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Depths of Peril Turn 4

Posted: Fri Apr 20, 2012 4:38 pm
by Zahru II
In which things get chaotic.

Bjarn - tymon555

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Bjarn gets on his feet and waits.

Modru - heavyfishcannon

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Modru recovers and moves to duel with Blaze.

Blaze Ironbreaker - lawmaster

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Blaze: 'Alright you dirty traitor, let's fight.'

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'Whack!' (Blaze -1 hp)

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'Slash!' (Modru -1hp)

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Modru: 'Ye still fight well Blaze, but you're not match for me!'
Blaze: 'Ye got one big problem Modru. Yer obsessed with yerself...'

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Blaze: '... and that makes ye let yer guard off.'

The last crimson guard rushes in and kills the treacherous irongut.

MODRU - ELIMINATED

Cpt. Illustrious - mgb519

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Illustrious: 'Huzzah! We can leave these blasted caver-'

Rock Wyrm - Silent-sigfig

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Illustrious: 'AAAAARGH!'

The rock wyrm bursts under the captain and starts chomping him voraciously (-2 hp), who tries to stab and shoot the wyrm in retaliation.

Xalen - Bragallot/Falk/npc

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Both Xalen, and Bjarn, who had been saving up his action, burst and attack the wyrm.

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After dealing some mighty blows, the wyrm pauses for a second.

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Then his head cracks apart and falls into a giant pool of lava blood.

ROCK WYRM - ELIMINATED

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Illustrious: 'I don't feel good...'

Blaze: 'Ye don't look good either, lad.'

Xalen: 'Quick, alert Zuleika and leave! I'll secure the artifa-'

Suddenly, the cavern ceiling cracks, and someone falls through.

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SECRET FACTION REVEALED: THE DESTROYER (SILVERDREAM)

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The Destroyer: 'Well, you are some tenacious maggots. You will not believe how much time I spent finding you- Oh! *looks at Modru's artifact* This suddenly became much more interesting...'

NEW OBJECTIVES:

The Destroyer (3hp)- Kill heroes, seize the artifact.
Bjarn (1hp), Illustrious(1hp, crippled), Blaze(1hp) - defeat the Destroyer .
Xalen (3hp)- same as the guys above, also, seize the artifact.

Overview and kills:

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Elmagnifico: 0
Bragallot/Falk: 2
tymon555: 2
heavyfishcannon: 0 (0 grudge points)
Silent-sigfig: 5
lawmaster: 2 (0 grudge point)
mgb519: 2
Silverdream: 0

Send orders for turn 5!

Re: Depths of Peril Turn 4

Posted: Fri Apr 20, 2012 4:41 pm
by Apollyon
Uh, i am just glad the crazy guy wont show up at Tranquility Glade.

Re: Depths of Peril Turn 4

Posted: Fri Apr 20, 2012 5:13 pm
by lawmaster
:rtfm: that is how you kill a dwarf

Re: Depths of Peril Turn 4

Posted: Fri Apr 20, 2012 6:43 pm
by Silent-sigfig
:haha: The captain is legless in a pool of flaming blood.

Re: Depths of Peril Turn 4

Posted: Fri Apr 20, 2012 7:27 pm
by Silverdream
Silent-sigfig wrote::haha: The captain is legless in a pool of flaming blood.
We can rebuild him.

Re: Depths of Peril Turn 4

Posted: Sat Apr 21, 2012 1:44 am
by tymon555
Apollyon wrote:Uh, i am just glad the crazy guy wont show up at Tranquility Glade.
Maybe, if we fast kill him....

Re: Depths of Peril Turn 4

Posted: Sat Apr 21, 2012 1:15 pm
by Zahru II
If Falk can send orders, I might be able to do a fast turn 5 tomorrow!

Re: Depths of Peril Turn 4

Posted: Sat Apr 21, 2012 1:36 pm
by Falk
Attack the destroyer and grad the artefact on the way. Use a feat to fasten him to the ground.

Re: Depths of Peril Turn 4

Posted: Sun Apr 22, 2012 7:56 pm
by stubby
Zahru II wrote:Modru: 'Ye still fight well Blaze, but you're not match for me!'
Blaze: 'Ye got one big problem Modru. Yer obsessed with yerself...'

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Blaze: '... and that makes ye let yer guard off.'

The last crimson guard rushes in and kills the treacherous irongut.
Using underlings to cheat in a duel! And they call Mordu the treacherous one!

Re: Depths of Peril Turn 4

Posted: Tue Apr 24, 2012 2:14 pm
by Warhead
Well, helooow der! Might I interest you lads in some Evuul ways? :warhead: