Of Steam and Magic, Turn 5

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Of Steam and Magic, Turn 5

Postby Zahru II » Sat Mar 10, 2012 1:07 pm

Ferdinand - Silent-sigfig

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Ferdinand shot an ax skeleton.

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Then he hopped on his mechanical steed, which finally managed to trample something. He would've done a heroic repair feat, but the dice thought otherwise.

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The deathmachine crew got back to their positions, and used ribault fire to destroy a glommox. The catapult was stuck.

Ezra - heavyfishcannon

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Ezra crawled further away, followed by his loyal glommox.

Majisto and Gallikronn - mgb519

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Gallikronn incinerates the Rot Walker, while Majisto attempts to cast mind-altering spells on the bone champion... to bad it has no brains to start with.

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Heated to the extremes, the Rot Walker explodes violently. To much dismay, it doesn't kills any bystanders.

Undead spearhead - BrickSyd

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The grave guard slowly whittles the swordsmen squad away, while the newly-raised zombie swordsman attacks Arthel, but fails to do harm.

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Skeletal Champion: 'These engineer weapons are worthless! You hear me? WORTHLESS! Shoddy construction, no failsafe mechanism!'

Despite the tenacious whining (which was done to demoralize the tinkerers), it falls to deaf ears.

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The enraged champion, angered by his inability to do anything substantial on the field, butchers a swordsman.

Imperial Infantry - Falk

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Arthel and his men push themselves to get rid of the remaining undead. They succeed in killing one grave guard, a necrolyte, and the risen officer.

Overview and kills:

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heavyfishcannon: 15
Silent-sigfig: 12
Bricksyd: 15
Falk: 8
mgb519: 8

Send orders for turn 6!
Last edited by Zahru II on Sat Mar 10, 2012 5:50 pm, edited 1 time in total.
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Re: Of Steam and Magic, Turn 5

Postby RunsWithLegos » Sat Mar 10, 2012 3:18 pm

That champion is a damn pushover...
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Re: Of Steam and Magic, Turn 5

Postby mgb519 » Sat Mar 10, 2012 5:28 pm

Shouldn't I have 8 kills now?
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Re: Of Steam and Magic, Turn 5

Postby Bragallot » Sat Mar 10, 2012 5:43 pm

Oh, they got rid of the necrolytes. Always a relief. Good riddance 8)

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Re: Of Steam and Magic, Turn 5

Postby Zahru II » Sat Mar 10, 2012 5:50 pm

mgb519 wrote:Shouldn't I have 8 kills now?


Indeed you should. Fixed.
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Re: Of Steam and Magic, Turn 5

Postby Zupponn » Sun Mar 11, 2012 12:11 am

I love how battles start out so nice and tidy, but end up a big mess. :D
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Re: Of Steam and Magic, Turn 5

Postby Zahru II » Wed Mar 14, 2012 1:19 pm

Falk orders would be appreciated.
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Re: Of Steam and Magic, Turn 5

Postby Falk » Wed Mar 14, 2012 1:41 pm

Drat no again! :) I'm getting quite the reputation. :D
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