My BrikwaRPG Playtest (Gametime!)

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Re: My BrikwaRPG Playtest (Gametime!)

Postby mgb519 » Sat Jun 21, 2014 1:11 pm

My ghost should wander and try to use one of the instant heroic feats to rip Bock to shreds with tremendous psychokinetic force.
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in 1938.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Sat Jun 21, 2014 1:21 pm

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Jaras takes a deep farce breath.


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Then he blows his flaming lightsaber at the beasts in front of him.


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The big bad wolf catches fire and panic.
The two other beasts are frightened by the sight of their flaming comrade and take a couple of steps back.


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Jaras decipher the inscription:
"Interesting... There are four letters: T, R, A and P but I think thoses little dots all around are also important... If I include the two before the letters as well as those two that are following the four letters, the message becomes..."


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:trap:
The portal is reactivated when Jaras read the inscription!


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The loose bricks and the empty chest lying around the portal are sucked in..


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"Finally! The portal have been reopened!"


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"Thank you for that. I would hate to kill you since you're the one who allowed me back here so please, just don't stand in our way."


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The mysterious minifig goes back and disappears through the portal..


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A guardian emerges from the portal!


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The three remaining beasts were all disrupted by Jaras action.


OVERVIEWS
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OVERVIEWS


Pierro Mimsey the Sad Clown (Zupponn)
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Pierro prepares to land... but.. look! something else is also approaching!


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The Sad Clown lands near the crowd..


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And he is perfectly timed to catch the Flaming Stick that was back because of an interesting coincidence because you're so damn lucky with the dices...
Pierro: "Tadam"


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Tzan wrote:
Tzan wrote:Hooray for sad clowns!



Spoiler: show
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Send more orders!
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Scratch » Sat Jun 21, 2014 3:34 pm

Switch enchantment into pistol, shoot Bowman, keep knife ready for defense. If possible, legs should do a festive jig while I attack.
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All you have to do is flatten his head.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Lord Mercat » Sat Jun 21, 2014 10:41 pm

Orders sent!
-----------------------
In other news- Nice Catch Zupponn!
Semaj Nagirrac wrote:My hot wife and I were about to get a divorce until we saw your army. You have saved our marriage and won our allegiance.


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Re: My BrikwaRPG Playtest (Gametime!)

Postby Zupponn » Sun Jun 22, 2014 12:15 pm

Lord Mercat wrote:In other news- Nice Catch Zupponn!

Thanks! Now, what to do next...
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Tzan » Sun Jun 22, 2014 12:57 pm

can't lose with balloon animals.

Uhm, do you have an objective or something?
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Zupponn » Sun Jun 22, 2014 1:13 pm

Tzan wrote:Uhm, do you have an objective or something?

Not really. I'm here to create chaos and silliness.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Sun Jun 22, 2014 6:34 pm

If possible upgrade my bow to a mega crossbow and bow before the guardian by the portal. "Oh great, mysterious figure, what is our path that we must take? Must we step through this portal also." If the guardian isn't friendly, find cover and use the flames to light an arrow a flame and prepare to attack.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby lawmaster » Sun Jun 22, 2014 7:53 pm

Into the black portal I go!
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Falk » Mon Jun 23, 2014 3:36 am

Jaras will finish off the burning savages.

What's the consensus on the Guardian and portal?
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

Empire of Luchardsko WIP wiki page
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Re: My BrikwaRPG Playtest (Gametime!)

Postby lawmaster » Mon Jun 23, 2014 11:22 am

Falk wrote:Jaras will finish off the burning savages.

What's the consensus on the Guardian and portal?


Let them go until they attack us, they will probably do some damage to the savages and others.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Mon Jun 23, 2014 9:40 pm

I say we should try to talk to the guardian, I am also inclined to worship it though. But I am up for whatever
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Tue Jul 01, 2014 2:49 pm

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Carlos' spirit leaves his physical body..


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He moves through the rock wall and gets to the instant heroic feat.


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He touches one and instantly disappears..


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The Space Detective gets to work while his legs start a festive jig.


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He disenchants his knife.


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Take the gun from its inventory..


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And enchants it into a long range weapon.


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He tries to fire at one of the Savage Bowman but nothing happens.. (low skill roll)


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He suddenly remembers that the weapon needed to be reloaded.


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He removes the ammo clip and gets a new one from his inventory.


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He reloads the gun..


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And ends by doing a nice split.


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Flash looks over at Carlos' body and steels himself for the coming battle.


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He remarks to Bock: "So. You've killed my comrade. This is something for which the legendary Captain Flash Maxwell will not stand! A duel then, Captain to Captain! Prepare yourself!"


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Flash places the briefcase beside him.


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He then enchants his beamsaber.
Flash: "Before I cut you down, there's something you should know."


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Flash then switches his beamsaber to his left hand.
"I am not right-handed!"


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Taking Bock by surprise, Flash attacks him on his unprotected side but that doesn't work very well... After failing his skill roll, Flash threw in the instant benny only to deal catastrophic damage which was easily overcome by Bock's basic heroic armor of 2d6.


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Bock is about to counterattack when something happens..


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He is disrupted by some supernatural force coming from behind..


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Flash: "What the...?"


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Flash: "Bloody Mercurian Hell!!"


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Bock is ripped apart by a powerfull psychokinetic force!
Carlos gains 18xp and reaches level 9!


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Carlos gains a new hit point and revives himself!


