Immortal Empire: Imperial Army, Vehicles, Weapons'n'17Update

Show off your armies and weaponry and stuff.

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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Warhead » Mon Feb 25, 2013 2:39 pm

Yes, wumin will buy tat for house. I have not one idea as to why they do, they just do. :???:
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Zupponn » Tue Feb 26, 2013 4:49 pm

Be careful. Next thing you know, all of your armies will fall to the might of the artichoke-cactus-thingies!
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by pkbrennan » Tue Feb 26, 2013 4:53 pm

Being a confirmed bachelor without the dapper bit was the best decision I ever made...

BTW the Immortals are ossum, but I will have to declare them mortal enemies.
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Warhead » Wed Feb 27, 2013 1:50 am

Surely that's Immortal enemies, pkbrennan. No worries, they prefer enemies to allies. They live for war.
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by bann154 » Thu Jul 28, 2016 12:53 pm

Im sorry but this is just to important to not bring up again.
Warhead wrote:MAGOG STRIKE FIGHTER
http://www.brikwars.com/forums/viewtopi ... ight=magog

BLACKSTAR FIGHTER BOMBER
http://www.brikwars.com/forums/viewtopi ... highlight=

DEATH RACE
http://www.brikwars.com/forums/viewtopi ... highlight=

The T.a.r.r.e.n MkI
http://www.brikwars.com/forums/viewtopi ... 321#183321

Imperial Army (There are many different Imperial regiments in the Immortal Armies that fall into this category. Many were first founded or cloned from DSM but over the centuries some have gone on to distinguish themselves further and become specialist units. The following link refers to 7th Cavalry Armour Recon Mechanized Infantry, as seen in Lego Wasteland)
http://www.brikwars.com/forums/viewtopi ... =20&t=6244

+++ THE TERRORKHAN ASSAULT REGIMENT +++


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Move: 10" (4" without Jetpack)
Skill: 1D6+2
Armour: 7

Special: Classified

The Terrorkhan are fearless Elite shook troops used by the Immortals in the opening stages of invasion. Wearing Heavy Armour that encompasses a jetpack these troops can be dropped without the need for an assault shuttle to land. They can arrive with a large arsenal of dropped equipment that allows them to quickly seize an objective before they dig in and defend it from the enemy until reinforcements arrive.

Once a foothold is established the Terrorkhan are more than capable troops in support of a breakout and will count towards some of the heaviest mortal troops available.

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Armed with various weapons from the Immortal Armouries they do however favour the Blast Rifle with under-barrel Grenade Launcher...

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...and the Burst Flechette SMG. Typically each trooper has one Flechette Grenade and a Electro Sword Bayonet.


SUPPORT WEAPONS

+++ THE HEADHUNTER RECON/RAIDER +++

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One of the few vehicles favoured by the Terrorkhan is the Headhunter Recon Walker, as seen in a previous thread. It has proven light enough to be easily delivered by dropship in a planetary invasion and it's speed and firepower have proven their worth in countless battles.

Armed with a small Gatling Canon for flushing out light infantry, a heavy plasma canon for hard armour targets at short range and a very large 20mm Battle Rifle with a centreline railgun for sniping and an under-barrel Grenade Launcher plus four barrage missiles for counter artillery or anti infantry work this unit packs a punch.

There are small rockets on the rear of the legs to allow it to make impressive jumps across rough terrain or to provide a burst of speed along clear terrain.

While able to withstand most small arms fire this machine is still considered a light unit and would be unable to hold up against heavier weaponry for any length of time which means this machine is mostly utilised in the role of a recon/raider.

+++ AWESOME QUAD MINI-GUN SUPPORT PLATFORM +++

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As seen on the Dial'O'Death thread. The Terrorkhan utilise this weapon for defence against massed infantry attacks or anti-missile/flyer point defence. The Repulsorlift travois allows the weapon to be moved across rough terrain fairly easily but it must be clamped in place before firing.

+++ TSUNAMI ANTI-ARMOUR SUPPORT PLATFORM +++


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This humongous Rail Cannon may not be able to take out a battleship but they'll certainly hear you knocking when you call. The depleted plutonium saboted ammo core is more than enough to ruin any land based heavy mecha or tanks day. It has a fair rate of fire allowing for seemingly continuous fire in the event of a Blitzkrieg armoured charge. Again, the Repulsorlift travois allows the weapon to be moved across rough terrain fairly easily but it must be clamped in place before firing.

