Super Monday Night Combat

For all those games that happen to not be BrikWars

Moderators: Timedude, Olothontor

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: Super Monday Night Combat

Post by Zupponn » Tue May 08, 2012 10:00 pm

I liked it when my Medic's heal gun's kill rank went up.
Image

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Super Monday Night Combat

Post by Whiteagle » Sat Aug 04, 2012 5:54 pm

Blitz is now available as a beta for Agents, "Free Agents" will have to wait a little while...

User avatar
mr.duckie
Officer
Posts: 155
Joined: Sun Jul 18, 2010 8:12 pm
Location: michigan

Re: Super Monday Night Combat

Post by mr.duckie » Wed Aug 08, 2012 1:16 pm

The thing about SMNC is, it suffers from "Too much shit going on" syndrome. With the tower defense, RPG, and shooter stuff all going on, it is hard to come up with a strategy because there is so many variables to it. It is also hard to collaborate with your teammates, since there isn't any voice chat, and there isn't too much you can do to help them, unless you are playing a support character.

It's still a fun game, I'm playing it for the tf2 hats, The design behind it is just a bit of a mess.
*Throws two cents down on the table.*
Image

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Super Monday Night Combat

Post by Whiteagle » Wed Aug 08, 2012 1:29 pm

mr.duckie wrote:The thing about SMNC is, it suffers from "Too much shit going on" syndrome. With the tower defense, RPG, and shooter stuff all going on, it is hard to come up with a strategy because there is so many variables to it. It is also hard to collaborate with your teammates, since there isn't any voice chat, and there isn't too much you can do to help them, unless you are playing a support character.

It's still a fun game, I'm playing it for the tf2 hats, The design behind it is just a bit of a mess.
*Throws two cents down on the table.*
Well there was In-game Voice Chat... it just somehow got terribly broken...
Last I knew, if you used it both teams could hear you.

That said, try the Community Mumble.

User avatar
Keldoclock
My Little Pony
Posts: 1833
Joined: Sun Nov 30, 2008 2:19 pm
Location: New York City

Re: Super Monday Night Combat

Post by Keldoclock » Thu Aug 09, 2012 1:34 pm

Whiteagle wrote: Last I knew, if you used it both teams could hear you.

And as we know from playing Halo, this is clearly the best thing ever.

*fake a German/French/Afrikaaans accent, any will do* HAHAHAHAH BUSH IS d a p p e r AMERICA IS d a p p e r GAAAAAAY ALL OF YOU ARE WORSE THAN US etc etc


The best part is indignant 12 year olds trying to tell me bush isn't the president anymore.
Image
stubby wrote:omg noob, balrogs are maiars too, don't you know anything

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Super Monday Night Combat

Post by Whiteagle » Thu Aug 09, 2012 1:39 pm

Not here, because you have to tell the idiots on your team to do shit...
...Which ends up just confusing everyone because it doesn't tell you who's even talking in the first place...

User avatar
Keldoclock
My Little Pony
Posts: 1833
Joined: Sun Nov 30, 2008 2:19 pm
Location: New York City

Re: Super Monday Night Combat

Post by Keldoclock » Thu Aug 09, 2012 6:33 pm

Whiteagle wrote: ...Which ends up just confusing everyone because it doesn't tell you who's even talking in the first place...
Yes it does, there's a Image in the bottom left corner of the screen next to the player's name.
Image
stubby wrote:omg noob, balrogs are maiars too, don't you know anything

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Super Monday Night Combat

Post by Whiteagle » Thu Aug 09, 2012 6:44 pm

Keldoclock wrote:
Whiteagle wrote: ...Which ends up just confusing everyone because it doesn't tell you who's even talking in the first place...
Yes it does, there's a Image in the bottom left corner of the screen next to the player's name.
Not in SMNC...

User avatar
Keldoclock
My Little Pony
Posts: 1833
Joined: Sun Nov 30, 2008 2:19 pm
Location: New York City

Re: Super Monday Night Combat

Post by Keldoclock » Fri Aug 10, 2012 4:32 pm

Thought you meant Halo, sorry.
Image
stubby wrote:omg noob, balrogs are maiars too, don't you know anything

User avatar
mr.duckie
Officer
Posts: 155
Joined: Sun Jul 18, 2010 8:12 pm
Location: michigan

Re: Super Monday Night Combat

Post by mr.duckie » Sun Aug 12, 2012 3:48 pm

Whiteagle wrote:Not here, because you have to tell the idiots on your team to do shit...
...Which ends up just confusing everyone because it doesn't tell you who's even talking in the first place...
I love it in TF2 when people just shout "SPY!", like it's helpful information.
Image

Post Reply