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Carlos recovers his gun and Flash picks up the briefcase.
Carlos: "I told you I was doing just fine."


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The Post-Apoc Survivor makes his way through the pile of corpses.


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He gets as close as he can to the Guardian and bows before him.
"Oh great, mysterious figure, what is our path that we must take? Must we step through this portal also."


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The Guardian doesn't react.


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The Survivor then tries to load a spear on the crossbow..


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But he critically fails and breaks the crossbow's spring, rendering it unusable.


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He grabs the axe lying in front of him and readies the one from his inventory.


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Garth gets to the instant heroic feats and puts four in his inventory.


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He then goes into the black "portal".


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CLONK!
But it's not a portal! It's a monolith!
Yep! Those things are hard.


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Jaras attacks the big bad wolf and critically hits for 22 points of damage, more than enough to slay the beast.
Jaras gains 18xp and reaches level 6!


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He then gets ready to defend himself against the remaining beasts.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Tue Jul 01, 2014 2:57 pm

The Savages (Alex)
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The first Bowman attacks the Space Detective but doesn't deal damage.


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The second Bowman attacks the Post-Apoc Survivor and deals 1 point of damage!
The Post-Apoc Survivor loses 1 hp. 1/2 hp remaining!


The Wildlife (NPC)
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A beast combine attack with the remaining Munchfigs and hit the Post-Apoc Survivor so hard that one of his axes if knocked out of his hand.
The Post-Apoc Survivor loses 1 hp and is now at 0/2!


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The Post-Apoc Survivor tries to counterattack but fails..


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And the axe slips out of his hand.
The Survivor is now unarmed!


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The other beast attacks Jaras who loses 1 hp from the attack
Jaras Kyfi has 1/2 hp remaining!


The Ancients (NPC)
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The Guardian moves into the area where Garth is.


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Another Guardian gets through the portal!


OVERVIEWS
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OVERVIEWS
*Biff ghost's will get double move next turn because I forgot to move it during the last turn.


Pierro Mimsey The Sad Clown (Zupponn)
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Pierro: "Are you ready to witness some highly secret fire eating techniques?"
The crowd gets ecstatic.


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Pierro attempts to eat the fire on the stick..
The crowd: "Oooooooooooooo"


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But it doesn't work as expected and Pierro chokes on it!
Pierro: "Cough!!!"


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One civilian catches on fire.
"Ahhhhhhhhhhhhh!!!"


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It would seems this little incident attracted the attention of the security agents.


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"We'd like to see your Public Amusement Permit please, sir."


Detailled Character sheets:
Spoiler: show
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Vera Zhrkvsk (Silverdream)
Level: 5
XP: 19/20
Skill: 1d10
Move: 5”
Armor: 1d8
HP: 0
DMG: Normal
SP: 1d10
Abilities: Piloting (1cp), Compensating (1cp)
Carrying: Nothing
CP: 0
Status: Has suffered 2 amputation, Dead, In debt.



The Space Detective (Scratch)
Level: 5
XP: 17/20
Skill: 1d6
Move: 5”
Armor: 1d8 +2 (body armor and helmet)
HP: 1/2
DMG: Normal
SP: 1d10
Ability: Mechanikal Aptitude (2cp)
Carrying: Long-range weapon, Jack knife, Tool.
CP: 0
Status: Has suffered three amputations



The Post-Apoc Survivor (alphafalcon541)
Level: 6
XP: 14/24 *they are not stacked correctly on your character sheet.
Skill: 1d4
Move: 5”
Armor: 1d8
HP: 0/2
DMG: +3
SP: None
Ability: Medikal Training (1cp)
Carrying: Restoration potion
CP: 1
Status: In debt.



Captain Flash Maxwell (Lord Mercat)
Level: 5 (Spacefleet Captain)
XP: 12/20
Skill: 1d6
Move: 5”
Armor: 1d6 +1 (body armor)
HP: 1/1
DMG: +1
SP: 1d4 + 1d6 + 1d10
Ability: Medikal Training (1cp)
Carrying: Beamsaber, Briefcase
CP: 1
Status: Normal



Jaras Kyfi (Falk)
Level: 6 (Jedi)
Jaras has 1 level point to spend!
XP: 17/24
Skill: 1d6
Move: 6”
Armor: 1d6 +2 (body armor and helmet)
HP: 1/2
DMG: Normal
SP: 1d4 + 1d6
Ability: None
Carrying: Short bow (short range weapon) and quiver, Apple, Beamsaber.
CP: 2
Status: Has suffered two amputations.



Garth Sneakyheadkiller (lawmaster)
Level: 4
XP: 5/16
Skill: 1d4
Move: 6”
Armor: 1d8 +2 (body armor and helmet)
HP: 0/1
DMG: +1
SP: None
Abilities: Stealth (2cp), Pathfinding (1cp)
Carrying: Dagger, Claws, Instant Heroic Feat x4.
CP: 53
Status: Has suffered one amputation.



Carlos Indiana Devine (mgb519)
Level: 9 (Psychic)
XP: 16/36
Skill: 1d10
Move: 5”
Armor: 1d6
HP: 0/2
DMG: +1
SP: 3d10
Abilities: None
Carrying: Combat Carabine (long range weapon with bayonet), Grenade, Pistol (short range weapon).
CP: 0
Status: In debt
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Silverdream » Tue Jul 01, 2014 3:04 pm

Vera's ghost will smoke a ghost-cigarette, and look for an ash tray.
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Spoiler: show
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