Battle for the Random Island: Turn 5

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IX_Legion
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Battle for the Random Island: Turn 5

Post by IX_Legion » Wed Jul 11, 2012 6:51 pm

TOP THREAD

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The Manta-Ray Man moves, but no targets are within reach.

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The Shark-Man, attempting a feat, enters a cheat code and unlocks...

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A sombrero!!! :fu:

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Enraged, he goes looking for blood.

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This pirate goes after the last native.

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NATIVES ELIMINATED!

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His comrade attacks, but misses.

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Retribution is swift.

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The marine sees something in the distance...

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"Wait a minute... Did I just see a Nega-Blox ghost ship out there? Nah, can't have been. Bloody hell, I need to lay off the grog."
(Please note, this has nothing to do with this battle)

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Shaking his head, the Marine plants his flag, and goes to find a musket that will fire.

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He targets the shark-sombrero-man and hits, wounding him.
(I honestly couldn't remember if the musket he got was loaded or not, so I made a 50/50 roll for it)

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Overwatch.

Table o' Kills
Royal Marines: 7
Natives: 2 (ELIMINATED)
Pirates: 7
US Navy: 2 (ELIMINATED)
Frogmen: 1(ELIMINATED)
Fish-People: 2

Get those orders in!
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)

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RunsWithLegos
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Re: Battle for the Random Island: Turn 5

Post by RunsWithLegos » Wed Jul 11, 2012 7:37 pm

shove that blasted monkey of the edge and kill thoes damn fish people! we will not fail the king!

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Zupponn
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Re: Battle for the Random Island: Turn 5

Post by Zupponn » Wed Jul 11, 2012 7:56 pm

RunsWithLegos wrote:we will fail the king!
Fix'd. Yaaarrr!!!
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