Note: Both these weapons can also be hull mounted on various Immortal vehicles.
Warhead wrote:In reply to the Walker Tanks of the Scythian Empire I introduce to you the New Immortal Tech innovation hot of the Hephaestus Forge located on the world once known as Fico. HAIL MING!.. er, I mean... the Emperor.


WARHEAD MICRO-SCALE: THE IMMORTAL BLOOD WRATH ASSAULT WALKER (Scale: Minifig = one stud-ish)

The Blood Wrath can carry up to four squads of Terrorkhan into the thick of battle in almost any type of terrain and provides much needed support once it's cargo is delivered. It is able to take on main line defences and battle armour as well as dealing with any type of infantry, including battle armour and Mecha. It is also well suited to creating breaches in dug in ground defences or city walls.

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And on a personal note to young ShadowScythe: Your skull is now fucked. :twisted: Have a nice day.


Weapons:

1x Central Line Main Weapon: Heavy Plasma Canon
1x Turreted Main Weapon: Tempest Super Laser
2x Burst Anti Tank Missiles
7x Turreted Battle Canon
1x Turreted Flame Canon
Point Defence: Electro Hull

4x Squads of Terrorkhan Assault Troops.
Warhead wrote:New Troops guys...

Immortal: Armour Recon

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The newly unloaded Trailblazer Command Recon APC sits on the tarmac...


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It's drop door opens and a grim figure emerges, Colonel Krieg sets foot onto the planet for the first time.

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An escorting squad of Armour Recon Troopers wait expectantly nearby.

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Amongst them is a TerrorKhan Berserker...

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...and an infamous scout/assassin of the Nadir.

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This new planet has not been tamed yet. Reports from regular Immortal Army troops speak of missing patrols and ambushed convoys that disappear in a region of extensive Lego Wastelands, a region sparsely populated with prols, lowlifes, wildly insane Monsters and ABS mutants. So far the attackers have always managed to escape from superior Immortal Forces, even baffling Aerial Patrol and Support before melting back into the wastes taking their dead with them. The situation is not yet serious enough to warrant the need for Immortal Family involvement and the Colonel has been ordered to identify the resistance in order for the main Immortal Army to put a stop to this defiance.

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The Armour Recon patrol sets out cautiously.
Warhead wrote:Thanks lads, the vehicle is a smaller Recon variation of the Pioneer.
Warhead wrote:More shite Lego, this time the Pioneer (I don't like that name) APC...

Twin Miniguns (both capable of independent elevation and mainly used for anti missile and Aircraft defence), an undercarriage centre line flame thrower and two fixed forward firing Autocannon. The Pioneer can carry up to eight men. Two crew, and up to six battle equipped troops. The armour is thick enough to withstand most man portable weapons but is not equipped for heavy engagements. It has a fast turn of speed and amphibious for river crossings and sea landings. As with most units in the Imperium it's main weapon turret can be changed for other theatres.

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Well, that's nearly all of my black Lego used after the base, the Magog, the Deathcar and the Fighter Bomber. So I hope this is Blacktron enough?
An idea which I took from the excellent clasic space set the Legoland 6927 All Terrain Vehicle

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@Killer Karetsu: I'm thinking about doing, something...
Warhead wrote:7th Immortal Air Cav Assault Regiment:

THE TROUBLE-SHOOTERS

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Primarily used in preparation assault landings the Trouble-shooters are well used to infiltrating defensive positions and causing all sorts of bother. They are equipped with a large jetpack allowing them to make landing from a dropship or pod once it has broken into atmosphere. This allows a very low lidar/radar signature which can be masked with conventional countermeasures such as haywire EMP bursts from orbiting ship bombardment.

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Once on the ground the Trouble-shooters use their jetpacks to good use during assaults, here we see an assault specialist. H is about to soften up a target with a standard Immortal Frag grenade.

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They invariably carry heavier weapons for more numerous opponents, here we see the M1A1 Smartgun in operation.

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And for enemy armour there is always the trusty standard MrkII Missile Launcher.
Warhead wrote:IMMORTAL STRIKEFIGHTER - GUNSHIP: BANSHEE

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This cheap, fast, light and easy to maintain and super deadly aircraft provides support to ground troops and air cover at the same time.

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More than capable of taking out tanks, bunkers or multiple enemy personnel at a pass the Banshee screams in with a howling blood chilling shriek that has become it's calling card in countless wars.

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Armed with two turbo lasers, two quad chainguns, four heavy autocannon, two air to air missiles, a nose laser and blastgun, chin turreted autocannon and two heavy blast-cannon and the space to rack up rockets, missiles or napalm makes the Banshee very versatile...

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...and deadly.

