BrikwaRPG: The Trouble with Shoville
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- Silverdream
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BrikwaRPG: The Trouble with Shoville
This is mainly overviews.
Archie and Veronica are being interviewed by the Guests. Apple.
Angus is tinkering in his workshop.
The Cheese n' Chikin' bar is being shoveled into a Bavarisch-Kultur establishment.
Ted and Skyler, a mysterious box and others.
It seems the owner of this establishment is being used as a robotic standee.
Boris the Blade's shack is being searched. So far nothing has been found.
A sniper is in the tower. Probably nothing to worry about.
It looks as if a few peach rebels have decided to tell the occupying Bavarians what's what.
Oh, thank you Notalya(Reserved for NatalyaAF.
Our heroes warp in behind Boris' shack.
STREET SMARTS: There is a drug dealer in the alley between the Brits' house and the Chikin bar. Boris the Blade is a notoriously hard to kill arms dealer. He is the most powerful criminal on the map.
WEAPONS INFORMATION I FORGOT TO MENTION: Clara is wielding two size one machineguns. Michael-George Bluth(does anyone get that reference?) has a cornballer (thousands of way to kill people with it). Kelvin has a size two rifle. Austin has a laptop. Jacob has a pistol.
Please put your character's name in your orders so I don't get mixed up.
Archie and Veronica are being interviewed by the Guests. Apple.
Angus is tinkering in his workshop.
The Cheese n' Chikin' bar is being shoveled into a Bavarisch-Kultur establishment.
Ted and Skyler, a mysterious box and others.
It seems the owner of this establishment is being used as a robotic standee.
Boris the Blade's shack is being searched. So far nothing has been found.
A sniper is in the tower. Probably nothing to worry about.
It looks as if a few peach rebels have decided to tell the occupying Bavarians what's what.
Oh, thank you Notalya(Reserved for NatalyaAF.
Our heroes warp in behind Boris' shack.
STREET SMARTS: There is a drug dealer in the alley between the Brits' house and the Chikin bar. Boris the Blade is a notoriously hard to kill arms dealer. He is the most powerful criminal on the map.
WEAPONS INFORMATION I FORGOT TO MENTION: Clara is wielding two size one machineguns. Michael-George Bluth(does anyone get that reference?) has a cornballer (thousands of way to kill people with it). Kelvin has a size two rifle. Austin has a laptop. Jacob has a pistol.
Please put your character's name in your orders so I don't get mixed up.
Last edited by Silverdream on Mon Apr 15, 2013 11:38 pm, edited 10 times in total.
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- Catastrophe Magnet
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
Before I begin submitting orders, I'd just like to ask the group here for any ideas on how to quell the Bavarian occupational forces.
In particular, I'd like to ask our liberal arts student here ( ) if he has any idea about the shovels the Bavarians are after.
In particular, I'd like to ask our liberal arts student here ( ) if he has any idea about the shovels the Bavarians are after.
Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
We get in the only way we can, killing everything.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
- Theblackdog
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
strategy: I can hack the auto-turret in front of the bar to shoot at something, but I'm not sure we're quite ready to go in guns blazing. Is the sniper tower right next to Boris' shack? If so, someone should deal with the sniper this turn or next, and preferably grab his gun.
That blond-haired lady standing near the mysterious box looks like someone who might be important. Should we capture or kill her?
That blond-haired lady standing near the mysterious box looks like someone who might be important. Should we capture or kill her?
Last edited by Theblackdog on Thu Jan 31, 2013 1:26 pm, edited 1 time in total.
- Silverdream
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
Yep, that's where the sniper tower is.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
I could probably deal with the sniper.
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
Look in the gray building and see the robot, after the turret is hacked that is what you must get!
Can the cornballer do pretty much anything?
Can the cornballer do pretty much anything?
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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- Catastrophe Magnet
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
Wander into the sniper tower and see if anything is inside (do this after any other orders to kill the sniper though)
- Theblackdog
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
Austin:
Hmm.
Okay. Hack into the auto-turret and take control of it. Then program the turret to spin around once while firing as rapidly as possible, hopefully distracting the Bavarian troops so that they don't investigate our presence.
Everybody else: I suggest you wait for the turret to stop firing before moving into line of sight of it.
Hmm.
Okay. Hack into the auto-turret and take control of it. Then program the turret to spin around once while firing as rapidly as possible, hopefully distracting the Bavarian troops so that they don't investigate our presence.
Everybody else: I suggest you wait for the turret to stop firing before moving into line of sight of it.
- Silverdream
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
It's attacks are random but the better the skill roll the better the effect.lawmaster wrote:Can the cornballer do pretty much anything?
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
Guy, I think there are two turrets.
Kelvin will climb up the tower ( use the strength feat thing if necesary) and quietly kill the sniper. Then take his gun because I think someone wanted it.
Kelvin will climb up the tower ( use the strength feat thing if necesary) and quietly kill the sniper. Then take his gun because I think someone wanted it.
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
- Theblackdog
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
One is manned, so I probably can't control it.
Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
Michael-George Bluth
As an engineer I will eat my mandatory sandwich.
As an engineer I will eat my mandatory sandwich.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
- Natalya
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
I guess I'm Natalya. I'll kill which enemy is nearest me and then take cover to survey the situation.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Silverdream
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth
I'm going to do turn 1 tomorrow night, hopefully Cytheran can get his orders in by then.
Stats:
This is a better photo of your location. The Bavarians won't bother you as long as you don't bother them. To the west is the mysterious box, and to the north is a car, the tower and Boris' shack.
Close, you're Notalya.Natalya wrote:I guess I'm Natalya. I'll kill which enemy is nearest me and then take cover to survey the situation.
Stats:
Spoiler
Show
Skill 1d6
Armour: 1d6+1
Move: 5"
Perks:
-Glitch in the Natrix: Instead of taking a deadly amount of damage, Notalya can attempt to glitch for a turn to teleport or dodge the attack(s).
-[Meme]tic armour: 1d6+1 armour
Quirks:
-Corrupted Data: On any roll of 1, a part of Notalya's information will dissapear or break.
Weapon: Assyrian Laser Rifle
Use: 4
Damage: 1d6+5
Range: 10"
Armour: 1d6+1
Move: 5"
Perks:
-Glitch in the Natrix: Instead of taking a deadly amount of damage, Notalya can attempt to glitch for a turn to teleport or dodge the attack(s).
-[Meme]tic armour: 1d6+1 armour
Quirks:
-Corrupted Data: On any roll of 1, a part of Notalya's information will dissapear or break.
Weapon: Assyrian Laser Rifle
Use: 4
Damage: 1d6+5
Range: 10"
This is a better photo of your location. The Bavarians won't bother you as long as you don't bother them. To the west is the mysterious box, and to the north is a car, the tower and Boris' shack.
This sig is too fucking large: show anyway