Forum-based TCG+dice game in need of feedback
Posted: Thu Aug 25, 2011 6:49 pm
Olothontor's got some thread up about a forum-gased TCG, and I hate when I'm not the center of attention! So here's my COMPETING idea.
So what do you think of THAT!stubby's 3pm ego wrote:So, here are my thoughts. Instead of being the standard toss down summons and enchantments type of TCG game, it'll be a toss down minifigs and building elements and roll a bunch of dice game. Cards will be of the following types:
7. Minifigs of various types. These come out for free, but are subject to minifigs' usual limitations. If put out without weapons they're pretty useless, Heroes have ego issues when put down in multiples, etc.8. Weapons of various types. Size 1 Weapons can be placed on minifigs, or Size 2 if the minifig is a Heavy. All weapons can be placed on a Structure if the Structure is big enough.
- examples: Minifig, Gunner, Hero, Mechanik
9. Armor can be placed on a minifig or on a Structure card (1 per structure, up to 5 armor) within a Creation, adding one Armor Level.
- examples: Sword, Shield, Crossbow, OTC, Size 5 Death Laser
10. Equipment is the special stuff that can be attached to Minifigs or Structures to grant specific special abilities.
- examples: Armor, Shiny Armor, Purple Armor
4. Structure cards add +1" of Size to any Creation, along with any other abilities they may add (propulsion systems, for instance).
- examples: Briefcase, Self-Destruct Device, Teleporter, Bulldozer Blade
The fun part of the game is in combining Structure and other cards to build Creations. The cards that make up a single Creation have to be played all at once, although Mechaniks have an ability to assemble parts on the field, as do other Minifigs to a much lesser degree. When a Creation is destroyed, half the cards are returned to the owner's deck, and the other hand are left on the field as debris to be stolen by any player's minifigs.
- examples: Castle Gate, Boat Hull, Racecar Wheels, Mech Arms
The object of the game would be something like building a SHIP or some structure too large for any player to ever build it out of a single hand. If players have a hand of five cards, for instance, then the goal would be to build a structure of size 10.