NEEeeeer! DAKKA! DAKKA! DAKKA!

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Vvvvroooooom!

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DAKKA! DAKKA! DAKKA!

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Being far cheaper than the Magog or other Immortal space capable units means that the Banshee can be amassed, crated, shipped and dumped on war front planets while the dedicated space fighters of the Immortals remain free to can be utilised by the Navy for securing the newly annexed system from enemy space fleets.
Warhead wrote:Immortal Navy Starships (INS):

Knife Class (CVL) - Light Strike Carriers.


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Armament: (Data-Link means all firepower x3)

1x Centreline - Capital Blackhole Projector
2x Turret - Twin (4) Capital Missile Launchers
8x Turret - Point Defence Blisters
4x Squadrons of Fighters (12)

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Battle Group Data-Net: All 3 ships combine firepower and point defence. (This is a new technology in the Brikverse and only used by Immortal Ships so far). No enemy have managed to scan this technology in use and withdraw. Immortal TechTM is already researching a larger and more robust Data-Net Group.

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Stealth: Much of the ships bulk is taken up with ECM, ECCM and Stealth Cloaking.

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DSD: Drive Signature Decoy - All Immortal Ships carry a limited store of DSD's. They may be ejected from the ship and project a false engine reading drawing enemy missile fire and targeting profiles. Obviously, each DSD is a one shot expendable lasting until they are hit or burnout.

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DMP: Drogue Missile Pod - Ships may tractor DMP's and slave their targeting through the groups Data-Link to enhance the number of missiles launched in the first turn of firing. Drogues may not be deployed during combat as the process is too difficult and the drogues are soft targets and would be easily destroyed. This tactic and innovation is particular to Immortal TechTM and no enemy has as yet survived with intact data to begin their own R+D efforts.

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Engine Tuners: Engines can be maxed out during combat over a period of time before dangerous amounts of radiation builds up or the engine burns out. This enhancement provides extra speed when needed and used for evading a faster fleet or pursuit on a strategic scale. This development can also be tuned to disguise the ships Engine signal to appear of a smaller or larger class over the enemies long range sensors.

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Tactics: This ship is designed to conduct Hit and Fade strikes from Ambush. It is capable of the same speeds as a Light Cruiser (CL) meaning this ship can stay ahead of most chase units. Due to the data-net it can also out perform lighter faster units in a missile duel. The capital ship scale Blackhole Projector is used primarily after de-cloaking but the Knife Class Strike Carrier is not a main battle unit and although able to withstand missile fire due to superior Data-Linked point defence it does not have the Armoured Hull or reinforced superstructure of a ship of the line.
Warhead wrote:Well now I have a big gap of shit in my thread here's the next load of stuff that doesn't look like a rainbow up for some more mehh.

IMMORTAL NAVY STARSHIP (INS):

Mongol Class Battle Cruiser (BC) - Capital Missile variant.

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Armament:

Stuff and hefty dose of go fuck yourself.

Tactics: No point.

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Warhead wrote:Modification made to the Knife Class Light Carrier

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Double the boat bays, so double the fighters. Each one takes three fighters which is one squadron.

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Changed the look of the Blackhole projector. there are now also two other side mounted torpedo launchers.

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Makes it look a little better IMO.


IMMORTAL NAVY STARSHIP (INS): Raider Class Destroyer (DD)

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Armament: Data-Link = Squadron combined offensive and defensive fire. (x3 attacks of point defence rolls)

1x Centreline - Plasma Gun (Short range, very powerful. Plasma packets may be intercepted by point defence)
2x Twin (4) Standard Missile Launchers
1x Hull Laser
3x Point Defence

Data-Link
Engine Tuners

Tactics: Fast Fleet Recon and System Patrol. A Tin can is a tin can.

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SCALE PROBLEM


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Bit of a problem as discussed with Warhead/Micro scale... The Venus is Waaaaay too big in Warhead scale.

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Solution?.. ensmallen!

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Now that's better. The Venus is a larger than usual Destroyer (DD) class vessel and the Immortal Ships are roughly Light Cruiser (CL) class, I'll need to change the background for the Mongol from Battle Cruiser (BC) to Light Cruiser (CL).

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Warhead wrote:IMMORTAL NAVY STARSHIP (INS): Khaan Class Battle Crusier (Maybe Battleship?..)

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Armament: Command Data-Link

Um, yes... all of them and even some you don't know. Twice.

All added extra Immortal Tech bits too.

