Ross_Varn wrote:See, whenever you drop tidbits like this, Mike, it makes me wish you'd do it more often. It's compelling, brilliant advice on a subject I'm highly interested in, that I can't seem to find elsewhere.
Little else to add to that but: Thank you, Mike, I learned much yesterday. .
stubby wrote:In the same sense that trying to shove responsibility for swimming onto a car doesn't work, because a car isn't a boat. On the one hand you can tell the driver to abandon the car and start swimming, but on the other hand if you knew from the beginning that your destination was in the middle of the lake, then you should have been designing a boat to begin with.
That being said, if you do find you've ended up building a car instead of a boat, there are a lot of nice places you can take a car instead.
As simple as it seems to make a boat, most of the so-called plot driven PRGs on the market are cars, and many of them can be found floating in the lake; or at its bottom. Some cars even seem to be waterproof and have paddles you can fix to the tires, but they are cars nevertheless. I have some theories, why. In the first place neither GM nor players know that the car they are sitting in isn't supposed to cross the lake and try to do it anyway. Mostly because they don't know what a real boat looks like. Others have gone so many miles in their beloved car that they don't dare to leave it, even if they reached the ozean.
Even many game designers try improve the car's floating abilities, but won't let go of the wheels (combat mechanics). The bizzarrest thing out there would be a Formula 1-monstertruck with farming tools, a sail and wings - and a trailer full of stuff you can add when needed, like super boosters or a hyperspace engine.
I did the mistake to try to roleplay in RtD, stupid me.
stubby wrote:But the better way to find out about this stuff is to listen to game design podcasts, and it's a lot easier now that there are huge archives of them. I'm thinking of Master Plan, Sons of Kryos, Theory From the Closet and the like.
I (and probably most of us here) didn't know such things existed and come here instead to find the support they need.