Forum-based TCG/board game in need of feedback

Design and development of games, Brik-related or otherwise. Includes BrikWaRPGS.

Moderators: Blitzen, Almighty Benny

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Mon Aug 29, 2011 3:58 pm

knolli wrote:As I said, it is one thing to have a given number of character cards in your deck. It is a totally different thing to have a big pool of cards (the sum of every card you collected) where you choose your deck from. What I said about characters applies to any other type of card, too.
When I still played MTG, I spent nearly as much time preparing my deck as I spent playing. And do make a good costumized deck you need a big pool. A collection of 1000 cards (including doubles) is small for most TCGs.

When building your deck most of the time it's: "Tam is strong, but Tim is faster. And Tom has this neat ability, but lacks defense. ..I think I will put Tod in my deck, because he goes well with the [other card]",
or: "The Bloodthirsty Axe does the most damage, but the Swift Daggers also improves the speed stat. Or should I put the Scythe of Decapitation in my deck? It adds the [special ability], but the initial bonus is small. No, I will use the Greatsword of Legends that gives additional bonus when equipted to a [specific character]."

That's why you need to create ten times more cards than are actually used for a game. And if you are planning to make individual sprites for Tam, Tim, Tom and Tod there is much work waiting for you. And maybe they will never be selected for a game.
Ah, I see your point.

Well, such is the life of a pixel artist.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Post by Zupponn » Mon Aug 29, 2011 9:55 pm

Idea for spriting:
Image

Also, I disagree with knolli a bit. 1000 cards seems like a lot. You probably only need 200-300 different cards, and maybe even less. That should be a good starting point and then you can add more as you go. This is also based on deck size, as the bigger the deck size, the more cards that are needed.
Image

User avatar
knolli
Dimmy
Posts: 582
Joined: Wed Sep 08, 2010 9:30 am
Location: the world that never existed - home

Post by knolli » Tue Aug 30, 2011 2:31 am

Zupponn wrote: Also, I disagree with knolli a bit. 1000 cards seems like a lot. You probably only need 200-300 different cards, and maybe even less. That should be a good starting point and then you can add more as you go. This is also based on deck size, as the bigger the deck size, the more cards that are needed.
I didn't say that we have to aim at the 1000 right from the beginning. After about five year of playing and collecting that was the size of my Magic collection, including more than hundred Lands. And my collection was small compared to other's. Right now the number of different Magic cards ever printed is over 100,000. We don't have to go that far. Magic has had twenty years to grow that big.

To launch the first beta, one complete deck of only one Color should be sufficient. This is mostly to test the basic rules, the flow of the game, to learn where it should be simplfied. When that's done we can make decks of the other Colors and start beta phase two. Here we test how well the Colors work togeher, which cards and abilities need tweaking. For official release we should aim at three times one deck's size (for each Color). We can always add new cards later.
Ross_Varn wrote:Knolli is awesome.

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: Forum-based TCG/board game in need of feedback

Post by alphafalcon541 » Sat Mar 02, 2013 12:23 am

people come back to this, it is awesome
This sig is too fucking large: show anyway
Image

User avatar
knolli
Dimmy
Posts: 582
Joined: Wed Sep 08, 2010 9:30 am
Location: the world that never existed - home

Re: Forum-based TCG/board game in need of feedback

Post by knolli » Wed Mar 06, 2013 1:07 pm

I'm in.
I just noticed that we havn't written down a single rule, just a big collection of great ideas. And I have so much more to add to the pile.
Ross_Varn wrote:Knolli is awesome.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Re: Forum-based TCG/board game in need of feedback

Post by Olothontor » Sun Mar 17, 2013 3:31 pm

Y'know, I'm actually thinking this would be fun to pick back up and run with for a while.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

Post Reply
cron