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Raider Task Group Assyria with the Battle Cruiser (maybe Battleship?) Flagship Stygian.
Warhead wrote:IMPERIAL TERRORKHAN ASSAULT REGIMENT

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http://www.brikwars.com/forums/viewtopi ... =20&t=6244

TerrorKhan Trooper

Move: 10" With Jetpack, 4" without.
Armour: 7
Skill: 1D6+2

Armed with 1x Flechette Rifle with under barrel grenade launcher, 1x Frag OR Flechette Stick Grenade, One Electro-Sword

Flechette Rifle:
Range: 12" Use: 3+ Damage: 2D6+1 - (May fire either Flechette Rifle OR Grenade Launcher).

Under Barrel Grenade launcher:
Range: 6" Use: 4+ Damage 2D6+1 in a 1D6/2" Radius - (Must take one turn to reload) Runs out of ammo on a 4+ on a D6, rolled before use.

Frag Grenade

Throw + Scatter" Use: 4+ Damage 1D6+2 in a 1D6" Radius - (One Shot)

Flechette Grenade

Throw + Scatter" Use: 4+ Damage: 2D6+1 in a 1D6/2" Radius - (One Shot)

Electro-Blade

Melee - Use: 3+ Damage: 1D6+3 - (None)


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Anti-Armour Specialist: One of the few heavy weapons commonly used by TerrorKhan in as many as two per ten man Squad is the Light RPG. A simple throw away light Anti-Armour rocket launcher.

Armed with 1x Flechette Rifle with under barrel grenade launcher, 1x Light RPG, 1x Electro-Sword.


Light RPG

Range: 12" Use: 3+ Damage: 2D10 in a 1D6/2" radius (One Shot)


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TerrorKhan Sniper

Heavy Sniper Rifle.
Range: 18" Use: 2+ Damage: 2D6 (+1 to hit if stationary)

TerrorKhan Weapon Specialist: Snipers and Heavy Weapons including the feared TerrorKhan Berserker are all Veteran specialists, TerrorKhan that have proven themselves even above the Elite.

Move: 10" With Jetpack, 4" without.
Armour: 8
Skill: 1D6+2

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There are various weapons available to the TerrorKhan, and at least one such weapon per twenty man assault team can be expected. Striped down and easily portable to mortals unlike the Heavy Weapons normally carried by the Immortals themselves these weapons can be brought to bare where they are most needed swiftly.


Anti-Tank HiVe launcher:
Range 18" Use: 3+ Damage: 3D10 - (ONE SHOT ONLY, no area effect BUT reduces the armour of units Size 3 and above by half).

HiVe Launchers (HiVe: High Velocity) Using Immortal Infinity Tech to miniaturize a short burst warp engine that instantly propels a solid core sabot over a short distance to target. This creates a highly accurate and vastly devastating throw away weapon without need of explosives or penetration assisted rounds. There are larger HiVe launchers available to light vehicle scale.

Ion Blaster
Range: 12" Use: 4+ Damage: 3D10 in a 1D6 Radius (Must recharge each turn)

Ion Blasters are a more refined, and safe version of the Maniac Ion Bazooka. It still needs to recharge after each shot.

Ion Canon
Range: 12" Use: 4+ Damage: 1D10 (Must recharge, prone to overheating 4+ on a D6 and requires a cool down period or will explode if fired again)

The Ion Canon focuses a needle beam of almost unstoppable energy for a split second. This beam is able to cut through most armour and ignore many types of shields. It's main function is to destroy the internal workings of large vehicles and there are many larger variants of this weapon which the immortals use on their Starships. Heavy power Packs can also boost the power and durability of the portable version to allow for wide beam blasts or rapid fire.

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TerrorKhan Berserker...

Move: 10" (Jetpack) Armour: 8 Skill: 1D6+2 (Fearless, Berserker, Jetpack)

OTC Evicerator Chainsaw.
Range: - Use: 4+, Damage: 4D6 (May not be parried)

2nd Weapon/Equipment

Automatic Pistol:
Range: 6" Use: 3+ Damage: 1D6+1 (May be used in close combat at zero range for the same use and damage).
Warhead wrote:Armour Recon Mechanized Infantry: As seen on Lego Wasteland

http://www.brikwars.com/forums/viewtopi ... =20&t=6244

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Heavy Weapons Squad.

