So, since then I have split up the GCA among other factions I had to create a bunch of different smaller factions that friends can choose from when the eventual rolls around.
This faction, the BrainTrust Initative, was the one that led the Corporate Revolution in the old galactic civil wars of G.R. 2007. Back then, a unified yet oppressive government entity had crushed planet after planet in the name of long-standing peace. Equally strict trade tariffs and other commercial regulations led several corporations to come together in protest of the Galactic Union, including Octan and RoboCrown in addition to several mercenary and even pirate groups. Braintrust, however, was the first to suggest that the corporate powers unify their private militaries in revolution.
Spoiler for Galaxy IV's Kanon
The Corporate Wars were started when, after the Galactic Corporate Alliance was formed, an agent of BraintTrust assassinated the Galactic Emperor. Though his mind was saved, it was forced to be preserved inside of a robotic chassis. For years the Galactic Union waged war on the alliance that tore across the cosmos. The Union quickly lost popular support as most civillians used the opportunity to take what they could, but a large supply of battle droids and other artificially intelligent war machines gave the Union the upper hand.
In time however, the Emperor fused more and more with his cybernetic core. His differences with his cabinet grew larger and larger, until a plot to exterminate all but a select few humans from the face of the galaxy was uncovered. He was quickly assassinated, but almost all of the Union's cybernetic corps were already programmed to carry out the operation immediately. Now only a small group of humans command the robotic armies to combat an equally splintered GCA, which succumbed to internal struggles between the various corporations.
In less Kanon-y terms, the soldiers are all wearing clone/stormtrooper armor, but there are so many variations on the helmets and chest pieces over the years that I've arranged it so that no two soldiers are actually dressed exactly the same. What the army lacks in numbers it more than makes up for in superior technology and discipline, with officers supporting squads and easy acces to a variety of tools and weapons to tackle nearly any Brikwars scenario.
Anyways here's an Overwatch of a typical battle group, led by Vyork Wol himself:
On the top row from left to right are the Wildcat Fighter (mech/jet transformer) and the BOAR heavy assault tank.
Below them from left to right is the Instigator APC half-track, the Hyperion Mk. V Dropship, a Mindsuit Officer atop a mind-controlled mount and the Mind Master himself in his personal spacefighter.
Instigator C233 Half-Track
Before the onset of the Corporate Wars, Braintrust used the Initiator Half-Track to carry supplies over various planetary surfaces. As the war broke out, these vehicles were quickly outfitted with a pair of folding armor skirts and a large cannon on a turret. The result was an easily mass-produced fighting vehicle that could carry an entire squad of soldiers into a battlefield while providing support fire of its own.
On the vehicle's right side is a net filled with various tools and spare pieces of equipment, including shovels, pickaxes, spare tires, a radio and even a size 2 machine gun complete with its tripod. On the left side is a ladder, which can be removed for the soldiers to place as needed.
The Pilot's canopy is protected by both a roll cage and a thin orb of high-strength glassteel for maximum visibility. What is not pictured (I swear I took the photo but it's not on my phone somehow) is the back shot with the armor sides folded down. There's nothing fancy about how they fold away on a single hinge, but it gives the seven dudes inside a cool platform for firing from. I've added better weapons and fixed a lot of stuff up to be cooler, but this vehicle has stayed roughly the same since ye olde frappr.
Hyperion Mk.V Assault Dropship
The Hyperion has undergone several rennovations since it's first days as a luxury V.I.P. Shuttlecraft. Cushioned seats and other ammenities were ripped out to make enough space for six soldiers in the rear, including equipment. The craft already boasted powerful engines and good maneuverability, but armor plating and a few weapons were added to further improve the odds of successfully offloading a squad in even the hottest combat zones in both atmospheric and non-atmospheric environments.
The front armaments include two small grenade launchers, while a small laser turret adorns the top. The front is also reinforced with added plating, which allows the ship to make ramming attacks against the hulls of battle cruisers and fortified installations alike. This creates a hole which the Hyperion will then reverse into, to both burn the area with vaporising bursts from the plasma engines and drop off a fresh squad of soldiers.
The rear end of the Hyperion sports an immense tailgun, a quadruple-barreled Flak cannon. Less visible in this picture but still there are a spare rocket launcher and a cable winch with a hook attachment, used both for rappelling by the drop crew and as a towing tool.
The top comes off easily for actual play, revealing six soldiers in total and their gear. Pictured are four riflemen, one officer and one commando.
The cockpit is roomy and spacious, and is easily the safest location on the entire craft. You can barely see the pilot here because he's dressed in black, but I'll get to him in a bit.
Here is a picture of all the foot soldiers of my BrainTrust force standing together, armed and at the ready. The brightly colored armors belong to officers who are permited greater variation, but BrainTrust encourages soldiers to use the armor they like best so long as it is white and meets regulation. Though smaller than most factions, BrainTrust excels at placing small numbers of units in tactically advantageous situations to minimize losses and maximize damage output. Easy access to a variety of heavy weaponry means that every soldier is capable of becoming a one-man batallion.
