BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

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Falk
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Falk » Fri Sep 28, 2012 12:36 am

Go to the wall and shoot scavs on the way. Are the mines moveable?
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Silverdream » Fri Sep 28, 2012 12:40 am

Falk wrote:Go to the wall and shoot scavs on the way. Are the mines moveable?
No.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Silverdream » Fri Sep 28, 2012 6:06 pm

TURN 2!

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Dr. Glassman uses common sense to find out who the highest ranking Scav is.

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It's not this Scav, he carries a backpack and looks to be a scout or guard by his deployment.

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It couldn't be the fat man with a shield or the guy with the cool hat, they didn't look tough enough.

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It was the Scav clad in gold.

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The shot misses, but it still manages to kill a scav.

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Kerrick redeems himself.

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So close to the hat, and yet so far away.

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Master Chef attempts to cook the scav into a delicious Cajun meal.

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However, he overcooks him.

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"I say Goldy, how would you like to make a bit of cash working with me?"

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"Si."

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Goldy rebels against the Scav squad, sending them into disarray.

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Headshot by Lt. Wolffe.

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George kills a scav.

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And pisses the monkey off.

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Eberhard grabs his chicken. Unfortunately, he's now out of sight of any scavs.

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He does look in the window though.

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Hans' shot is blocked by the shield.

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Silvadream uses a parkour feat.

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Silvadream due to a design flaw is unable to roll over by himself. Someone else will have to help him.

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Kaiser Klaus asks a favour of Brikthulu.

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Who obliges.

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Then, zombies.

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The DSM totes his skull around as a trophy.

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The Lizardman doesn't stand a chance.

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Neither does the other zombie.

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The magic missile fizzles.

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And the razgrizzly is useless.

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The berzerker is not though.

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Kerrick is wounded and will bleed out after a while. Dr. Glassman is on the other side of the field.

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Goldy fares well against the scav squad.

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And then Goldy died.

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George is in a fight to the death against a monkey.

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Kerrick is bleeding out.

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Silvadream needs to be rolled over.

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And the hat is very close to Lt. Harafkyn.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by lawmaster » Fri Sep 28, 2012 7:15 pm

Find some weed and smoke it, then kill people.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Kalvinator » Fri Sep 28, 2012 8:21 pm

MEDIC!!!!
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Cytheran » Fri Sep 28, 2012 8:35 pm

If Zachary is near the weed smoking he will partake. Then he will go to Silva and tell him the story of Bender the Great, the robot that befriended a turtle. It was a childhood favorite of his. Shoot anything that comes close.

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Bragallot » Sat Sep 29, 2012 3:55 am

Go to where Colette's doctor currently is. The sight of undead sends Lt. Wolffe into a rage and he slaughters all the undead gathered in that spot of the map, MFS style.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by cleanupcrew » Sat Sep 29, 2012 5:22 am

Kalvinator wrote:MEDIC!!!!
*harumph*

"I am no mere medic- I am a licensed micro-biologist and was a pioneer in my field. I'm going to show you what I can do."

Orders:
I'm assuming Lt. Wolffe's feat succeeded. If not then try to kill all the zombies myself. Then, go over to a dead zombie, draw some blood and tissue samples, and engineer a vaccine against the zombie/peach virus so I am protected from them and can sell it to Lt. Wolffe and the Prussians for an exorbitant price. The great thing is that even if the feat fails and I make something horrible, I can still use it as a weapon of last resort against the scavs.

If I still have an action left then kill the nearest scav.

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Scribonius » Sat Sep 29, 2012 12:44 pm

"Vell, dis iz not a goot plan. Huh..." Seeing the approaching zombies, the Lt gets an idea. A wonderful idea. A crezy, silly, bloody, destructive, but VUNDERFUL idea, sveethot! Hefting his halberd with the feather-hat-guy still stuck on the top, he will use feather-hat-guy as a hammer (or a ballistic missile-like-object if he has to) and try and crush the nearest opponent, be it Scav, Zombie, land mine, or dyanmite-toting-bunny-suit-thing. "Raaaaargh!"

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Falk » Sat Sep 29, 2012 1:55 pm

Scribonius wrote:dynamite
WHERE? MUST. HAVE. DYNAMITE!!!!!!!

Pvt. Hans goes beserk upon seeing an enemy with an explosive and picks up a CC weapon (preferably a katana or a battle axe; NOT one of those flimsy little fireman axes) and charges towards the bunny suit guy, killing scavs and zombies on the way.

NOTE: if the "bunny suit guy with dynamite" isn't real then remove the "run towards bunny suit guy" and go towards the fort and kill scavs and zombies.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Zupponn » Sat Sep 29, 2012 5:21 pm

Roll Silva over and then scrounge around for some tasty ingredients. Add anything found to my inventory.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Gorono » Sun Sep 30, 2012 9:03 am

Oh,no get the monkey out of my face and kill it if you can after that run to the palm tree

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Kalvinator » Sun Sep 30, 2012 6:13 pm

Can I crawl, or do anything other then just sit there and wait for death?
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Silverdream » Sun Sep 30, 2012 6:50 pm

You probably could, but I am currently uploading the pics.

Also, Silvadream will likely go into white knight mode and either try to save you or defend your slowly bleeding corpse.
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You guys are getting your asses handed to you.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Silverdream » Sun Sep 30, 2012 8:11 pm

TURN 3

Edit: I apologize for the horrible blurriness in some photos.

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Eberhard smokes weed he found on a dead hippy.

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He also lets Zachary have some.

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"and then Bender realized that he could roll over, all he had to do was perservere."

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Silva tries to roll over.

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But he's clearly not trying hard enough. He probably just wants some attention.

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Lt. Wolffe empties his clip.

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But his fear of the zombies stops him from getting a clear shot.

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Dr. Glassman also misses.

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But he acquires some dead tissue.

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Lt. Harafkyn kills two scavs with one scav.

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"Hey, get me to the medic, please?"

Hans steals his teammate's weapon.

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And is met with resistance.

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Master Chef lifts Silvadream up.

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And spots some food.

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Cooking it into what looks like a delicious turkey leg.

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George fails to kill the monkey and the monkey fails to do any damage to George.

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Meaning Kaiser Klaus has to save a mercenary he hired to die for him.

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George retreats to the Palm tree.

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The DSM kills a zombie with a horned skull.

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Dr. Glassman is attacked, but narrowly saved by his armour.

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Lt. Wolffe's shield makes sparks against the buzzsaw.

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The DSM is attacked by another Zombie.

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His head is blasted off.

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A mob of zombies attacks Klaus, but he's fine.

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Some Zombies move out towards Eberhard.

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A scav throws a knife at Lt. Harafkyn.

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Only serving to piss him off.

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A scav spars with a zombie.

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And the mounted archer gets a kill.

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The mystic accidentally his horse.

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Making him dead.

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And the hippy uses his druid powers to move the palm tree.

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George and Kerrick.

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Silva and Hans(Hans is still alive).

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Klaus and the DSM.

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Master Chef, Lt. Harafkyn and Zachary Nihil.

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Wolffe and Glassman.

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Eberhard and Lt. Harafkyn.
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