10, 2011 12:42 pm

solvess
Image

Sleep the whole day.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
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Postby Arkbrik » Thu Aug 11, 2011 4:52 am

Gerionar

Image

Cuts down trees: 2+3=5
Cuts down 3 trees.

Cuts down trees: 5+3=8
Cuts down 6 trees.

Cuts down trees: 1+3=4
Cuts down 2 trees.

Makes charcoal clamp free to use by anyone.

John


Image

Makes iron carpentry tools from iron bar: 3+4=7
Makes iron carpentry tools, burning 1 log.

(You'll need more iron to make leatherworking tools so I'll have you mine some ore)

Mines iron ore: 5
Mines 3 units of iron ore.

Smelts iron ore: 6
John gains 1 XP!
John gains 1 skill point!

Smelts 3 units of iron ore into 3 iron bars, burning 1 log.

Rade

Cuts down trees: 2: Fail

Cuts down trees: 5
Cuts down 3 trees.

Makes iron axe from iron bar: 5
Makes a +1 iron axe, burning 1 log.

Geoffrey

Moves to region 9.

Writes paper on Magic (Illusions): 3+1=4
Successfully writes the paper.

Baynir

Image

Cuts down trees: 3+1=4
Cuts down 2 trees.

Cuts down trees: 4+1=5
Cuts down 3 trees.

Cuts down trees: 3+1=4
Cuts down 2 trees.

Solvess

Image

Sleeps.

End Turn

No one is attacked by wandering monsters this turn.

Everyone eats a food ration. Solvess regains 1 HP.

Community Constructions

*Region 9 has 5/5 lengths of palisade, and a charcoal clamp free to use by anyone.

Open Quests

*Solvess in region 11 wants 15 arrows, and offers 5 food rations as reward.

*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.

Mercenaries

*Solvess in region 11 and Baynir in region 16 will work for anyone who can pay. Hired by Gerionar

Monsters At Large

*A leprechaun dwells in The Green Hill in region 5.

*A dryad dwells in The Home of Roots in region 11.

Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
12/12 HP
11/15 XP
Region 9
Wooden bow (1d6 & range 2/1d4), +1 iron axe (1d6+1), -1 rock pickaxe, iron pickaxe, -1 rock axe, -1 rock metalworking tools, -3 rock anvil, iron anvil, glass bottle of whisky, 3 units of iron ore, 2 logs, 25 food rations, 30 gold coins.
The Twisted Cave with smelter and forge in region 9.

Solvess – solvess
Image
7/12 HP
5/10 XP
Region 11
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), -1 wooden shield, -1 wooden shield, 3 bundles of medical herbs, 3 -4 rock axes, 2 logs, 24 food rations, 30 gold coins.

John the Blacksmith - 501stCadians
Image
10/10 HP
5/10 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron carpentry tools, iron pickaxe, 6 logs, 3 iron bars, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter, and 1 wooden house, in region 9
1 skill point to spend, either on HP or on one of the following skills:
Ironworking +4 (At max, can't be increased)
Lumberjack +3
Wilderness +2
Prospector +0
Detect Sneak +0
Runner +0
Rock Tool Improviser +0
Miner +0
Smelter Operator +0

Gerionar the Trapper – knolli
Image
11/11 HP
5/10 XP
Region 13
Iron axe (1d6), bone leatherworking tools, -1 rock carpentry tools, 24 logs, +5 animal trap, +4 cage trap, raw hide, set of teeth, set of tendons, 4 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9 – charcoal clamp is freely usable

Baynir De'Carra, Footman – Olothontor
Image
10/10 HP
7/10 XP
Region 16
Iron halberd (1d6), iron armor (AV 2), iron mace (1d6) 4 cloth bandages, -2 rock carpentry tools, 11 logs, 5 food rations, 30 gold coins.
1 wooden house with bed in region 16.

Cerulean Mage Geoffrey
10/10 HP
1/5 XP
Region 9
5 skulls, 5 goblin hands, iron writing tools, paper on rabbit anatomy, paper on magic (Illusions), 3 parchments, old rabbit corpse, 25 gold coins.
1 wooden house in region 9.
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
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Postby mgb519 » Thu Aug 11, 2011 5:44 am

Rade
Replace the metalworking tools next, and then smith a large dagger, preferably a dirk.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Postby knolli » Thu Aug 11, 2011 6:32 am

Gerionar
Image

"Rade, I'll give you 10 logs and my old axe for this beauty you crafted there. Deal?
I offer logs for sale and trade to everyone."

Actions:
Set animal trap.
Chop wood
Control trap and keep the hide.
Last edited by knolli on Fri Aug 12, 2011 12:04 pm, edited 2 times in total.
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