This will be the first review, and overview of my army, made from all the figs and weapons found in my box.
And sorry, but in the first post, I can't put any picture, because I can't find my photo machine, but when I find it, I'll post the pictures of the whole army.
And now, I would like to speak some words about the tekkmenz, and their battle organisation.
My army, is not a regular one. I don't want to equip all my figures with tha same weapons, and do such a boring regular army. The tekkmenz are the Carnivores of the Universe, an innocent military organisation, with skillfull leaders, and a lot of strong stuffs from all the other worlds.
The first member of the army is a basic tekkmen troop. He is such a normal figure, with a melee weapon, and a short-range ranged weapon. The weapons are very various, from the chainsaw to the swords and axes. They can be called "cannon fodder", because they have the lowest rank in the tekkmen army. When a tekkmen obtain the nex rank, he/she become a comissar.
The comissar is a real troop, who can be found in any other player's army. This character is an officer, with a short-range pistol, and a shortsword. The commisar is the leader, who leads his tekkmens to the middle of the slaughter, and don't let the others escape from the firing line.
The next important soldier is the shooter. They fight with long-range rifles, guns, or any other weapons with a firing range of 12". They are snipers of the tekkmen army, so they has the marksman (or something like this) ability, which gives them a +1 modifier to the ranged skill test. But they need some serious defense, if they are in the closer range. And that's why I called the Tekkmen Guardians, the melee warriors of my army, with a shield, and a heavy weapon. They are shock troops, with a modifier to the melee skill roll. Their shields made them better armored then the shooters, and they have an ability: when they didn't taken the last turn's attack, they can redshirt any other troop in a 2" range.
Both of those squads runs with an officer. In the Guardian squad, the officer also have a short-range shooting weapon, and a banner carrier.
And here comes the bandits, elite troops from Coronia (from the Coronian Looters, ask Zahru, he was the creater of them, I just borrowed some soldiers from the planet). They are equipped with two short-range weapon, and got a +1" moving modifier. I've tried to make them look like bandits, or bad guys.
So, the tekkmenz have some interesting vehicles from all the hangars where they can steal from. And for these moving machines, they need skillfull pilots, who drive the mechs, tanks, and transports. The pilot has the stats described in the rulebook.
And so on, so on, I've described only them, because only these types of soldiers in my army.
Last, the heroes. They are essentially for a tekkmen army, and can be any archetypes that you can imagine. Bandit Lord of Coronia, Techno-Barbarian from a wild word, the Steam Paladin with the Steamhammer, the Lord Medic, and so on like Bonn-o-Tron. There's only one hero, who is greater than the others, and he is High Commander Dorynna, leader of all the armies of the tekkmenz. So yes, the High Commander is a woman. Why? Let me to keep this secret
On the battlefield, she commands a mech-squad from a commanding mech. Her killing machine is not the biggest in the universe, but enough-equipped to stop a wave of infantry with a single shot.
And here, the photos.
So here are the tekkmenz, the crazy little cannon fodders. They are made from all the figs and equipments I didn't use in the creation of the stronger elite units, but I think it can be seen. I'm trying to make them look like a bit "tekk"-er, but as usually I ran out of useable torsos and heads.
He is the comissar, a fearless leader of the tekkmen troops. He's an officer, and until he's alive, his squad is unaffected by fear.
They are the looters of coronia. The looters are the sneakers of the tekkmen army, and they are the fast killers. The officer has two modified sound.-blasters, which do an additional point of damage.
Here comes the Guardians! Theye are the defenders of the ranged units, such as the shooters. As I said, they can be a redshirt of any other unit within a 2" range.
So, the shooters are the best in ranged combat. Their number is small, but a shooter squad combined with the Guardians can be a hard obstacle.
The strongest weapon is a vehicle. Each tekkmen vehicle, even a transport, has at least two gun. The second one transports the medic across the battlefield to heal and revive the fallen tekkmens to continue the slaughter. The mechs are also important, but I couldn't take a picture of them, because they're not at home.
And last, the High Commander herself, within her battlemech. The mech's right arm is still unfinished, but I wanted to upload the picture, because I think the walker looks good. I hope you think it too
So, where's my money, james+burgundy?:)