For those that are interested in a Space Combat, Empire Building, Resource Mining, Intrigue and Piracy then use the above link and then POST here.
I've been playing for less than a week now and have managed to get to the point where I'm ready to begin to raid my fellow man or thing, and nail his green slimy snuggle tentacles to my battlestandard.
I'm presently part of an Alliance but would be looking to start my own, if there are enough of you plunderous space piratey types to help out with the raiding and killing and the looting and general carnage.
(I'll update as I go).
You will have player protection up until you reach a Power Level of 2000 unless you do something to remove it. Like switching it off or attacking something.
Try not to give in to the urge to cluster your stations and satellites together. They only make a more tempting target to raids.
When placing Resource Satelites the resource you want will need to be close to one of your existing units. So either task a fast Fleet unit or set up close to your other stuff.
Resources, upgrades and Research updates are key. Make the most as economically as you can. Build Trade Stations to trade (at an exorbitant exchange rate to begin with) surplus Crew or Energy. Ore and Credits are mana from heaven and only for trade if you are desperate, about to lose some as you lack storage or are clinically insane.
Being a member of an alliance is a very good idea, especially when you get to the end of your protection. Pick one near you, but watch out. Some New guys switch allegiances like ammo clips. Well get to making our own soon enough but for now we learn.
You'll need Research and Trade Stations as soon as you can, multiple stations DO NOT combine their efforts and are of no worth other as a back up, which is uneconomical.
Resource Satellites also do not combine their resource gathering efforts if placed on the same resource, just get over it.
Fleets cost Crew resource to buy and Energy Resource to fuel. You'll need only so much Crew as it will build up over time while Energy is highly important, and either are handy to trade for Ore or Credits.
The way the game is structured you'll need to complete certain upgrades to get to the next level, do not despair, upgrades are all good. Try to think more about getting resources than in defence or attack until you get to 2000 points of power level you're safe enough unless you fuck things up.
Don't share Co-Ordinates of your stuff with anyone. And never on Global Chat where all can see. Thar be pirates out thar lookin' fur n00bs.
Where you can exploit any unclaimed or unowned larger Omega or Theta Stars, Moons or Planets as a main priority resource target. Omega pays out an extra 600 of that resource plus what your station gathers while the Theta will earn you 250 plus the stations earnings. Normal planets and stars etc just earn you what the stations can earn.
Always look out for White Dwarf Stars, they will earn all four resources at the same time, but without any added bonus.
You will have some Platinum. Keep this for movement. You can buy this resource by PayPal but you can also earn it in other ways. I use it for getting my fleets or stations to their destination instantly.
Shipyards do Combine and are excellent portals for fleet units, plus the only way to make fleet units. Your original Shipyard or SY is where any station that is "Recycled" (lost in battle) reappears and starts to regenerate. If you lose the original SY then your units will apear at the original spot you started at. You'll have to find a new place to put it though. Nothing is lost other than the resource it was on or the resource it was carrying.
Each new Shipyards (SY) take 5 days to come on line for some reason. But when complete you can Port your Fleets between SY without cost or penalty. Great tactical tool.
Theships best suited to combat are a combination of Fast ships and Combat Ships. The best Combat Ship is the Colossi which you can get after you research Design Specs a bit. The first ship available is the Zinger, a light but fast ship which you can combine with the Colossi to increase fleet speed. The fast ships are needed to increase the overall Fleet Speed. A 50/50 split is best. Later on after quite a bit of Research the Swinger becomes available and this ship will replace the Zinger being more Energy Economic and having even greater speed. I'd advise not getting drawn into using the other ships which aren't as good.
You'll need stores to collect keep your resource while you sleep. Aim to have as many as it takes. Surplus are lost. You need to keep these safe. There are some regions of sparsely populated space on the outskirts that make great hiding places. Keep them moving though as they are tempting targets.