Wildcat Variable Strategic Fighter
The Wildcat is a single-pilot vehicle, designed to fill support and scouting duties in almost any situation. Able to transform quickly from jet to Mech form, the Wildcat specializes in eliminating infantry and light armor.
In mech form, the Wildcat uses its front-mounted tusks as a melee weapon, while symmetrical pairs of side-mounted miniguns and light cannons tear through the opposition.
Small blasters in the front provide additional firepower. Though unable to penetrate heavy armor, the Wildcat is capable of taking out entire squads in a single turn.
When the legs are folded into the rear, the feet complete the exhaust port for the flight engines, which allows the wildcat to remain relatively inexpensive. Other aircraft typically have armors thin enough to penetrate with the cannons and miniguns, which the WIldcat uses to great effect as an air superiority fighter.
BOAR-317 Heavy Assault Tank
The BOAR has its own thread somewhere on the forums, but it's easily the biggest baddest tank I've ever built. Heavy armor plating, a machine gunner on top and a massive 8" cannon means that this juggernaut will dominate the battlefield wherever it is deployed. I didn't have the lighting configured in a way to take a good picture of the engine, but this will have to do.
The Boba Fett-looking dude is a BrainTrust Jump Jet Sniper, hanging on to a ladder to hitch a free ride. Because the main cannon is so large, the BOAR is actually best suited to fighting other vehicles. This means that it requires heavy support from allies that are better at dealing with infantry. Because of this, the Wildcat is a common partner to the BOAR.
Hanging off the right side is another BrainTrust Commando. The hatch on top closes in the event that a battlefield is too dangerous for an officer to man the turret. Because the tank is crewed by two gunners and an officer, the tank can fire the main weapon with a skill roll of a whopping 1d8+2. With a staggering UR of 10 however, this is still unlikely to hit anything smaller than a horse.
The turret assembly is rather simple, but works so well that I use it as a basic structure for almost every tank I build. It's so easy, there it is right there, that's how you do it. As armored as the front of the BOAR may be, the rear is unarmored and can be punctured with well-placed explosives.
BrainTrust pilots typically wear black outfits and facial coverings, to provide a target that is far less noticeable than the Infantry's typically white hardened battle armor. They are well-trained with weapons and operate them with ease, and have no qualms doing so if their vehicle or its weapons are otherwise disabled. BOAR pilots typically wear facial masks and overalls to protect themselves from the greasy insides of a tank, and rarely see the light of day or the heat of combat. They still carry weapons in the pilot's chambers if needed.
The BrainTrust Corp. generally sends officers into battle with its soldiers, but some officers are better than others. To the left in the picture below is one of BrainTrust's prized Psi-Troopers, an officer with telekinesis wearing one of the company's famous Mind Suits. To the right stands Vyork Wol himself, in his own battle-scarred Mind Suit that he has worn for nearly two decades. The mind suits that both are wearing add supernatural dice to the wearer's own supernatural potential, which makes wearers capable of projecting shielding energy fields and launching vehicles and infantry flying if need be. Mind Soldiers are also quite capable of manipulating their telekinetic energy to achieve sustained flight. Typically, mind soldiers prefer melee weapons to take advantage of their incredible speeds.
Officers are free to choose their own transportation and weaponry. This one chose to ride an armored HellBeast, and wields a laser lance with an underslung grenade launcher.
The beast may possess an extremely thick hide, but the armor plating on the sides ensure that it will be incredibly difficult to take down. A minigun mounted on the forehead gives the beast itself the means to fire upon its prey.
The HellBeast is only able to use weapons and follow orders due to its mental bond with the rider. This connection is strong as long as the rider is alive, but severing the connection with the death of the rider will send the beast into a berserk rage.
When raging, the beast is limited to its natural weapons. These weapons are extremely formidable on their own however, as the spiked tail is prone to penetrating armor plates. The jaws can quickly swallow a minifig in a single turn.
The White Humming Bird
Vyork Wol pilots his own private starfighter into battle, which is armed to the teeth and sports the latest in high-end maneuvering and defensive technology.
The White Humming Bird is probably one of the most complicated builds I've ever put together, and even I'm not really sure how I got everything attached the way I did. The two black radar dishes on the wings are gravitometric repulsion shields, which deflect projectiles. I waffle back and forward on ruling them as either specialized energy shields or simply adding their size to the UR. Either way they count as an action to deploy, so I'm not worried about balance-breaking.
The wings and the cockpit are both dangling with weird technic pin assemblies. They're remarkably stable - it's the shit that's attached to them and the engine greebles that have a hard time staying on. Specifically, the Bionicle mask in the back falls off a lot.
Here's a shot of the undercarriage. There's a small cannon under here that just barely has enough room to fire and not hit the cockpit.
And that's it! That's my favorite army of mine! Full sized pictures should be available here. For the most part this army has been largely unchanged since before this forum was even a thing, although I've slightly modified all of them as I got more cool new little pieces over the years. Either way, this army evolved alongside Brikwars to become the hard-hitting squadron it is today. If I ever end up traveling for a Brikwar, this is probably the army I'd bring.