Kerbal Space Program.

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Kerbal Space Program.

Postby muffinman42 » Sun Mar 11, 2012 12:10 pm

http://kerbalspaceprogram.com/~kerbalsp ... =Main_Page
13.3 is the last free version, to get 14.0 you need to pay $15
The idea of the game is to put shit into space.
Here's my attempts:
My first orbit, non-equatorial and high eccentricity but i was happy to have finally got something up and have it stay up.
Image

Fast forward a couple of weeks of not playing and:

My most successful design to date, she can get to orbit easily and with fuel to spare. Though I'm still tweaking her with hopes of getting to the moon.
Image
On one mission I found my self in a orbit with a very low inclination and with significant fuel; So I decided to give the moon a shot.
I managed to get the mission stage onto a orbit that cross the path of the moon.
However I forgot to check where the moon would be when I arrived.
Image

The moon was in just the wrong place, I got thrown round and chucked away.
Image
and ended up orbiting the sun.

So anybody else tried to get kerbals to space?
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Re: Kerbal Space Program.

Postby IVhorseman » Sun Mar 11, 2012 11:13 pm

Gaaaah this is awesome!!! For now, I'm just having fun making things crash interestingly... I've come close to getting into orbit but all the rockets I made were heavy monstrosities anyways...
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Re: Kerbal Space Program.

Postby IVhorseman » Mon Mar 12, 2012 1:58 pm

Okay, so it looks like I finally got myself a collision course with The Sun. It's hard to leave the atmosphere!
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Re: Kerbal Space Program.

Postby ForlornCreature » Wed Mar 14, 2012 2:14 am

This is an awesome game! I especially love the Kerbals in the corner of the screen screaming in terror whilst Jeb just smiles.
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Re: Kerbal Space Program.

Postby IVhorseman » Thu Mar 15, 2012 10:01 pm

FUCK YES!!!

Finally crashed into the moon :boss:

And no, parachutes do NOT work on the moon. I'm thinking about building a moon lander as my top section though...
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Re: Kerbal Space Program.

Postby ForlornCreature » Fri Mar 16, 2012 2:10 am

I managed to make my crew orbit the sun. After 54 days everyone except Jeb was still screaming.
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Re: Kerbal Space Program.

Postby IVhorseman » Fri Mar 16, 2012 2:44 am

you know, i actually got them all smiling when they were out orbiting the moon.
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Re: Kerbal Space Program.

Postby Rody » Sat Mar 17, 2012 11:03 am

oh wow, bob is such a pessimist though.
I managed to get two different ships crashlanded on the moon. the first blew up entirely, and the second destroyed it's only engine on landing.

either way, it is amazing fun, I'm sort of switching around between making shit blow up randomly and attempting to get to the moon and back.

best design of mine? a 3 stage ship using only solid boosters, that gets of the first two stages by blowing them up one at a time.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Re: Kerbal Space Program.

Postby Keldoclock » Sat Mar 17, 2012 1:38 pm

Just like the space shuttle, eh?
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything
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Re: Kerbal Space Program.

Postby IVhorseman » Sat Mar 17, 2012 9:26 pm

Okay, so I can pretty consistently orbit the moon and land back on earth now! One design uses a fat stack of twelve liquid engine thrusters, followed by two stages of solid thrusters with a long-range "orbiter craft" on top. I called it The Nutsack.
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Re: Kerbal Space Program.

Postby Rody » Thu Mar 22, 2012 11:41 am

well...
had just made a vessel capable of a moon orbit and return to kerbin.
figuring I could use another stage for a lunar landing mission, I attached one.

lift-off, everything is perfectly fine, the ships doesn't seem unstable.
until, it reaches 900m and the boosters begin to resonate.
at 1400 the vibration became large enough that it violently self-destructed.

damn... didn't know that was also a valid mode of failure.
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Re: Kerbal Space Program.

Postby ForlornCreature » Fri Mar 23, 2012 4:30 am

It's hilarious when you panic and release solid boosters only to have them immediately fly up and then arc right into your ship's midsection resulting in a huge explosion.
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Re: Kerbal Space Program.

Postby IVhorseman » Fri Mar 23, 2012 6:25 pm

One time I did that and, instead of blowing the entire ship up, I actually managed to hold onto two of my engines AND successfully parachute back down!

Will struts help stop the resonating? I too am still working on making a moon lander... I think I've got the right top section, but i'm having trouble making a good enough mid-section and bottom.
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Re: Kerbal Space Program.

Postby Rody » Mon Mar 26, 2012 4:33 pm

Yeah, struts stop the resonating.
however, I found it hilarious enough that I saved it that way anyway.

the strutted version can get me landed on the moon and back, if I fly it well enough and don't crash into it instead.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Re: Kerbal Space Program.

Postby muffinman42 » Wed Jul 18, 2012 7:05 pm

And here's something really really awesome somebody did:
http://www.youtube.com/watch?v=tZpoG5K5nQU

Rescue from orbit? Yeah kinda cool.

How about FROM THE MUN!
http://www.youtube.com/watch?v=-li5fgUOGXU
(no travel sadly, though heavy lifter to mun is not hard to build, and this craft lacks parachutes so it has to land with rockets...FUN)
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