My BrikwaRPG Playtest (Gametime!)

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Re: My BrikwaRPG Playtest (Gametime!)

Postby Lord Mercat » Thu May 22, 2014 11:53 pm

Okay, orders below:

First off, have Flash fall back, take cover over by the rock slope next to the pond/pool/water source and eat his remaining apple to regain his missing hp (taking time not to choke), and picking the briefcase back up after recovering health.

"Damn those doctors, clearly it takes TWO of these things to keep them out of my affairs! Never-matter, nothing's going to keep the intrepid Captain Flash Maxwell down for long!" Flash calls out to Biff from cover- "Biff, quick, Spacefleet Maneuver #46!"

Biff responds- "You got it Captain Flash! Hey you Flea-bitten Beauty-Challenged Orangutans!" Biff then proceeds to move in-between both of the archer savages and say some very unsettling things about their mothers and sisters, provoking them to turn and fire on Biff. However, as Biff is a ghost, and not-tangible in any way, the arrows will pass right through him and just cause the savages to kill each other by accident.

Flash should set defenses up while in cover and be prepared to defend/counter any enemies that come into attacking range, use supernatural power and the Benny if necessary to keep Flash alive and killing savages. "Alright, crew we're in a tough spot, but don't you worry, my unparalleled leadership skills will get us out of this situation smelling like my cologne at an awards ceremony- which, if I do say so myself, is damn fine!"

Furthermore, if the Avoidance is on the planet yet, and anywhere near the cave, it should fire its lasers straight into the cave's opening and down the main passage to clear out some savages.
Semaj Nagirrac wrote:My hot wife and I were about to get a divorce until we saw your army. You have saved our marriage and won our allegiance.


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Re: My BrikwaRPG Playtest (Gametime!)

Postby Falk » Fri May 23, 2014 1:14 am

I don't think rhat firing ship cannons into here is a good idea. It might bring the whole place down on us.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Sun Jun 01, 2014 10:34 am

The Savages (Alex)
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Bock moves to engage Carlos in 1 on 1 combat..


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Carlos prepares his block..


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But Bock manages to deliver a powerful hit!
Carlos loses 1hp!


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A bowman kills the beast that was getting close.


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The leader engages the Space Detective in close combat.
No damage.


The Wildlife (NPC)
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The larger beast corner Jaras and attack without doing damage.


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Two more beasts approach but they can't get close enough to attack Jaras.


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The group of three beasts leave Garth's corpse..


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The first one attacks a bowman but deals low damage.


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The second beast kills the Savage Leader!


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And the third one takes one more hp from the Space Detective..


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The Space Detective tries to counterattack but he misses.


OVERVIEWS
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OVERVIEWS


The Sad Clown (Zupponn)
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Looking at the space between him and the city, Pierro realizes he has a lot of ground to cover.


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Luckily, he remembered to pack his cannon.


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"Fire in the hole!!"


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He's gone!


CITY OVERVIEW
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At the back is the building where the briefcase carried by the heroes is to be delivered.


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There are three more buildings: Two larger ones and the plant that was sabotaged by Flash. A crowd has gathered around it.
No sign of the Avoidance around here..


CHARACTER SHEETS
Spoiler: show
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Awating orders!
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Sun Jun 01, 2014 10:34 am

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Carlos enchants his gun.


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He gets a clear line of sight with Bock, steady his aim, looks for a weak spot and fire!


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The nearby footman redshirts and saves Bock.


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Carlos gains 9 xp!


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Garth challenges Bock: "You smash heads like woman ork! I smash many good head! Me take over and have red ork smash head as me do!"


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Letting out his mightiest roar, Garth runs out but the three nearby beasts are blocking the way..


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They get free counterattacks as Garth tries to pass right through them..


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The Wildlife kills Garth!
(also, Garth still has 1 level point to spend)


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Jaras kills the beast in front of him!
+6 xp!


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He then uses the farce to clear more space and get in front of the inscription.


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The Post-Apoc Survivor wakes up.
"Wow guys.. I just had such a bad dream.. everyone was dead.. and all the drop pods were lost..."


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He gets up and recovers weapons.


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He attacks and kills the footman fighting Flash!


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+9xp! LEVEL UP!!


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The Space Detective enchants his jack-knife.


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He tries to attack with his gun but the firing mechanism jams (reload required)


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Flash fall back and take cover to eat another apple.
"Damn those doctors, clearly it takes TWO of these things to keep them out of my affairs! Never-matter, nothing's going to keep the intrepid Captain Flash Maxwell down for long!"
Hp recovered!


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Flash calls out to Biff: "Biff, quick, Spacefleet Maneuver #46!"

Biff responds: "You got it Captain Flash!"


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"Hey you Flea-bitten Beauty-Challenged Orangutans!"
Biff tries to provoke the Savages by saying unsettling things about their mothers and sisters.


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One of them gets mad and attacks the ghost of Biff.
The arrow gets through the ghost and hit the bowman standing next to him but the damage is low and he survives.


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Flash setup a defensive position and get ready to defend himself.
"Alright, crew we're in a tough spot, but don't you worry, my unparalleled leadership skills will get us out of this situation smelling like my cologne at an awards ceremony- which, if I do say so myself, is damn fine!"
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Re: My BrikwaRPG Playtest (Gametime!)

