Tzan wrote:I still think a basic working set with a single common victory condition is the way to start. Doing custom victories for heroes will be very hard to balance.
I guarantee that some heroes will be much better than others, I'm not overly worried about the balance. I expect them to change hands over the course of the game as they get killed and revived, hopefully several times, and stealing opponents' heroes should be a part of everyone's strategy. But I also expect that playtesting will expose a lot of holes.
I want to keep heroes from becoming too individually precious, so I want to keep steering towards the 2-per-18 ratio to make sure there's always a steady supply of them moving in and out of play. But 18 cards isn't really enough for a full game, so I'm leaning towards maybe some 3-per-36 basic packs supplemented by 2-per-18 specialized ones.


