Merdos, the capital of the Red Lions has long withstood sieges and war, but now...
That could all be about to change...
Reserved Factions
Red Lions: Bragallot
The Lions have their usual force of Melee troops and heavy siege equipment.
In this case the Swordsmen are on the gate house, with the Pikemen postioned behind the gate it's self. Von Bragstien is behind them bosting his latest War Tank. (Info on it will be PM'd)
Francais and his two Bodyguards are at the rear of the Castle, inside part of the Keep. The bodyguards Horses are outside awaiting their riders.
The Swordsmen's postion also boasts two Catapults, part of the oridgenal city defence, they lanch Explosive FireBombs at attackers.
Pembridge: Zahru
The Pembridge army contains alot of Ranged fighters along with some melee suport. Most of the Rangers are maning the wall, along with three sailors with muskets and their Water Mage. The remaining two Rangers and rest of the Sailors are waiting below. (Note: Only three sailors have muskets, since I only had that many spare) Zahru is waiting with the Sailors. The Guardsmen are standing at the back waiting to offer Melee suport, along with their Water Mage and Marshal Stompy.
The Pembridge men maning the wall.
Warhead's Force: Warhead
Warhead's leading the bluk of the Undead, containing mostly the heavy hitting Melee units. The Skelies and Shades form his Infantary, with the chariot along for cavallry support. Mr Munchy is pushing a Siege tower which is currently empty but can seat one squad.
Warhead is also joined by Deathstalker who has been promoted to Hero status.
His force also contains Zelzeikaza, who's been revamped a bit. He'll turn up around turn 3 whenever there sould be enough space to fit him on the field...
(Yes, that is the Blood Deamon riding him... I just felt like it, but Zelzeikaza is now a mount too)
Orkz: Ross_Varn
The orkz are here to sack the city and they've brought the usual crowd, Ork Boyz, Bezerkerz, Awesomeosaurus, Orge, Wulf Riders and a Balista. The new Warboss Marruk is also there but that's not who's leading the force...
It's Ross Varn, Barbarian Warlord. Along with his Norse Axe and shield he also boasts a rage meter, with builds with ever kill and can be changed into a damage bonus when full.
Both Ork Squads are carring seige laders for scaling the wall. Also, check out the Balista.
Availible Factions
I'm giving one of these to Killer Karetsu, since he kinda lost his last turn in the red Keep and wanted a slpit Undead force in Clash of the Tides. he can chose whichever he wants, but judging by his previous choise I'm thinking he'll go for the other Undead.
Gnomes: Robot Monkey
The Gnomes have brought their Siege Weponery and Ranged force along the defened the othe part of the wall. RifleGnomes are lining the battlements along with a canon for extra firepower.
Behind this the Heavy canon and Rocket Rack are positioned to fire over the wall along with their Hero, Dan and their Flamer. The Gnomes are jioned by a herd of Cenators consiting of two Meleeists, two ranged, a Shamon and Hero, Moragon.
Dwarves:enders_shadow
The Melee heavy dwarf force is postioned below the wall ready to join the defense in case of a breach or such. The bezerkers wait behind a srceen of Dwarf Wariors. (now with smaller shields)
The dwarves also have their cataplut positioned to fire over the gate. The Dwarf Heros, the brothers Alax and Hack are standing near by on the end of the Dwarf line. When they are engaded with the same squad or fighting within 2' of each other they recieve a +1 bonus.
The Dwarf Mech is near the back, standing beside the Keep.
Lucian's Force:Killer Karetsu
Lucian is leading the Ranged elements of the Undead army along with Fabian's Dark Elves.
Fabian has his two Squads of Elves both with ethier a Patriot or Baner Carrier, who give the squad a +1 bonus. The SpearElves are armed with lighting spears with can also be used for a short ranged attack and are also carrying a siege ladder. Along with this are two Dark Elf Artillery guns. Malak is bringing up the rear with a Witch, a Ghost and Lesser Deamons.
Notes:
-I'd advise everyone to tell their allies what they're planing so as to aviod any more incidents were the Orkz block the Undead advance e.t.c.
-The Merdos moat is only waist deap so it's unlikely to drown anyone but it does slow down units moving through it.
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