For the sake of simplicity from now on I will use the names you chose to address your characters. Keep in mind that
6. any full grown ork will kill you instantly if he hears you address yourself or each other with that name.
7. the shaman will give you new, real names based on your heroic deed as soon as he acknowledges it as such and allows you to sing the song.
Scottsman wrote:To be fair, you never really gave us much infromation. With this in mind, can I make a new orc?
I wanted to explain the rules as the game goes on like Bonn-o-Tron. In most cases it not very important for the players to know all the specifics. But since you play ORKS! I asumed that at least three of you would do a 6,6,2,2-character, the stereotypical stupid brute.
As long as there are grunks in the pit left, you can always take over one of them when your character dies. But then all progress you might have made with the dead char will be lost.
Since you asked: The game mechanics
Every skill roll (including combat) follows the same pattern:
Player rolles xdy + modifier
DM rolls what he thinks is appropriate.
Higher roll wins
x is your rank in the respective skill.
y is your respective attribute level times 2.
Example: Snork attacks the stoopid little grunk aka Torque, that dared to fall on top of him.
He rolls an attack. His Muscle is 3, so he uses a d6. If he had Muscle 6 he would use a d12 instead. You are all untrained in combat, so you use only one die. His primitive weapon adds a bonus of 1 to the result.
Keldoclock tries to block the attack, using his Spunk of 3. He has no protective gear, so his defense simply is 1d6.
Fortunatelly for Keldo, Snake rolls a 1+1=2 and he rolls a 6. 6 > 1, so he can parry the attack without taking damage.
Torque tries to talk to Snork: "Friend,..." but doesn't get any further because he has to block a hit to his head. He then steps down from Snork. They both are covered in mud from head to toe. He tries again: "How rock get so point-URGH" another nameless grunk runs into him and nearly knocks him over. Torque shoves him back and he disappeares in the meelee again. By know the screaming is so loud that he nearly can't understand his own voice anymore, so he gives up. By now Snork has also gotten back to his feet.
Not far away (Scottsman) is attacked by two grunks (3,6). They try to tackle him, but the can dodge them both (3 and 7). He tries to kick them the moments they storm by (1), but the slips in the mud. When he is back on his feet again the two are advancing again.
On the other side of the pit the two small grunks Dork and Pork meet each other. After a moment they instinctively work together to surprise a bigger grunk. Dork jumps at him (4) and bites into his shoulder while Pork burries his tusks in the bigger ones' lower leg (6). The grunk grunts loudly:"Auuuuh! Drop it!" and tries to get rid of the two. He can't reach Dork at his back (2 vs. 3), but he kicks Pork until he lets go of his leg (5 vs. 3).
All the time the shaman is watching all of you.