Postby lawmaster » Sun Jun 01, 2014 11:29 am

I will put the point into hp, and walk into the heroic feat area room and start putting them into my inventory (whenever anyone wants one just ask and I'll dish em out).
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: My BrikwaRPG Playtest (Gametime!)

Postby mgb519 » Sun Jun 01, 2014 11:31 am

That's confusing.

Anyhow, use my psychic powers to enhance the axe bayonet and strike with enough force to tear through Bock's armor and separate his head from his shoulders.
In the event that killing Bock nets me a level, put the point into HP.
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in 1938.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Scratch » Sun Jun 01, 2014 5:24 pm

Holster gun, eat apple, stab wildlife.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.

All you have to do is flatten his head.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Vami IV » Sun Jun 01, 2014 9:01 pm

If a character dies, then does that mean that a new slot (for another player) opens?
Spoiler: show
Tzan wrote:
Vami_IV wrote:Rules:
You must use only medieval pieces.

The Lego briks must have been manufactured between the 5th to the 15th century.

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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Mon Jun 02, 2014 9:37 pm

Put the point into hp. Run into the fray and deliver murder on any standing beasts
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Zupponn » Mon Jun 02, 2014 10:24 pm

And for my next trick...
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Falk » Thu Jun 05, 2014 10:41 am

Fight off the savages, if I can't kill them all then Farce push them away and read the sign.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Thu Jun 05, 2014 12:24 pm

Could I combine my crossbow with the spears or something and create a better weapon
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Sun Jun 15, 2014 9:17 am

So, allow me to apologize for the long time between updates. I've been really busy in the last months and it's been hard to find enough time to do everything but it should get better in the following weeks. My goal is to post an update every week or two. I was planning to run the next turn today even tough I haven't received orders from Lord Mercat and Alex but something came up and I will be doing something else apparently so the next turn has been postponed to next weekend if everything goes well.

alphafalcon541 wrote:Could I combine my crossbow with the spears or something and create a better weapon

I guess a mechanix could do that yes.

Vami IV wrote:If a character dies, then does that mean that a new slot (for another player) opens?

I have no idea. I don't know what it looks like from your perspective but this whole adventure is mostly improvised and does not follow a clear plan. I guess we'll see..
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Lord Mercat » Thu Jun 19, 2014 9:05 pm

Sorry for the delay- orders below:

First Flash calls to Biff to keep it up: "Alright Biff, my plan is all coming together! Keep those savages at each other's throats!" To the other team members: "Don't worry crew, We've got em on the ropes! I'm going to help Carlos take down their commander- we cut off the head and the snake dies- or something like that- Either way, you're doing your Captain proud! Keep it up!" Have Flash then run over and use his powered-up beamsaber to combine attack with MGB to make sure that Bock dies, we can't allow an enemy hero to run rampant.

"Don't worry Carlos, Captain Flash Maxwell's got your back! Too bad no one's got his!" Flash helps Carlos and cuts down Bock from behind as Carlos cuts him down from the front. If the situation turns bad, or if someone else attacks, etc, use the benny for defense, and have Flash stay alert.

Have Biff continue to provoke the enemy savages and beasts into attacking each other through his ghostly form. Horrible, terrible things should be said. Mothers should be insulted, and parental lineages questioned.
Semaj Nagirrac wrote:My hot wife and I were about to get a divorce until we saw your army. You have saved our marriage and won our allegiance.


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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Sat Jun 21, 2014 12:58 pm

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Garth revives himself by turning his level point into one hit point.


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He recovers his dagger.


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Kills one munchfig (+2xp!)


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And almost makes it to the instant heroic feats...


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The Space Detective holster the gun.


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Re-enchant his weapon..


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And uses his action to eat the apple he was carrying (1 hp recovered!)


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He has no more action to attack but he his ready to defend himself.


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The post-Apoc survivor turns his level point into an additional hit point.


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He runs into the fray and attacks the first beast he encounter.


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+6xp!


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"Don't worry crew, We've got em on the ropes! I'm going to help Carlos take down their commander. You're doing your Captain proud! Keep it up!"


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Flash continues: "Alright Biff, my plan is all coming together! Keep those savages at each other's throats!"


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Biff runs through the bowman fighting the beast while saying terrible things about their mothers and questionning their parental lineage.


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The savage gets mad and attack Biff but he hit and kill the beast.


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As he enchants his weapon, Carlos hears Flash:
"Don't worry Carlos, Captain Flash Maxwell's got your back! Too bad no one's got his!"


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"Stop enchanting my weapon and all everyone.. It makes me feel uneasy.", says Carlos as he swings his enchanted blade at Bock..


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But he misses.


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Bock counterattack..


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And kills Carlos!


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Flash moves to attack Bock.
"We cut off the head and the snake dies- or something like that!"


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Flash attacks but Bock's shield combined with his armor absorb all the damage.


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Bock counterattack but misses.


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Bock's turn!
He swing his large weapon at Flash..


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Flash successfully parry with his beamsaber!


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The remaining Bowman attacks..


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And kills the beast that killed their leader!
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