KING OF THE HILL DAY 1

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KING OF THE HILL DAY 1

Postby lrdofbricks » Sun Apr 05, 2009 4:00 pm

today was pretty bloody around the central hill and we learned an important thing about knights trying to operate mega guns. just a notice i left all the troops that were in the buildings in there since u didnt specify. sorry if you wanted to move them. please try to be a little more specific with your orders this turn. on to the fight!

Turn order: clones, robots, modern men, medievils.


CLONES

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The front squad of clones was loaded onto the dropship. the shadow trooper grabs on to the edge

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unfortanitly, he seemed to miss the class on holding on to things. (epic fail)

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so he falls. his leg fell off but i did that after the picture. he can still move 3 inches and fights with a -1 penalty.

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the rest of the clones successfully take up positions on the hill. 2 of them grab megaguns.

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so much for robot armor. i guess those megaguns are pretty good.

ROBOT TURN

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now the robots move up, most taking an indirect route.

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the leader robot successfully uses his lightsaber agianst the clone that killed his man.

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he then decides to pick up the clones gun.

MODERN MEN TURN

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my men seperate, going out in all directions.

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one rifleman picks up a megagun and shoots, destroying the front of the robots megagun (now worthless) and taking a leg off the spider (-1 inch movement)

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my hero successfully crits. on a snipe roll, shooting so perfectly the decapitated clones doesn't actually fall

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indiana jones shoots the artillarry, bring down a swordy and c-bow man.

MEDIEVAL TURN

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the hero successfully knocks the corpse off the hill with his sword

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the knight picks up a gun and attemps to fire it...

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only to have it fall apart in his hand

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the mine defender rolls up.

OVERVIEW

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heres a big picture

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heres the hill

ORDERS PLEASE!!
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Postby jifel » Sun Apr 05, 2009 4:12 pm

Holy crap thats bloody...

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Postby lrdofbricks » Mon Apr 06, 2009 5:54 am

i should do turn two tonight. im just happy im not the clones right now, i hope for your sake you go first.
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Postby pesgores » Mon Apr 06, 2009 6:23 am

Wow. That's...crazy.
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Postby jifel » Mon Apr 06, 2009 6:50 am

lrdofbricks wrote:i should do turn two tonight. im just happy im not the clones right now, i hope for your sake you go first.

Oh, that makes me feel better...
And wont I have first turn anyway?

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Postby lrdofbricks » Mon Apr 06, 2009 4:08 pm

unfortantly, my sister isn't home tonight so i don't have access to a camera. she might not be home tommorrow. turn to will be by wednesday at the latest. and to answer jifels question, no, you might not. the order is random and rerolled every turn.
Last edited by lrdofbricks on Mon Apr 06, 2009 5:17 pm, edited 1 time in total.
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Postby MasterEcabob » Mon Apr 06, 2009 4:40 pm

Actually it was Jifel who asked about that, but whatever.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby lrdofbricks » Tue Apr 07, 2009 5:09 pm

i just did turn 2 and when my sister gets home she should load the pics. i just want to say 2 things.
1. clones, you only have 3 guys left and you lost your base so your kinda screwed.

2 seriously i have been comletely unbiased but if you guys don't attack me i will win. I've only lost 1 man and that was due to discretion (the clones were ordered to attack anyone in range and i picked my guy over a robot.) i also have 2 bases and the hill so unless i take some damage next turn your kinda screwed. please attack me. i don't actually want to win this battle becuase then i will look like a biased cheater.

EDIT: MY SISTER IS UPLOADING THE PICKS TODAY BUT I HAVE A TRACK MEET. WILL DO TURN 2 TONIGHT BUT NOT UNTIL ABOUT 8 PM
Last edited by lrdofbricks on Thu Apr 09, 2009 5:53 am, edited 1 time in total.
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Postby MasterEcabob » Tue Apr 07, 2009 5:55 pm

Meh, that's the problem with four team alliances, either you get two small alliances, which don't change much at all, one really big alliance against one player, which is no fun, or a small alliance against one player, which allows the final player to totally own the alliance after the other player is out of the picture.

Oh well, at least we still have a turn to drive you off the hill before your reinforcements arrive.
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Postby james+burgundy » Wed Apr 08, 2009 11:50 am

me thinks you need a bigger hill
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