QoP: Head Separator Part III -- Turn 3

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Natalya
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QoP: Head Separator Part III -- Turn 3

Post by Natalya » Sun May 27, 2012 8:15 pm

Inquistadores -- Played by Falk


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The Inquistadores move up by the gate, shooting at the Death Bikes.


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One gets taken out.


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The wreck crashes down by the bunker entrance.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Sun May 27, 2012 8:20 pm

Akkadians -- Played by Piltogg


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A Black Knight shoots one of the Assyrian Commandos.


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He dies.


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Vas Kallas uses a heroic feat to get her men to run faster to get to the hole in the wall that Piltogg had carved out.


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The guys who picked up the Assyrian bunker guns got there first.


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Piltogg pops out of the hole for a second and shoots at one of the Assyrians in the red building.


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BOOM Headshot


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He then goes back inside the wall.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Natalya
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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Sun May 27, 2012 8:23 pm

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Two more Black Knights move up and fire at another Assyrian in the red building.


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They don't hit him, but now the wall that protected him has been damaged.


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The Akkadian vehicles and one of their soldiers shoot at the last two Assyrians in the gate.


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And they die.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by cleanupcrew » Sun May 27, 2012 8:24 pm

You should have made the wall solid and filled it with rainbow brix. Right now it's no better than the red house as far at being a wall.

Sarcasm aside, :666:

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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Sun May 27, 2012 8:33 pm

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Another Black Knight fires at a Death Bike.


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Boom!!


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The flaming wreck crashes into the red building and breaks in two.


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As blood spews forth from the dead pilot's head and the remains of his bike burn on top of the building, the guitar guy sees it and shouts that it's awesome. The crowd below cheers.


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The final bike gets shot at, but it isn't harmed.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Sun May 27, 2012 8:55 pm

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Piltogg tired to use the Oktopustika to get the monsters to destroy the gun emplacement, but he didn't succeed.


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Not that it mattered much... The Wampa grabbed one of the Assyrians and it threw him into one of his fellow soldiers, killing them both.


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The Crocodile lunged at the captain, but he dodged.


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And he sliced its head off.


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The Dragon attacked the other guy up there. He dodged the attack, but didn't hit back. This ends the Akkadian turn.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by Zupponn » Mon May 28, 2012 1:13 am

What? Piltogg went back inside the wall? Lame. :son:
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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Mon May 28, 2012 2:20 am

I don't know, that's what he told me to do.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Mon May 28, 2012 2:32 am

Civilians -- Played by Silent-sigfig


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The cops drive over to the bank.


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Polly continues. She runs over a snake and a scorpion.


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Over at Sanchez's house, they search the place again for permits.


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"Yeah, he has a permit for each of the guns. Looks like we have to let him go."


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Sanchez: See, I told you. Now uncuff me!!
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Mon May 28, 2012 2:46 am

Akadian Fanatics -- Played by Pwnerade

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The fanatics move up. One of them hops in the catapult. Another grabs one of the Assyrian bunker guns.


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The guy who got catapulted lands on the wall.


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He is okay.


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The guy who was already there picks up an Assyrian Heavy Laser Rifle and fires at the White Knight.


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Critical Success


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Those down below fire at the inside of the other side of the wall.


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A hole is blown through the wall by the bank.


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That ends their turn.
  ▲
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Mon May 28, 2012 2:56 am

Guitar Players -- Played by Keldoclock

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The guitar lady goes up top and proceeds to rock out. The fans are excited.


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Then the last two members of the band arrive. They saw the post on FaceBrik about the sudden concert, and so they brought with them the rest of their gear.


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With their equipment set up properly and everyone present, the band is really on fire now. Band members from left to right:
Videl, Jason (drums), Rex, Katherine
Band name: Brikpocalypse


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Down below, the crowd goes wild. More people arrive, pushing those who were already there closer to the building. It starts to get packed tightly, but the crowd is in good spirits. They're at the coolest concert this side of the BrikVerse.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Mon May 28, 2012 12:55 pm

Hey guys, when you are sending me orders, look at the overviews and stuff before you tell me what to do. I keep having people tell me to move their guys well beyond their move limit. Please read this to re-familiarize yourself with the movement rules. The very first sentence of section 4.1 says that a minifig can only move 5" per turn. Now I know you will say something like 'o well how do I know what is 5 inches away?' or whatever, but this is BrikWars -- the ground has studs all over it. 5" in a straight line is almost exactly 16 studs. So look at that, then tell me what to do.

Some helpful distance reminders:
- The wall is 10 studs wide
- Front to back, the bunkers are 12 studs
- You can tell a minifig to sprint, but then THEY CANNOT SHOOT
- Sprint distance is determined by a dice roll
- Heavy guns means slower movement (see here)
- Mecha (such as the Black Knights) move 5" like a minifig
- Most vehicles move 10"
- Death Bikes, Star Commandos, and Terrorkhan move 15"

I have been fudging all of your movements to increase them, but I'm tired of it. This battlefield is very large, it is going to be slow to move around.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by piltogg » Mon May 28, 2012 3:51 pm

Zupponn wrote:What? Piltogg went back inside the wall? Lame. :son:

one of my objectives for this battle is "piltogg must survive" so avoiding direct hits from STD's takes precedence over looking awesome in this particular case.

R.E. movements: that's gonna be a looooot of turns.. but ok.

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Re: QoP: Head Separator Part III -- Turn 3

Post by Natalya » Mon May 28, 2012 5:19 pm

I mean with some people I can be like 'oh their hero inspired them to go faster' or whatever like I just did with Vas Kallas, but like sometimes what is asked of me is ridiculous. Like, I was asked for the Space Ninjas to go from where they are now to the hole in the wall, through it, out the other side, and then inside my tank to take it over. That is like 4 times their normal move.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 3

Post by stubby » Mon May 28, 2012 5:53 pm

Natalya wrote:I mean with some people I can be like 'oh their hero inspired them to go faster' or whatever like I just did with Vas Kallas, but like sometimes what is asked of me is ridiculous. Like, I was asked for the Space Ninjas to go from where they are now to the hole in the wall, through it, out the other side, and then inside my tank to take it over. That is like 4 times their normal move.
The couple of times I've run forum battles, I appreciate getting orders like these, because getting four turns' worth of orders means that I can keep moving forward if that player is late sending in orders for the next three turns. And it seemed like the player who send in over-ambitious orders were also the ones who sent in orders late, so it really worked out neatly.

Now if the tank isn't still in position by the time those ninjas reach the other side of the wall, it's the player's own fault if he doesn't send in corrective orders in the meantime.
Natalya wrote:Wtf is going on in this thread?

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