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BrikwaRPG3 - Turn 0 and Beyond! (COMPLETED!)

Posted: Fri Jul 12, 2013 4:51 pm
by Zupponn
Previous Battle

Next Adventure

SONS OF THE MOONS

Somewhere in the middle of Nowhere...

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Rade: "So, do you think you can take us there?"
Captain: "Well, of course. They don't call me the ballsiest guy in Nowhere for nothing."

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Captain: "Okay, here we are. Now I hope they don't spot..."

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Gunner: "Unknown boat sighted! Fire!"
KA-CHOOM!

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BOOM!

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Captain: "Oh no! Bessy!"

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Rade: "Come on Captain! You can still make it out alive!"
Captain: "Sorry, lad but a good captain always goes down with the ship. Kick their asses for me, will ya?"

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Bloop. And with that, Captain is gone and our heroes are stuck in some water, except for Scribonius, who is using his Brikmagik to walk on it.

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Ahead of them lies Kerror Keep, where it seems that Von Brag and his Brag Squad have made their new hideout.

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A closer view.

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And another. Here you can see Von Brag working on his computer database, which holds valuable information that everyone wants.

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But, what is this? It seems like the explosion has drawn the interest of some local factions.
Here are some Avalonians (R-Man476) composed of General Bluebelly (Hero), 5 Standard Infantry, 3 Spies and one Officer-Class Spy (the one with the red hair), 2 Heavies, and the highly dangerous Pyramid Artillery. They are allied with the Bavarians.

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A contingent of ZMC mercs (Theblackdog) arrive as well. They have Zupponn (Hero), 4 Standard Infantry, 3 GTC Berserkers, 2 Heavy Weapon Infantry, 2 Armored Infantry, a Battle Robot, and a Hardsuit. They are allied with the Brittanians.

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The Scythian 'Conehead' Division (The Shadowscythe) shows up, bringing Scrabbles (Hero in the armor), 6 Standard Infantry, 3 Jetpacking Ninjas with Top Hats along with their officer, a Heavy Weapon Infantry, a OT Scythe trooper, a Healbot, and a Rolling RT Bomb. They are allied with the Assyrians.

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And along come some Bavarians (lawmaster), bringing Das Blau (Hero), 5 Pistole Infantry, 2 Heavy Weapon Infantry, and the Hopper Mech. They are allied with the Avalonians.

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Some Brittanians (Alex) show up behind some fortifications their ancestors built centuries ago. They bring with them the Professor General (Hero), 6 Sextant Rifle Infantry, 2 Bazooka Infantry, and the Gun Machine (which must be pushed by minifigs). They are allied with the ZMC.

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Assyrians (Natalya) also arrive. They are composed of Lady Kadia the Triangular Priestess (Hero), 7 Standard Infantry, 2 Heavy Bolter Infantry, a Melee Infantry, and a recovered Dreadnut. They are allied with the Scythians.

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And lastly a group of Mekaniks (stubby) arrive. They consist of stubby (Hero), 5 Mekaniks, and a Sentient Wheelbarrow. They are allied with nobody.

Wait, but why are they here?

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Well, to defend their junkyard from looters of course.

Everyone's objective is to find the correct part of Von Brag's database which contains all the information and escape the map with it. If your ally wins, you also win. Our group of heroes are allied with nobody. If you have any questions or comments, please let me know.

OVERVIEWS:

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IT BEGINS

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Fri Jul 12, 2013 8:17 pm
by Scribonius
Wow, that is a lot of opponents. I do NOT like being that close to Natalya's Assyrians, or that big gun on the fort.

*realizing that this is going to require teamwork and some maneuvering (not to mention that it is hard to do much of anything when you're swimming), Scribonius tries to cast a spell to allow the heroes in his group to walk on water!*

"Up and at em, guys! We're in a target-rich environment! I'm open to suggestions!"

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Fri Jul 12, 2013 8:44 pm
by Kalvinator
No to just sit and wait for Khaar to show up.

Also, R-man says he can't play, as he forgot his password and doesn't want to make a new one. :roll: So, I suppose they need to NPC'd or, someone needs to take them.

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Fri Jul 12, 2013 11:07 pm
by Zupponn
Okay, I guess the Avalonians are open for anyone to take then.

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sat Jul 13, 2013 4:47 am
by lawmaster
I think I have a good ally andddddddd he's gone

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sat Jul 13, 2013 7:16 am
by alphafalcon541
Do you really want the other factions to know our plans pm zuppon

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sat Jul 13, 2013 8:41 am
by Scribonius
alphafalcon541 wrote:Do you really want the other factions to know our plans pm zuppon
Ouch, forgot about that. Good point.

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sat Jul 13, 2013 11:12 am
by BrickSyd
Zupponn wrote:Okay, I guess the Avalonians are open for anyone to take then.
May I?

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sat Jul 13, 2013 12:30 pm
by Zupponn
BrickSyd wrote:
Zupponn wrote:Okay, I guess the Avalonians are open for anyone to take then.
May I?
Yes you may. Thank you.

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sat Jul 13, 2013 2:34 pm
by The Shadowscythe
I do not liketh how I am jammed between the ZMC and the Britannians, two armies who's shit I must fuck.

I must proceed to fucketh their shit.

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sat Jul 13, 2013 4:29 pm
by Zupponn
The Shadowscythe wrote:I do not liketh how I am jammed between the ZMC and the Britannians, two armies who's shit I must fuck.

I must proceed to fucketh their shit.
Huh? You are next to the ZMC, but the Brittanians are on the other side of the map. The next closest faction to you would be the Mechaniks.