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As well as the standard weapons shown in the above thread there are additional Heavy Weapons that are available to such troops and may include Grenade Launchers (which may also double as Assault Shotguns), Flamers, Auto-Canon, Light Ion Blasters and Heavy Ion Canon with boosting power-packs.
Warhead wrote:HEADHUNTERS: ASSAULT ENGINEERS

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There are many distinguished Regiments in the Imperial Army. The Headhunters are the best Combat Engineers bar none. They carry heavy Jetpacks for speed and are lightly armed and armored for swift lightning attacks behind enemy lines.
Warhead wrote:Image

Oh dear, looks like more civilians are being taught what happens when their leaders spend the planetary defense budget on space hookers again. Aah, another day, another planet to subjugate. But what could the Immortals be using today? This doesn't look like their normal Black on Black trim with a hint of Black uniformity...

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...looks like someone got fed up trying to fix on legs that keep falling off. It's ok, I have a cover story to make it sound cooler than the reality of my couldn't be fucking botheredness. Ta-da! In salute to the paralympics and all free parkers Immortal TechTM would like to bring to you their latest creation. The Daemon Engine Assault Destroyer (or DEAD for short).

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It's power source will be the tormented souls of it's victims guided by Necromancy. I think I'll attribute this device to the Warhead sphincter that escaped Zahru's Medivo. He's been busy and if Shadowscythe agrees he may have been getting naughty and nasty with Shadowsythes plot for living bone constructs. Could containment even a limited containment be achievable? The HORROR!!! I'm sure it's a fairly cool direction for a sphincter plot device.

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IT'S NOT FINISHED YET AS I HAVE MORE COOL IDEAS... AND DON'T FORGET THE BONNER GROIN CANNON! :warhead:

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um, and Khorne's Daemon Engine the Lord of Battles may have influenced me somewhat. :studgod:
Warhead wrote:New Uniform. I saw someone use these face plates on here as a kind of collar and thought I'd try something.

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Two small dimples are drilled carefully with a sharp and pointy craft knife into the skateboarder hat so the black visor clips in at the back. Don't worry, you can use it for cool goggles with just the hat later. I used this technique for my Britanians elsewhere. That's the only modified part here.

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I think he looks quite sinister. What do you guys think? It works well with some chest armours or shoulder guards too.
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by TastySkippy123 » Thu Jul 28, 2016 5:24 pm

Awesome stuff. Will Warhead return??

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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Venge » Fri Jul 29, 2016 8:02 pm

TastySkippy123 wrote:Awesome stuff. Will Warhead return??
Oh he's still active, he just never finishes ANYTHING. The Fall of Fico, the Thunderchild, the Immortal Armies, some Immortal Base that I can longer find the thread for, his DSM Nightclub, etc.
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Silverdream » Fri Jul 29, 2016 8:10 pm

To be fair, I think he's still pretty messed up with compartment syndrome. Plus he has a job and a son.

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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by bann154 » Fri Jul 29, 2016 8:41 pm

TheVengefulOne wrote:
TastySkippy123 wrote:Awesome stuff. Will Warhead return??
Oh he's still active, he just never finishes ANYTHING. The Fall of Fico, the Thunderchild, the Immortal Armies, some Immortal Base that I can longer find the thread for, his DSM Nightclub, etc.
I swear he finished the thunder child.
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Vami IV » Fri Jul 29, 2016 10:34 pm

Warhead has Compartment Syndrome, Eye problems that have/probably will make him blind, a wife and son, and a job (cop, I think). While I doubt that he will return, it might be still in the cards, God willing.

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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Venge » Sat Jul 30, 2016 7:29 pm

Ouch! I hadn't heard that. Poor Warhead :( .

Hopefully in a few years Mini Warhead takes up the mantle, Brikthulhu willing.
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Warhead » Thu Sep 01, 2016 10:04 pm

It's fine, all mom's love nursing the afflicted, all part of the plan... :warhead:

Mini-Warhead was lost to the void, that is Xbox COD.
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Legomc » Thu Sep 01, 2016 10:28 pm

Holz shit! Warhead's alive!
TheVengefulOne wrote:
XxXTheEdgiestMemeXxX wrote:>I believe Concave Dolphin is a very balanced and well-rounded team. However, Concave Dolphin could benefit from a healer and a tank. :tiger:
If you mean Concave Dolphin could benefit from being run over by a tank, I think they already have.

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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by Venge » Thu Sep 01, 2016 11:44 pm

Well, sort of, but he's been split into shards.
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Re: Immortal Empire: Imperial Army, Vehicles, Weapons'n'shit

Post by bann154 » Fri Sep 02, 2016 12:03 am

Warhead wrote:It's fine, all mom's love nursing the afflicted, all part of the plan... :warhead:

Mini-Warhead was lost to the void, that is Xbox COD.
Fuck me sideways he actually posted something.
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