The CRATE incident Turn 2

They're all the rage

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Postby Robot Monkey » Sun Sep 04, 2011 12:26 pm

piltogg wrote:someone post orders for silent's fig allready. "shoot nearest guy and take cover" there. was that so hard????


Happy birthday, piltogg. That's what Silent's troop is going to do in turn 3. Now, who wants to have silent's position for turns 4+?
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Postby mgb519 » Sun Sep 04, 2011 1:39 pm

I'll take it, on account of I'm currently dead.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Postby Robot Monkey » Mon Sep 05, 2011 10:46 am

mgb519 wrote:I'll take it, on account of I'm currently dead.


But you may get revived. Sorry.
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Postby Falk » Tue Oct 18, 2011 12:26 pm

I'll take it (the rifleman #2)
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Postby Robot Monkey » Sat Nov 05, 2011 6:57 pm

:necro:

I'm thinking I'll just scrap this battle, and do a microspace forum battle. What do you guys think?
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Postby BFenix » Sat Nov 05, 2011 7:27 pm

Dunno... I was liking this battle, and there has been an awful lot of Microspace lately, but sure, try it out if you want to.
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Postby Robot Monkey » Sun Nov 06, 2011 10:03 am

BFenix wrote:Dunno... I was liking this battle, and there has been an awful lot of Microspace lately, but sure, try it out if you want to.


Well,

6. This battlefield get's very disorganized very fast, due to purposefully unstable architecture.
7. My cult thinks it's great fun to bat at the troopers. She just loves knocking over Silva's Flammenwerfer truppen.
8. Besides, I think microspace is a whole lot more fun for forum battles.
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Postby Bragallot » Sun Nov 06, 2011 10:17 am

If you're experiencing 'battlefield hazards', you should know microspace battles are even more susceptible for them, 'cos it's very crucial there things stay the same.
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Postby Robot Monkey » Sun Nov 06, 2011 10:58 am

Bragallot wrote:If you're experiencing 'battlefield hazards', you should know microspace battles are even more susceptible for them, 'cos it's very crucial there things stay the same.


But with Microspace, the terrain isn't half as rickety. Hell, there isn't even terrain. Also, I would put the battlefield in an elevated location this time, since it'd be smaller.
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Postby Bragallot » Sun Nov 06, 2011 11:08 am

Ok, good points. I do almost all of my battles on the same table 'cos I want to avoid the floor and that wouldn't really help either 'cos my room isn't all that big. I once enlargened it by placing it against my bureau (Desperate Alliances) but it's no surprise that's the only fight I had to cancel: I had to elevate the soccer table a little and that made it extremely wobbly. I also can't afford sacrificing my bureau every time, lol. It sometimes gets a little bit small but with the right planning you can do large-scale battles even with limited room (see Freedom's Blood). In what way is your battlefield falling apart though? Mine always move as a whole if I push them, it's just a question of attaching the baseplates.
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Postby Robot Monkey » Sun Nov 06, 2011 11:35 am

The setting of the CRATE incident is on a junk planet, so the architecture is super-rickety. I'm think with a microspace battle I'd secure everything to a baseplate with hover effects.
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