Fall Of Starport 73-Turn 5

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Silent-sigfig
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Fall Of Starport 73-Turn 5

Post by Silent-sigfig » Mon Jun 09, 2014 2:10 pm

Immortal Raiders

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These guys rush out and shoot at the Chief, but his armor is too strong.

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Some Immortals walk in.

45th Union


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These guys open up on the AN hero. once again, the armor wins out.

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This guy takes cover.

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The sniper takes a shot on the Diplomat's missile pods.

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:byzero:

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The explosion(and resulting chain reaction of explosions) destroys part of the turret, kills the tank commander, deals 2 more damage points onto the diplomat and lights some fires. Both Radbeard and the Don are thrown off.


Space Pirates


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This guy tries to shoot at the Don, but critfails and his hand blows off.

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Radbeard gets ready for a feat!

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Dejected, he walks towards the starport instead.

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This guy has a successful roll at least, sprinting all the way to the Warpig.

United Systems Alliance


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The Hero jumps onto the tank.

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Since Radbeard is out of position and can no longer be thrown, he simply turns and shoots him. Massive damage combined with a lack of redshirts results in Radbeard being turned into a smear on the pavement,

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The sniper uses some dudes legs to beat out the fire.

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The engineer builds a turret(size 3 gun)

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These guys fired on the tank, but all Rolled 2s

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The bazooka, missing by an inch, hits this car. The damage is so low only the windshield is broken.

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The diplomat opens fire on the Imperial tank.(The artillery would have too, but it lacked a line of site as the scout is dead, and everyone who could've shouted directions was occupied.

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The shot misses by 3", and collides right on the car.

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Bonus die turn this 5d10 explosion into a 7d10 explosion. Everythings within 4", including the 3 45th union grunts is vaporized...Barring the armored assault tank, which has a massive armor roll.

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The police chief is red shirted out of the way.

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As are the Vol warchief and the AN hero.

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The artillery lands, wrecking the building and crushing the last Vol infantryman underneath.

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This Pirate is pinned, but he is still alive.

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The medic patches up this guy.

Space Mafia

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Joey meatballs take off sprinting(with two sprint die), as I forgot about him last turn.

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He ends up with24" of sprint. Through the command center.

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Onto the roof...

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He grabs the objective, but JUST can't STOP.

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Until he does, all the way over here.

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The Don grabbed these civilians, and walks into the starport with them.

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Thinking quickly, the pilot uses this as an excuse to take off "Evac dispatch, this is Evac 3, i am grabbing those guys, over."

Imperial Marines


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The tank moves up, shooting at the diplomat, but doing poor damage. like, really poor damage. The squads open fire. One on the Diplomat, which does little.

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The other squad Kills 2 USA infantrymen

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This guy throws on the flamethrower.

Police


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The police decide to retreat.

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NOTE: there are 3 more cops in the command center.

Allied Nations


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The hero spots an opportunity, and goes to town.

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VOL ELIMINATED.


Celestial Kingdom NPC'd


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This guy hops into the Dongzhi

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Which then powerslides into attack position.

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The entire army charges at the AN Hero.

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They Gun him down. ALLIED NATIONS ELIMINATED.

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The rocket guy shoots at something, but does like 2 damage.


Civilians


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The two with the don enter the minister. (10/10 seats full). The minister will take off next turn. Better fill other evac vehicles. 4 more civilians leave the terminal.

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These last 2 keep moving.

Reinforcements

ATTACKERS WAVE 4:

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The Imperial Marines receive a commando squad and a death car. But what is that rumbling in the distance?

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The Gladiator has Arrived!

And some 45th Union specialists, but still...

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Main Battle Tank Battle!


Overviews:


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Silverdream
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Re: Fall Of Starport 73-Turn 5

Post by Silverdream » Mon Jun 09, 2014 2:59 pm

You better be getting out of my tank's way if you know what's good for you, okay allies?
This sig is too fucking large: show anyway
Image lol j/k

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Zupponn
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Re: Fall Of Starport 73-Turn 5

Post by Zupponn » Tue Jun 10, 2014 3:14 am

I am disappointed.
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Vami IV
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Re: Fall Of Starport 73-Turn 5

Post by Vami IV » Tue Jun 10, 2014 11:22 pm

You guys should call for reinforcements.

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Re: Fall Of Starport 73-Turn 5

Post by motorhead fan » Wed Jun 11, 2014 3:52 am

Oops :oops: I will remember to send orders this time, mind you, they did pretty well on their own...

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