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sun Jul 14, 2013 2:27 pm
by The Shadowscythe
Zupponn wrote:
The Shadowscythe wrote:I do not liketh how I am jammed between the ZMC and the Britannians, two armies who's shit I must fuck.

I must proceed to fucketh their shit.
Huh? You are next to the ZMC, but the Brittanians are on the other side of the map. The next closest faction to you would be the Mechaniks.
Obviously I cannot tell what the hell I am looking at . . . orders to come shortly.

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Sun Jul 14, 2013 11:26 pm
by R4m3N
Really really cool, I can't wait to see the battle!

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Mon Jul 15, 2013 3:30 pm
by Zupponn
Waiting on orders from Natalya, Silva and Scratch. Then I can go ahead with Turn 1.

Re: BrikwaRPG3: Sons of the Moons - Turn 0 and Beyond!

Posted: Mon Jul 22, 2013 1:03 am
by Zupponn
TURN 1!

Rade (mgb519)
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Rade takes a swig of whiskey and fires a round down the barrel of the nearby turret. It explodes spectacularly.

Nadine (Colette)
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Nadine moves toward Kerror Keep.

Brittanians (Alex)
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Professor General: "Well, I'll say! All this anticipation really has my appetite going."
He sets up a table and treats himself to some tea and crumpets.

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The Brittanians set up response fire near the Bavarians.

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3 other soldiers start moving towards Kerror Keep.

ZMC (Theblackdog)
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Zupponn and the berserkers move up to the red house. Zupponn knocks.

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MFS appears!
MFS: "HO HO HO motherfuckers!"

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The door then opens and out comes a minifig with only one OTC arm. He kicks Zupponn backwards.

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Andromadev: "Alright boys, looks like a battle's happening. Time to prove our worth to MFS."

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MFS: "HO HO OH YES! And I'll get some other boys who want some fun too!"

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MFS warps in a small group of Manly Men behind the red house.

FACTION ACTIVATED: MANLY MEN (Falk)
They have 2 Heroes (MFS and Andromadev), 3 Chainsaw Men, and 7 Manly Grunts. Their objective is to participate in the battle and be manly.

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The ZMC sets up response fire near the Scythians.

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And also some by the Avalonians.

Alphafalcon's Son (alphafalcon541)
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Alphafalcon's Son dives underwater.


Scribonius (Scribonius)
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Scribonius casts a spell.

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And all the heroes can walk on water. Alphafalcon's Son surfaces as a result.

Avalonians (BrickSyd)
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General Bluebelly: "Hey ZMC! It's time to dance!"
He prepares himself.
General Bluebelly: "I'm blue DA BA DE DA BA DI DA BA DE DA BA DI..."

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He trips and falls attempting the complicated dance moves. Maybe the audience was too much for him?

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The Avalonian Grunts form a defensive wall.

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Everything else moves up, while the Spy Officer checks the barrel. He discovers it to be full of gunpowder.

Scythians (The Shadowscythe)
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Scrabbles: "Okay men! Let's teach these low life mercs who's got the balls around here!"
The Jetpacking Ninjas With Top Hats take to the air and move up.

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The ZMC responds with a volley.

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2 ninjas go down.

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The rest of the Scythians move up towards the ZMC and fire a volley of their own.

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They get one.

Bavarians (lawmaster)
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The Pistole Infantry moves up.

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Incoming Brittanian response fire proves to be quite deadly, killing three.

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The Pistoles respond by taking out one of the riflemen.

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The 2 heavy weapons specialists and Das Blau move up and open fire as well.

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They only manage to take out the Bazookaman.

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The Hopper opens fire with its twin cannons, but fails to penetrate the last rifleman's armor behind some good cover.

Mechanix (stubby)
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stubby: "All right! I don't like the looks of all these armies showing up to loot my precious junkyard! Mechanix! To work!"

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stubby uses the Banhammer to smash the nearby yellow building. Rubble even manages to come out of the ground!

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Wheelbarrow and the Mechanix start moving the rubble.
stubby: "Good work guys! Keep it up!"

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Gunner: "Hey, what's that noise?"

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stubby: "Nothing. Nobody over here."
Gunner: "Hmm...okay. Must have been my imagination."

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The Mechanix build a wall for protection.
stubby: "Looking great guys!"

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They then start gathering materials from the junkyard and working on them.

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It looks like they've built something, but what is it?

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It looks like a robot arm. Pretty nifty.

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stubby: "Good work out there Wheelbarrow. We'll get you some snacks in just a little bit."

Jeremiah and Duke Crystoph (Silverdream and Scratch)
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Jeremiah moves up while Crystoph takes cover behind the rocks.

Assyrians (Natalya)
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The Assyrians start moving toward the Brittanians at an angle to try and avoid enemy fire.

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It works somewhat. A few Assyrians are in range when the Gun Machine fires, but only one actually goes down.

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Lady Kadia preforms a spell to buff her troops' damage.

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They open fire...

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...and the Gun Machine is destroyed.

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The Dreadnut then moves forward and blasts one of the riflemen.

Von Brag and the Brag Squad (NPC)
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Some of the Brag Squaddies move towards the sound of the explosion.
Brag Squaddie: "Hey, it looks like we have company!"

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Brag Squaddie: "Sir, enemies approaching."

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Von Brag: "Drat. Zey vound me."

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Von Brag: "Likkle Tank, time to come out and play."

Overviews
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Kill Table:
Assyrians: 1
Scythians: 1
Avalonians: 0
Bavarians: 2
ZMC: 2
Brittanians: 4
Manly Men: 0
Mekanix: 0
Heroes: 1

Send in orders for Turn 2!