Note the new info categories after the End Turn!
(I'm afraid you can't save the skill point, since it has to be spent on a skill you used before you gained it.)
Smelts iron ore: 4
Smelts 2 units of iron ore into 2 iron bars, burning 1 log.
Forges iron pickaxe: 5
Forges an iron pickaxe from an iron bar.
(You'll need fuel to forge more stuff, so:)
Cuts down trees: 1-1=0: Epic fail
Rade cuts down a tree, but it sphincters apart and is useless.
Moves to region 12.
Moves to region 16.
Moves to region 11.
Makes bed from log: 5-2=3
Makes a bed.
Places bed in wooden house in region 16 (I assume you want to do this, and it's a free action)
Hunts animals: 1: Epic fail
While hunting, Baynir is attacked by a brute grunt!
Iron mace: 1d6
Baynir uses armor properly: 5+2=7: Success
Grunt attacks Baynir: 3+2=5: +1 damage
Baynir dodges: 5: -3 damage
Baynir takes 5+1-3-2=1 damage
Baynir attacks grunt: 4+4=8: +4 damage
Grunt dodges: 5: -3 damage
Grunt takes 3+4-3=4 damage
Grunt attacks Baynir: 1+2=3: -1 damage
Baynir dodges: 2: Fail
Baynir takes 4-1-2=1 damage
Baynir attacks grunt: 6+4=10: +6 damage
Baynir gains 1 XP!
Grunt dodges: 1: Epic fail, +1 damage
Grunt takes 2+6+1=9 damage
Grunt is killed!
Baynir picks up the brute grunt's iron mace.
Hunts animals: 2: Fail
(Right now there is no way to find food other than hunting... which can be dangerous. Some of the other players have lots of food rations, maybe you can buy some from them?)
Examines corpse: 5
The rabbit corpse is successfully examined.
(I assume you'd want to write this down since you have leftover actions.)
Writes paper on rabbit anatomy: 2+1=3
Successfully writes the paper.
Gives 15 logs to John.
Moves to region 13.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Cuts down trees: 6+3=9
Gerionar gains 1 XP!
Gerionar gains 1 skill point!
Cuts down 7 trees.
Builds house in region 9 with 10 logs.
Gives said house to Geoffrey.
Builds 2 lengths of palisade with 10 logs (enough to cover all buildings so far).
is suddenly approached by an incredibly beautiful woman, with a green tinge to her hair.
"Let me handle the dead, I will put them to rest", she says as she nears Solvess...
Unarmed combat +2
Unarmed combat: 1d6
Dryad charms: 1+2=3
Solvess resists: 1
Entranced, Solvess hands over 3 logs to the woman. She disappears among the trees.
The dryad moves to The Home of Roots, a lair in region 11.
No one else is attacked by wandering monsters this turn.
Everyone eats a food ration. Solvess & Baynir
regains 1 HP. Baynir
sleeps in a bed and regains 1 HP.
*Region 9 has 5/5 lengths of palisade.
*Solvess in region 8 wants 15 arrows, and offers 5 food rations as reward.
*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.
*Solvess in region 8 and Baynir in region 16 will work for anyone who can pay. Hired by Gerionar
Monsters At Large
*A leprechaun dwells in The Green Hill in region 5.
*A dryad dwells in The Home of Roots in region 11.
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.
Wooden bow (1d6 & range 2/1d4), -1 rock pickaxe, iron pickaxe, -1 rock axe, -1 rock metalworking tools, -3 rock anvil, iron anvil, glass bottle of whisky, 3 units of iron ore, 1 iron bar, 26 food rations, 30 gold coins.
The Twisted Cave with smelter and forge in region 9.
1 skill point to spend
, either on HP or one of the following skills:
Rock Tool Improviser +0
Smelter Operator +0
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), -1 wooden shield, -1 wooden shield, 3 bundles of medical herbs, 3 -4 rock axes, 2 logs, 25 food rations, 30 gold coins.
John the Blacksmith
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, 8 logs, 1 iron bar, 1 food ration, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter, and 1 wooden house, in region 9
Gerionar the Trapper
Iron axe (1d6), bone leatherworking tools, -1 rock carpentry tools, 13 logs, +5 animal trap, +4 cage trap, raw hide, set of teeth, set of tendons, 5 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9
1 skill point to spend
, either on HP or on one of the following skills:
Wood cutting +3
Axe fighting +1
Herb collecting +0
Monster taming +0
Bone crafting +0
Rock tool improvising +0
Baynir De'Carra, Footman
Iron halberd (1d6), iron armor (AV 2), iron mace (1d6) 4 cloth bandages, -2 rock carpentry tools, 4 logs, 6 food rations, 30 gold coins.
1 wooden house with bed in region 16.
Cerulean Mage Geoffrey
5 skulls, 5 goblin hands, iron writing tools, paper on rabbit anatomy, 4 parchments, old rabbit corpse, 1 food ration, 25 gold coins.
1 wooden house in region 9.
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.