The Tempests charge forward, crushing some skeletons, but their cannons miss their shots.
A group of infantry move up and kill a Kuragin soldier.
The second group moves up and fires at the Dragari truck. The missile unit also attacks, doing heavy damage.
The scouts charge at the alien hero, but fail to kill him.Kuragin Republic:
One Kuragin trooper got a critical on his damage roll with a grenade launcher and killed three Dragari troops, as well as destroying the flak turret! The gunner managed to bail however, and his counterpart failed to kill him.
The Kuragin officer moves up and shoots one of the Calvarians.
The gunner, pilot, and medic trio move up and kill another skeleton.
Tired of sitting around uselessly, the Initiate charges forward, driving right over the ruined Archer. The gunner fails to hit, but the pilot unveils the hidden rocket launchers and destroys three more skeletons.Aliens:
The last alien trooper shoots at one of the Dragari soldiers but fails to kill him. He then decides to run like mad toward the Kuragin base.
The alien hero kills another scout, then he also runs toward the base.The Horrifying Undead:
(Excuse blurriness) The skeletal mage casts a spell which gives his allies +1 armor for the next two turns.
The archers kill the Kuragin pilot, while another skeleton and the two Frakjaws move up, they fail to kill anyone.Dragari Troops:
All of the Dragari troops failed their rolls, except for these lucky two who killed the alien hero.
The turret gunner fires at Katrina again but fails to do any damage. She then uses her response action to blow the turret off of the truck with another spell. The gunner does not survive.
Send in Turn 7 orders.