BrikwaRPG ALDIH: turn zero and forward factions available

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alphafalcon541
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sun Aug 25, 2013 3:29 pm

Double post because I can.
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End Turn 1 SEND ORDERS NOW, HERO orders in spoilers here, army and faction orders by pm
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Sun Aug 25, 2013 3:38 pm

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Head to the bar while yelling about how boneriffic unarmed minifigs are.
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Silverdream » Sun Aug 25, 2013 4:07 pm

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Go inside the bar, and rob it of something. Either steal beer, money or anything that looks valuable.
Last edited by Silverdream on Sun Aug 25, 2013 7:36 pm, edited 1 time in total.
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by lawmaster » Sun Aug 25, 2013 6:37 pm

Silverdream wrote:Go inside the bar, and rob it of something. Either steal beer, money or anything that looks valuable.
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Get to the bar, make common talk about fruit.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Sun Aug 25, 2013 6:56 pm

lawmaster wrote:
Silverdream wrote:Go inside the bar, and rob it of something. Either steal beer, money or anything that looks valuable.
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Get to the bar, make common talk about fruit.
Yeah, otherwise host is gonna go "Ohp! No spoilers for order, not gonna accept it! Lel."
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

Creator of the gods awful Metal Box Marauders.

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alphafalcon541
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sun Aug 25, 2013 7:23 pm

I don't really care how you post em
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Sun Aug 25, 2013 7:30 pm

alphafalcon541 wrote:I don't really care how you post em
alphafalcon541 wrote:End Turn 1 SEND ORDERS NOW, HERO orders in spoilers here, army and faction orders by pm
Hmmmmm.
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

Creator of the gods awful Metal Box Marauders.

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Silverdream » Sun Aug 25, 2013 7:36 pm

Fix'd. Thanks Lawmaster.
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alphafalcon541
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sun Aug 25, 2013 7:49 pm

Fine I don't care now okay, now send you orders if you haven't
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by BrickSyd » Sun Aug 25, 2013 8:12 pm

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assuming the crossbow is better than one of my pistol, I'll take it as well as the two gems and one spear.
Head for the blue building. Try to stay in cover.
I just saw that tire wall and its nice 8)

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Kalvinator » Mon Aug 26, 2013 3:04 am

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Feeling as though he's completed his report enough, he goes over towards the boat house and talks with the red clothed men, asking them if they know where I can find any drugs.
This was a glorious first turn.
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alphafalcon541
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Mon Aug 26, 2013 10:47 pm

I think turn 2 will be tomorrow
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Zupponn » Tue Aug 27, 2013 3:20 pm

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Try to find someone to sell the sword to. A treasure hunter has to make a profit somehow. Also, try to keep moving towards the boathouse if possible. I bet there's treasure hiding in the boats there.
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alphafalcon541
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Wed Aug 28, 2013 12:20 am

Turn 2 Heroes.

Dakka
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Dakka makes it to the bar door and grumbles about how boneriffic unarmed minifigs are. He wait's for a minifig to walk into his line of fire (response fire).

Rorke
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Rorke rushes into the bar brandishing his chainsword and grenade.
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He wasn't prepared for the old fool with the funny hat to turn around with a gun. Rorke's eye's widen as the man pulls the trigger.
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Blood, and abs shards explode out of his leg as he falls backwards onto the floor. Rorke's leg is gone and with it his movement (crawl 1" per turn or find bandages or beer possibly :D ).
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The man advances towards him raising the weapon menacingly. Rorke suddenly hears something from outside, "HEY YOU DICK, STEP AWAY FROM THE OTHER DICK THAT I'M MEANT TO FIGHT WITH!"
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Dakka pulls the trigger of his mighty rifle...................
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And showers everyone with the blood of the legionnaire who explodes.
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"Epic," whispers Rorke as he falls into unconsciousness (needs medical attention, or you know maniac beer or something, idk I'm not a doctor).

Frank
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He makes it to the shore that is all.

Chepa Kelnom
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Grabs a crossbow and the two gems, and a spear.
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Then sets of towards the blue building.

Dax Mic
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He heads over to the three dock workers standing by the side of the road.
"Say know where I can get some drugs?"
Two of them start at them while another runs of.
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"I know where you can find drugs says one as he turns grabbing for the grenade."
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He gets it and turns towards Dax.
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".................IN HELL!" He tackles Dax and pulls the pin.
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The explosion lights up the area, and sends Heroes and ESF soldiers flying.
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Bill covers his head, and Dax dives for cover. Multiple ESF soldiers and the dock workers are killed.
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And then the boat house collapses killing the last dock worker.
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"See kids this is why you don't do drugs."
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Dax and Bill seem fine though.

Bill
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He doesn't feel right and stands looking around for a second.........................
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................before falling unconscious (he will be back up by next turn so you can send orders for him).

And that's all for now folks, next up the ESF, USAF, Police, and more Secret Factions
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Wed Aug 28, 2013 9:54 am

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Enter the bar and grab the maniac beer just to force-feed it to Rorke. Also, take the red cape and wear it.
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

Creator of the gods awful Metal Box Marauders.

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